Search
War #13 Lifecycle
Starting tomorrow, we will be reducing the number of required victory towns by 1 per day for War#11 to reduce the amount of time it will...
Aug 20, 2018


Community Highlights 49
Hello Soldiers! It's a pretty short Community Highlight this week, but where it lacks quantity it makes up for in substance. A lot of...
Aug 8, 2018


Devblog 47
Starting this post, I'm going to be making an effort to talk not only about features that are going to be released in the near future,...
Aug 6, 2018


0.16 Dev Branch Released
Instructions Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN...
Aug 1, 2018


Community Highlights 48
Hello Soldiers! A pretty short Community Highlight this week, and still I was late getting it out. Sorry about that! Things just kept...
Jul 27, 2018


0.15 Release Notes
If you are having problems with any input, please reset your keyboard bindings to default in the options menu. Release Notes Quality of...
Jul 23, 2018


Devblog 46
I'm excited that Devblogs are back after missing the last one. We try to keep a regular schedule but sometimes we are just too knee deep...
Jul 21, 2018
War #11 Lifecycle
Throughout the Early Access period, there's going to be times when we have to intervene with the lifecycle of a war. The current Conquest...
Jul 18, 2018


Community Highlights 47
Hello Soldiers! It's me, you, from the future. You're going to be huge one day; the most successful artist and/or writer who ever graced...
Jul 10, 2018

