Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Additional Notes
Blueprint Print speed has been sped up by 300x for testing purposes
Garrison Size growth has been sped up by 30x for testing purposes
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Major Known Issues
None
Release Notes
Note that these release notes are work in progress and may be missing certain changes
New Content
Scrap Mine:
Produces Scrap using Fuel as a resource
Sulfur Mine:
Produces Sulfur using Fuel as a resource
New Communication Tools
Operations
A new tool that allows players to form groups around objectives
Operations have a dedicated voice and text chat channel
Operations have a dedicated player list on the HUD
Right click on a name in the player list to bring up a context menu to mute players
Operations are cross region
New Voice Engine
Vivox is now the main engine used for voice chat (see their website for details)
Push 'G' to talk to your Operation group
Text chat improvements
A new tab system has been introduced (Though it's currently only available for operations. We hope to expose it further in the future)
Scroll location stays in place even when a message comes in
Better use of colour to differentiate text chat channels
Text chat window visuals have been updated so it's clearer to tell when it has focus
Gameplay Features and Changes
Weapon Mechanics Revamp:
New Stability system: All weapons are more accurate when you wait for them to stabilize first (stability level indicated by how far apart the reticule lines are)
"Running and gunning" is much less effective now
Certain weapons take longer to stabilize after moving than others
Certain weapons take longer to stabilize after firing than others
Accuracy has been tweaked across all weapons
Weapon stability can be visualized when entering the shooting range in the home regions
Camera now dynamically moves ahead for the driver of a vehicle, making it easier to avoid obstacles in front
Game Balance
Tunnel Networks no longer decay
Tank Trap cost reduced from 20 to 15 Refined Materials
Storm Rifles no longer require Blueprints to produce
Barracks inventory capacity increased from 12 to 15 slots
The time it takes a completed Factory order to move to the public inventory has been increased from 30 to 45 mins
Skirmish Tech Tree now includes the HMG
Map Changes
Reaching Trail has been heavily redesigned
Mooring Country has been heavily redesigned
Umbral Wildwood layout has been redesigned
East coast regions have been redesigned to include amphibious landing zones
Water travel between Deadlands and Farranac Coast / Endless Shore is now available
Mines have been added to mainland World Conquest regions
Terra, Vulpine Watch, and the road between Iron's End and Spine have been moved so that they are further away from the region borders
Refinery has been moved from Thunderfoot to Stray in Umbral Wildwood
Ceo Highlands has been modified so that it doesn't provide an unfair vantage point
More natural barriers added to region borders to prevent free access to partisans
Other Changes
Network logic for player activities has been reworked for increased robustness
Reload bug has finally been fixed as a result of this change
"Mission Objectives" have been renamed to "Squad Markers"
Moderators will now have a unique name tag colour in-game
Bug Fixes
List of bug fixes coming soon!
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