If you are having problems with any input, please reset your keyboard bindings to default in the options menu.
Release Notes
Quality of Life
Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)
Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates
HUD Map to help assist drivers
A small map is now displayed on the bottom left corner of the HUD for drivers
Can be toggled on/off in the option menu
Note: You may have to manually enable this in the options menu the first time after updating your client
New Content
Emotes:
7 new emotes that can be triggered using keys 4 to 0
Great for role playing and communication!
Game Balance
Number of item types given for Supply Drop increased from 4 to 8 by default
Quantity of each item type given for Supply Drops has doubled by default
Resource distribution around and inside Port Bases have been rebalanced
Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border
Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.
Barges no longer require a Tech Tree unlock
Other Changes
Players now leave behind footstep trails (Helpful for pursuing other players)
Visual updates to grass and other environmental materials
Construction Vehicle build action SFX has been updated
Bug Fixes
Players will no longer lose their position in the world and won't consume a Soldier Supply when rejoining a war after a server maintenance reboot
Players that are swimming can't be targeted and shot at
Scrap nodes can spawn under World Structures
Player can walk on water briefly if they drop onto water while sprinting or running
Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place
Reaching Trail is missing a victory town at Mousetrap
If encumbered with no stamina, players gets stuck while swimming
Heavy Gates can't close at some Port Bases
Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built
Player triggers countdown timer when wounded in the water, when in fact they should just die
If a player goes prone while encumbered, they can no longer move after standing back up
Cargo Ships can be deployed near the border, which results in CVs not being able to be built
Explosion decals get stuck on Light Tank treads
Difficult to scout sea vehicles using the Radio Backpack
Getting Hit by a howitzer while in a CV will kill passengers
Unlocking Gunboats doesn't unlock 14.5mm ammo
Radial 'V' menu requires two taps of esc to exit sometimes
Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol
Game can crash if you exit a CV while the building animation is still playing
Changing resolution / window size causes text in the "Garrison Info" window to be cut off
Cannot aim out of the corners of bunkers using an AT rifle
If player vaults on object with player standing on it, vaulting player goes higher than intended
If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed
Field Artillery shots disappeared when fired from an extremely elevated position
Tank shells sometimes don't kill infantry with direct hit
AI defenses sometimes have issues targeting enemy vehicles when they first enter range
AI defenses don't target Light Utility Vehicles or Construction Vehicles
Map Bugs
Mooring County map screen image doesn't match the map in a few areas
Road in Mooring County Port Base causes vehicles to move slowly
Player can walk through a large mountain in Mooring County (entry at G10k5)
Missing Component map icon on Oarbreaker Isles (E11k3)
Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2
Missing Fuel icon on map image in Umbral Wildwood at P15k1
Missing icon on map for component node in Umbral Wildwood at Q15k2
Watercraft can easily get stuck at D12k9 on Oarbreaker Isles
Great March Warden Port Base contains incorrectly setup / placed structures
Water surface material is too high in Weathered Expanse
Warden Port Base on Great March (Fort Leto) has a Colonial bunker
Weathered expanse O9 spot you can fall through the ground into water
Metal bridges over the trenches in Mooring County cause slow driving speed
Terrain makes it difficult for vehicles to pass through Colonial Portbase gate on Oarbreaker
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