top of page

FAQ

 
Last updated on March 24th, 2023
General
What is Foxhole all about?

Foxhole's goal is to make players truly feel like they are working together to direct the outcome of an open ended war. Some games have attempted to pull this off in the past, but many of the have been hindered by gameplay affecting micro-transactions or mechanics that hold the player's hands too much, resulting in wars that feel artificial instead of organic and player driven. Our mission is to be as uncompromising as we can in delivering this experience.

 

In Foxhole, thousands of players coordinate in large scale operations over the course of days and even weeks. Players setup up supply lines, execute missions behind enemy lines, and band together to defend key strategic locations throughout the world. Players are free to play any role they can imagine on the battlefield without the restrictions of a prefabricated loadout. From a field medic to a logistics officer or simply a front line soldier, players should be able to inhabit any role they desire on the battlefield.

What kind of monetization is planned for Foxhole?

There are no microtransactions in Foxhole. One of our initial core philosophies for Foxhole is for it to be a pay once and play forever. This is to allow us to focus entirely on gameplay and not be distracted by microtransactions. This definitely makes it more difficult on development as servers and online infrastructure do require ongoing costs. We've been able to make it work thus far for Foxhole but it is a tricky balance.

Does the game have a single shard universe?

The goal is for the game to have as many players as possible in the same persistent war. However, when scaling the game up for player spikes (sales, big releases, etc), we may have to at times divide the game up into multiple worlds or "shards".

How many players will be supported in the full game?

Currently, the game is able to support up to 4000 players comfortably in the same world, but depending on conditions can theoretically support more.

What platforms are supported?

We are focusing first on Windows PC. In the further future we may consider other platforms like Mac, Linux, and consoles.

Does Foxhole support modding?

There are currently no plans to support mods. While not officially supported, there are some visual mods like skins that may work so long as they don't provide an advantage.

 

Where do I go if I have a problem with another player in game?

Read our Support page here and our Code of Conduct here. See the Community & Moderation section below for details.

How active is development? Is there a roadmap I can view?

The Foxhole development team has grown over the last few years and will continue to evolve. There are typically feature/content updates every few months, with smaller hotfix updates in between. We also try to deliver a larger "expansion" style update once a year (e.g. In 2021 there was the Entrenched update and in 2022 there was the Inferno update). In total we've delivered more than 50+ updates since Foxhole was released on Steam. For more details on what we're working on now and in the foreseeble future, please watch our latest Devstream.

I heard Siege Camp is working on another project called Anvil Empires. Will this impact Foxhole's development?

Anvil Empires is being developed by an entirely separate team. Foxhole's development team will continue to grow and evolve on it's own, delivering updates and support for many years to come.

Gameplay

Does Foxhole have Single Player?

Foxhole is an online multiplayer sandbox war game. The design is such that it simply couldn't work in a single player setting.

Can you play with bots?

There are no bots in Foxhole. Part of the core philosophy of the game is that everything you see was created, manufactured and built by players. We are committed to delivering the best possible version of that experience. 

Do you need to play with friends, or can you play alone?

There are plenty of opportunities for a lone player to make a huge impact on the war effort. We recommend using the in-game voice chat to communicate with players on the fly, ask questions about the current state of the war in chat, and if you really want to find people to play with, there's no shortage of players at all times on our official Discord which you can find here. 

Do I have to craft my guns to use them? I just want to shoot on the front line!

Absolutely not! If crafting and logistics is not your thing, that's okay! Weapons are mass produced and supplied to public stockpiles, so there's usually weapons available at Bases for use. Feel free to grab what you need and head to the front line! 

World & Theme
Does the game take place in WWI or WWII?

Neither. While the game is inspired by early 20th century warfare, weapons and tactics, the game is set in an alternate universe and is entirely fictional. 

To be clear, our goal is not to make a WWI/WWII simulator, but rather to make the player feel like they are fighting a war where the combat and strategies are grounded in the historical world wars.

Who are the Wardens and Colonials? Do they represent the Allies or Axis from WW2?

The Wardens and Colonials are fictional factions from the alternate universe that Foxhole takes place in. They are not representative of any nation/group from real history and neither faction serves as the "good guys" or "bad guys" in the world.

Is there a story in Foxhole?

While there isn't a narrative story mode to follow along while you play, the world is rich and complex. The history of the world of Foxhole is hidden across the world contextually.

Community & Moderation

The developers have been quiet and I haven't seen an update from them recently. Is development still active?

We have been working on Foxhole for many years and will continue to do so for many years to come. We sometimes can be quiet for a month or two but this is because we are heads down working on the next update. We've found over the years that when there are issues with the game, the best way we can address them is by listening, getting to work, and delivering a tangible update into the hands of players. When we add our voice in to promise features or changes ahead of time, we not only lose the flexibility to adapt to even newer feedback, but we also may set wrong expectations which can be unfair to players.

Over the span of 6 years we've shipped over 50+ updates, so the next set of changes and additions are always around the corner. For more urgent issues in between updates, we have a live ops team that can issue hotfix patches if necessary.

bottom of page