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- Mar 27, 2017
Devblog 18
We're on the verge of releasing some features that will drastically alter the way Foxhole works. I'm really excited about the next couple...
- Mar 11, 2017
Devblog 17
We're at PAX again, this time in Boston! I'm really excited to be here to show off Foxhole to a brand new group of players, but a part of...
- Feb 24, 2017
Devblog 16
These last two weeks have been both the most stressful yet exciting times for Foxhole since the project started. We've had tens of...
- Feb 8, 2017
Devblog 15
Over the last few weeks, progress has been slower than expected with regards to implementing larger game design changes in areas like...
- Jan 28, 2017
Devblog 14
In our last devblog, we talked about making big design changes to Foxhole over the new few months. Lately, we've been spending a lot of...
- Jan 11, 2017
Devblog 13
The team has been slowly ramping up again after the holidays, but some team members have been plagued by sickness. We've been relatively...
- Jan 1, 2017
Devblog 12
After a long and challenging year, the Foxhole team has taken a (well earned) week off to rest up before the 2017 begins. Since we...
- Dec 16, 2016
Devblog 11
We're approaching the end of the year soon and the team is wrapping up work on the final update of the year, which will be 0.0.19. We're...
- Nov 29, 2016
Devblog 10
We've been knee deep in feature development for the last few weeks. We're working on some larger features such as Large Scale Warfare, a...