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Devblog 20
With the last Weekly War over, we are now focused on rolling out World Conquest mode and other big features. We had a bunch of...
Apr 23, 2017


Devblog 19
Releasing the 0.0.26 update was a bit of a checkpoint for us. That update included a lot of the big features we've been wanting to add...
Apr 9, 2017


Devblog 18
We're on the verge of releasing some features that will drastically alter the way Foxhole works. I'm really excited about the next couple...
Mar 26, 2017


Devblog 17
We're at PAX again, this time in Boston! I'm really excited to be here to show off Foxhole to a brand new group of players, but a part of...
Mar 10, 2017


Devblog 16
These last two weeks have been both the most stressful yet exciting times for Foxhole since the project started. We've had tens of...
Feb 23, 2017


Devblog 15
Over the last few weeks, progress has been slower than expected with regards to implementing larger game design changes in areas like...
Feb 7, 2017


Devblog 14
In our last devblog, we talked about making big design changes to Foxhole over the new few months. Lately, we've been spending a lot of...
Jan 27, 2017


Devblog 13
The team has been slowly ramping up again after the holidays, but some team members have been plagued by sickness. We've been relatively...
Jan 10, 2017


Devblog 12
After a long and challenging year, the Foxhole team has taken a (well earned) week off to rest up before the 2017 begins. Since we...
Dec 31, 2016

