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Devblog 11
We're approaching the end of the year soon and the team is wrapping up work on the final update of the year, which will be 0.0.19. We're...
Dec 15, 2016


Devblog 10
We've been knee deep in feature development for the last few weeks. We're working on some larger features such as Large Scale Warfare, a...
Nov 29, 2016


Devblog 9
With the new Medical features being released this in this week's update (hopefully), we're now turning our attention to some new features...
Nov 17, 2016


Devblog 8
For the last couple of weeks, we've slowed down on releasing major features so that we could address many game balance, griefing, and...
Nov 1, 2016


Devblog 7
I wanted to do this post since last week, but half the team including myself was away at Steam Dev Days and as usual we've also been...
Oct 18, 2016


Devblog 6
We're in the final stretch of getting vehicles into the game so I'm gonna make this post short (but sweet!). Outpost Changes & Supplies...
Sep 27, 2016


Devblog 5
There are so many new features and changes coming to Foxhole in the next couple of weeks, it's both exciting and scary to think about the...
Sep 13, 2016


Devblog 4
We're really excited about some of the features we've been working on over the last few weeks. The best thing is, we think most of these...
Aug 23, 2016


Devblog 3: Open World Preview
In our previous Devblog, we talked about things that were heavily work in progress that won't be ready for awhile. Today, we're going to...
Aug 10, 2016

