Update 66 Dev Branch Released
- 5 minutes ago
- 6 min read
Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing or broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch"
Select the LOCAL FILES tab and click "Verify Integrity of game files..."
On the "Join War" screen, select "DevBranch" from the drop down at the top right corner of the screen.
Reporting
Please post any bug reports or feedback to the devbranch-bugs and devbranch-feedback channels on the Foxhole Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Known Issues
The Coastal Gun does not fire at surfaced Submarines.
Disbanding or leaving a squad that you are actively refining into will block access to the refinery.
Release Notes
IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.
Orange bullet points are new as of the latest Dev Branch update.
New Content
Vehicles:
Daimon aK-5 “Harpy”
Faction: Colonial
Type: Fighter Aircraft
“Harpy” squadrons scream their arrival, confident in their aerial superiority and overwhelming destructive power when stacked up against their contemporaries. Fitted with a set of front-facing quad Anti-Tank guns and a ball-turret machine gun capable of full three-hundred-sixty-degree coverage, these heavy fighters assert dominance in the clouds. First launched from the western shores of Katoma, a squadron of “Harpy” fighters served to escort Consul Oktai out of the Alliant Union housed in an experimental airship. Several attempts on the young consul’s life had come from within the Union itself. Legatus Prime Antinous feared for his safety and, refusing to sully the Legion’s reputation with yet more subterfuge, instead opted for a tried and true Colonial strategy: indomitable force.
New Features
Added options to output Refinery resources to a shared Squad storage output in addition to personal and public.
Different storage slot views can be changed with an additional drop-down menu.
Squad storage has double the capacity of Personal storage.
Packaging Aircraft now dynamically orientate the packaged Aircraft.
Dev Note: This will reduce cases where Aircraft can become oddly orientated and or unusable when packaged for recovery.
Key modifiers such as Shift, Alt, and Ctrl can now be bound with a primary key on most binds.
Dev Note: For example you could bind Use Gate to Alt+E. Previously you could only have a primary key with no modifier.
Gameplay Changes
Alternate Win Condition Changes
Renamed the alternate Win Condition to Secondary Win Condition.
The most recent Faction to meet the Secondary Win Condition 4 hours before the War ends by a timeout is declared the winner.
Improved tooltips and on-screen texts with more information on the Secondary Win Condition.
Rinnspeir Mk. I Zealot adjustments
Increased the width of the side doors.
Added a new door to the tail floor.
Engine size reduced by ~10%.
Improved the wing texture.
Weather Station changes
Weather Stations no longer target their region only to gather data on storms.
Weather Stations now have a targeting range of 4000m. Two Weather Stations in a common Network can target two different regions to gather data from and if there is a common storm found, a marker is added to the map screen.
Storms can be predicted up to 7 days in advance. The closer a storm is to occurring the more information will be gathered about the storm.
More information can be gathered on a storm that has already been scanned by rescanning at a later date.
Scanning 4 regions impacted by a common storm will reveal the storm's size.
Network size reduced from 3 to 2
Network connection max range removed.
Anti-Air Guns now target Aircraft floating in the water.
Use Gate bind now also works on Large Ship bulkhead doors.
Flight Masks can now be worn by Scout Aircraft crew.
Balance Changes
Resource Transfer Station capacity increased from 15,000 to 30,000
Small Ships can now only be repaired by a maximum of 2 players at a time.
Dev Note: Small Ships are unique in being able to repair the primary health pool of the vehicle whilst on the move and with interior cover. Being able to repair with several players with these benefits allowed for some unfair tactics.
Coastal Guns
Now target Large Ships, with reduced effectiveness.
Small Ships are prioritised over Large Ships.
Damage type changed from Explosive to High Explosive.
Damage reduced from 1350 to 900
Landing APC health reduced from 2000 to 1000
Landing Ship armour now matches other Small Ships.
Map Changes
Endless Shore:
Airfield returned to its original location at The Overland.
Evil Eye Relic Base removed.
Roads around The Evil Eye returned to their original locations.
Other Changes
War start conditions can now be viewed from the State of the War Tent during the Resistance Phase by cycling between screens.
Updated the War Start Pop-Up, noting where the start conditions can be viewed.
Dev Note: War start conditions will no longer be posted on foxholegame.com or the Foxhole Discord.
Added map tooltips to the Deploy and State of the War icons in the Home Regions.
Improved the visibility of the Region borders whilst in Aircraft.
Dev Note: There are still some cases where the border can be difficult to observe from Aircraft that we intend to address in a future update.
Weapon icons now display the ammo they use as sub-icon.
A magazine counter is now displayed for small arms, similar to weapons with multiple ammo types such as the Cremari Mortar.
Added a HUD failure message when attempting to reload with no ammo available.
Improved logic for reserving spots for players in a region, reducing instances where reserved slots are occupied for longer than necessary.
Bug Fixes
General Bugs:
Lodesman’s Lorica shoulder pad has a different colour depending on the user's sex.
One of the birch tree devastated states has leaves.
A silo prop valve has an incorrect texture.
Commas cannot be written on Sign Posts.
SC-3 Aerial Interceptor Array target location has no tooltip on the map screen.
Some Colonial vehicles use incorrect quotation marks.
Structure Bugs:
Attempting to cancel a Refinery queue whilst mounted in a Stationary Crane shows an ambiguous failure message.
Emplacements are incorrectly orientated when assembled from a Stockpile.
Crates of boats cannot be retrieved from the Seaport whilst the boat assembly points are obstructed.
SC-3 Aerial Interceptor Array and Intelligence Center activation SFX play when entering replication range.
SC-3 Aerial Interceptor Array active gathering operations do not resume after a server restart.
Minefields pinged by sonar show complete visuals of the Minefield regardless of how many mines are remaining.
Air Raid Siren
Light does not flash whilst active.
Has a larger interaction range than other Tripods.
Coastal Guns and Anti-Air Guns have collisions on their barrels, against convention.
Vehicle Bugs:
Vehicles sometimes visually twitch when a player dismounts the vehicle whilst in motion.
85K-b "Falchion" and 85K-a "Spatha" engine SFX is quieter than other tanks.
King Spire MK-I
Is unable to be fired in quick succession when tap-firing.
Muzzle flash VFX recoils.
Mercy
Can launch partially assembled Aircraft.
The catapult animation is played some time after an Aircraft is removed from it via a Crane.
Bellweather by VAC animates the dropping of the last two items in its stockpile incorrectly.
BMS - Aquatipper is not detected by sonar pings.
Players mounted in the passenger seats of the Rinnspeir Mk. I Zealot and V-5b Pegasus without a Pilot Uniform are put in the pilot's seat if they disconnect and reconnect whilst the Aircraft has no pilot.
Players that enter a falling state outside of but nearby the V-5b Pegasus are forced into the Aircraft.
Map Bug Fixes
Acrithia:
There is a small hole in the landscape west of Thetus Ring.
Callahan's Passage:
The road south of The Procession has a part that is raised too high off of the ground.
Endless Shore:
The terrain is misaligned with structures.
Farranac Coast:
Beaches are not covered in dry sand.
Great March:
There is a bump in the terrain south-east of The Swan.
The Gutter:
There is a small hole in the ground south of Rotko Camp.
The Linn of Mercy:
Water is visible between some rocks south of Lathair.
Marban Hollow:
There are various bits of floating foliage around The Spitrocks.
There is a stuck spot along the rocks west of Checkpoint Bua.
Olavi's Wake:
There is terrain nickelling east of Koskinla.
Pari Peak:
Little Raakkua Pre-Placed Tracks have a disconnect in them preventing Train travel.
There is a stuck spot between a tree and terrain south-east of Camp Surista.
Stlican Shelf:
Briar Relic Base is clipping into the ground.
Terminus:
Poor Yorick's skull floats in the Bay of the Ward.
Umbral Wildwood:
There is grass along the bed of the southern stream.
Felled logs are too close to Atropos' Fate Airfield, obstructing Aircraft movement.
Westgate:
Zeus' Demise Relic Base is clipping into the ground.

