Update 41 Release Notes

Updated: May 21, 2021


Bug fixes

Bridge in Marban Hollow can't be accessed from water vehicles

68MM Ammo Armour Penetration chance is much lower than it should be

Destroyed Bridges can be blocked from rebuilding under certain unexpected circumstances

Initial Release

New Content

R-5b “Sisyphus” Hauler

○ Class: Truck

○ Faction: Colonial

This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.

UV-5c “Odyssey”

○ Class: Light Utility Vehicle

○ Faction: Colonial

This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.

Drummond Loscann 55c

○ Class: Light Utility Vehicle

○ Faction: Warden

This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.

Balfour Wolfhound 40mm

○ Class: Field Cannon

○ Faction: Warden

This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.

New Features

New Bridge types have been added to the world

Double Bridge: This allows for two lanes of vehicle traffic.

Two Tier Bridge: This bridge has an infantry path on either side of the bridge.

Long Bridge: These bridges are designed to cover large gaps and are two lanes wide.

Carrying Wounded Players

○ Wounded live players can now be carried to safety by other players

○ The wounded timer is paused when a player is being carried

Map Layers

○ Different predefined world structure layouts can be specified now for different wars

Armour Penetration Bonuses

40mm, 68mm, and 75mm have bonuses when hitting Tank Armour

○ More direct shots (orthogonal) have a higher chance to penetrate side/rear armour

○ Closer shots have a higher chance to penetrate side/rear armour

Gameplay Changes

Silverhand - turrets can now be disabled separately

Advanced Ammunition Factory has been removed from the game

○ Items previously producible here have been moved to the Factory

■ Player character falls down faster when walking off ledges (feels less floaty)

■ Slow Wounds functionality has been removed (replaced by Carrying Wounded Players)

Game Balance

HH-d "Peltast" cost increased from 55 to 70 Refined Materials

Niska Mk. 1 Gun Motor Carriage cost reduced from 75 to 60

RPG Shell chance to penetrate Tank Armour has been significantly increased

Sticky Bombs chance to penetrate Tank Armour has been significantly increased

AT Mine damage increased by 50% (to account for tank buffs)

High Explosive Grenade explosion radius reduced by 50%

High Explosive Grenade crate size reduced from 30 to 25

UV-05a “Argonaut” inventory increased to 7

Dunne Landrunner 12c inventory increased to 14

Dunne Leatherback 2a inventory increased to 14

Niska Mk. 2 Blinder off-road speed increased

H-10 "Pelekys" and Silverhand - Mk. IV reverse speed reduced slightly

■ All Light Tank classes (Except H-10 "Pelekys") have faster movement and more maneuverability

■ All tank disable thresholds reduced from 50% to 30% health

■ All tank damage bonuses to the side have been reduced by 33%

■ All tank Repair costs have been increased by ~15%

■ Bridge health has been increased

■ AT Garrison damage increased by 20% to account for increased tank durability

Offensive War Achievement requirement reduced from 70% to 65%

Fortified War Achievement requirement changed from 3 to 4 days