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Update 41 Release Notes

Updated: May 21, 2021



Hotfix 0.41.16.3

Bug fixes

Bridge in Marban Hollow can't be accessed from water vehicles

68MM Ammo Armour Penetration chance is much lower than it should be

Destroyed Bridges can be blocked from rebuilding under certain unexpected circumstances


Initial Release


New Content

R-5b “Sisyphus” Hauler

○ Class: Truck

○ Faction: Colonial

This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.

UV-5c “Odyssey”

○ Class: Light Utility Vehicle

○ Faction: Colonial

This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.

Drummond Loscann 55c

○ Class: Light Utility Vehicle

○ Faction: Warden

This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.

Balfour Wolfhound 40mm

○ Class: Field Cannon

○ Faction: Warden

This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.


New Features

New Bridge types have been added to the world

Double Bridge: This allows for two lanes of vehicle traffic.

Two Tier Bridge: This bridge has an infantry path on either side of the bridge.

Long Bridge: These bridges are designed to cover large gaps and are two lanes wide.

Carrying Wounded Players

○ Wounded live players can now be carried to safety by other players

○ The wounded timer is paused when a player is being carried

Map Layers

○ Different predefined world structure layouts can be specified now for different wars

Armour Penetration Bonuses

40mm, 68mm, and 75mm have bonuses when hitting Tank Armour

○ More direct shots (orthogonal) have a higher chance to penetrate side/rear armour

○ Closer shots have a higher chance to penetrate side/rear armour


Gameplay Changes

Silverhand - turrets can now be disabled separately

Advanced Ammunition Factory has been removed from the game

○ Items previously producible here have been moved to the Factory

■ Player character falls down faster when walking off ledges (feels less floaty)

■ Slow Wounds functionality has been removed (replaced by Carrying Wounded Players)


Game Balance

HH-d "Peltast" cost increased from 55 to 70 Refined Materials

Niska Mk. 1 Gun Motor Carriage cost reduced from 75 to 60

RPG Shell chance to penetrate Tank Armour has been significantly increased

Sticky Bombs chance to penetrate Tank Armour has been significantly increased

AT Mine damage increased by 50% (to account for tank buffs)

High Explosive Grenade explosion radius reduced by 50%

High Explosive Grenade crate size reduced from 30 to 25

UV-05a “Argonaut” inventory increased to 7

Dunne Landrunner 12c inventory increased to 14

Dunne Leatherback 2a inventory increased to 14

Niska Mk. 2 Blinder off-road speed increased

H-10 "Pelekys" and Silverhand - Mk. IV reverse speed reduced slightly

■ All Light Tank classes (Except H-10 "Pelekys") have faster movement and more maneuverability

■ All tank disable thresholds reduced from 50% to 30% health

■ All tank damage bonuses to the side have been reduced by 33%

■ All tank Repair costs have been increased by ~15%

■ Bridge health has been increased

■ AT Garrison damage increased by 20% to account for increased tank durability

Offensive War Achievement requirement reduced from 70% to 65%

Fortified War Achievement requirement changed from 3 to 4 days


Map Changes

Heartlands

Much of the Bulwark has been repositioned towards the north of the map, cutting through Barronstown to the west and encompassing Greenfield Orchard in the east.

Barronstown has been renamed "The Breach"

Umbral Wildwood

Much of the Bulwark has been rerouted to west and north of the map, following alongside the "Great March" to the west side of The Gap,

Goldenroot Ranch has been converted into a Relic Base

Thunderfoot is now a town (includes a Seaport).

Thunder Row relic base has been retired.

Endless Shore

The north entrance to Saltbrook Channel has been narrowed into a mountainous passage.

An extra set of ramps have been added to the south entrance of Saltbrook Channel.

Farranac Coast

A new entrance has been added to the north entrance of Jade Cove.

Godcrofts

The easternmost landmass (including the town Promithiens) has been relocated to the center of the map, replacing the island crossroads.

The resource field on the "Thieves Den" island has been moved.

Fisherman's Row

Factory and Construction yard have been moved from Blackwell to Three Sisters

Storage Depot added to Blackwell.

Loch Mór

A seaport has been added to Feirmor.

Callahan's Passage

A seaport has been added to Lochan Berth

Marban Hollow

A seaport has been added to Marban Hollow

Mooring County

Beaches have been added along the coast

Other Changes

■ Intel text chat channel and tab has been added

■ Network replication algorithm has been improved so there is reduced pop-in and chance of objects originating from far away not being rendered

■ Field AT variants now animate when aiming

■ Vivox SDK updated (bug fixes for voice chat)

Bug Fixes ■ Sign Posts unintentionally consume Garrison Supplies

■ Playing the game at 4K resolution makes the in-game map lower resolution

■ Trench Bridge modification can be removed with a vehicle on it

■ Shadow sometimes flickers when camera rotates

■ Terrain can flicker when Bunker Corner structures are built in certain locations

■ Context menu appears under other UI elements when using an aspect ratio other than 16:9

■ Bridge build sites can be 'run over' by vehicles that are on the Bridge, causing the build site to immediately be destroyed

■ Construction Vehicle passenger seat equipped weapon is labelled differently

■ Players that fall through the landscape will fall indefinitely

■ Mass Production Factory orders can't be retrieved from a Static Crane under certain circumstances

■ Resource nodes continue to spawn indefinitely at fields even if a lot of existing small nodes exist

■ Unable to refuel from oil tanker while there are passengers in a vehicle

■ Certain Research Center regions show the incorrect faction visuals

■ The opacity of the panel that pops up when you gather scrap is opaque. Should match other tooltips

■ Tier 1 bunkers can be attached to Tier 3 Bunker Bases regardless of Bunker size restrictions

■ Hitting a tank with another tank (40mm shell) sometimes doesn't play FX

■ A vehicle that is bumped up from the Barge deck by another vehicle becomes separated from the Barge

■ Driving a Field Weapon off a cliff can cause it to become stuck

R-9 "Speartip" Escort gunner is missing a reload SFX

Silverhand doesn't leave tracks behind when it moves

■ A VCRUNTIME error occurs when trying to start the game for certain plalyers

■ Map bugs

○ Westgate: Duplicate Cattle March map marker exists

○ Godcrofts: Duplicate The Dice Road map marker exists

○ Fisherman's Row: The tide rolls onto the land in areas where the landscape dips too far

○ Linn of Mercy: Rocks in ulster falls are blocking one of the shipyard submission points

○ The Heartlands: Floating Props In Old Bulwark Location

○ Deadlands: Certain foliage is oversized

○ Other minor map bug fixes

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