Release Notes
Hotfix 0.33.9.1
■ Bug fix: Player silhouettes not rendering when obstructed by camera
■ Bug fix: Some Sandbag structures aren't repairable
■ Bug fix: Umbral Wildwood map image artifacts removed
■ Bug fix: MG Garrison Tier 3 requires more than 1 connected Engine Room to activate
■ Bug fix: Landscape holes (caused by war rollover) resolved
■ Bug fix: Vehicles can drive into Tier 2 Trench Connectors and get stuck
■ Bug fix: Players can get stuck in a structure if they fail to exit the first time due to an obstruction
■ Bug fix: Neutral structures (i.e. Resource Mines) would always be considered in neutral/enemy territory resulting in an incorrect increase when submitting Upgrade Parts
Initial Release
New Content
■ New Modular Structure: Trench Connector
○ A special Trench that automatically joins two nearby Trenches/Bunkers
○ Must be placed between the connection points of two Trenches/Bunkers
■ New Modular Structure: Howitzer Garrison
○ An entrenched Howitzer manned by stationed troops
○ Returns fire against targets that attack connected Bunkers
■ New Modular Structure: Machine Gun Garrison
○ An entrenched machine gun manned by stationed troops
New Features
■ New Facility: Storm Cannon - Advanced Rangefinder Facility
○ Extends the Storm Cannon range by 33%
○ Enables firing at targets in other regions
■ Dedicated Logistics text chat channel & tab is now available
Gameplay Changes
■ Facility Efficiency changes
○ Starting Territory affects efficiency
• Reduces the effects of snowballing
○ Tooltip now shows the efficiency conversion rate and the factors that derive it
■ Starter Fuel
○ Vehicles built at the Vehicle Factory now start with 10% fuel
• Reduces the chances of stalling the factory
○ “Low Fuel” warning is shown to help new players
■ Repairing structures built with Shovels cost BMats
○ Fixes exploit that allows Bunkers to be repaired without resources
○ Makes the cost of repairing anything (vehicles/all structures) consistent across the game
■ When a Refinery is destroyed, refined resources are no longer lost when rebuilt
■ Resource/Shipping containers are now prioritized over vehicles when submitting driveway equipment
Map Updates
■ New water visuals
■ Patchy grass will no longer block forts/causes fast decay
■ Weathered Expanse
○ Updated fog effects with improved visibility and visuals
○ All new environment walls (Weathering Halls) that allow for more player interactivity
■ Tempest Island
○ Main island reconstructed to fix landscape hole issues
○ The Iris made more suitable for water logistics
○ Some towns were relocated for game balance reasons
■ Godcrofts
○ Bridges replaced with Drawbridges freeing up waterways
○ Refinery in Promithiens switched with Factory in Axehead
• This is to balance against Refinery/Factory locations in Fisherman's Row
■ Mooring County
○ Shipyard added to Ogmaran
○ Multiple landings added to the river
Game Balance
■ Light Machine Gun encumberance reduced by 10%
○ To be slightly lighter than the regular MG
■ Storm Rifle encumberance reduced by 25%.
○ To have a more competitive trade-off with the Light Machine Gun
■ Gunboat health increased by 10%
○ Gunboats are being destroyed too easily on average
■ Barge health decreased 10%.
○ Mitigate issue of Barges being used to blockade bridges, which isn't their intended purpose
■ Rifle Garrison (Tier 3) health increased by 12%
○ Makes it more consistent with the new MG Garrison
■ Landing APCs can now run over T2 Trenches
○ Makes it more consistent with other tracked vehicles in the game
■ AT Rifles can no longer be fired from a Barge
Other Changes
■ Updated descriptions of several Trench/Bunker structures
■ Global text chat mute
○ Any player can be muted by right clicking their name in the text chat window
■ ALL chat channel removed
■ Facility Efficiency details for the current region can be viewed by hovering over the Facility Efficiency icon on the "State of the War" widget on the map screen
○ Note: In the next update, this info can be viewed by hovering over a region in the map
■ Motorcycle is now easier to repair when standing on sloped landscapes
■ Tier 3 Garrison House AT shot SFX updated
Bug Fixes
■ Client can sometimes crash before executing a border travel
■ Screen can occassionally freeze after border travelling, locking input
■ Stockpile tooltip does not show sub-icon for Mortar/Artillery shell variants
■ Client can sometimes crash on exit
■ Certain structures can be built on top of trenches
■ Trenches/Bunkers can get destroyed when players are inside them
■ After a rollover into Resistance or Conquest, decayed/destroyed Trenches/Bunkers can leave behind holes
■ Player can abuse the faction lock timer to switch sides and spawn in behind enemy lines
■ Using a T1 Bunker section to repair T3 Bunker island is free (Basic Materials are now required)
■ Landing APCs can be placed ramp down on Barges, allowing illegal weapons to be fired from them
■ Barges in the home region (near water training area) can't be walked on
■ Dealing fall damage to yourself counts as team damage
■ Resource nodes sometimes exist without resources remaining
■ Disconnecting while traveling in water vehicles may result in the vehicle floating mid air
■ Players can use packaging to lift vehicles on top of structures
■ Spawning at a Home Base in another region with no Soldier Supplies is allowed if your Forward Base spawn has Soldier Supplies
■ Entering whisper mode and then border travelling causes player whisper chat text to be lost
■ Discord Rich Presence is broken for Loch Mor
■ Frontier Bases and Frontier Forward Bases can be built in illegal locations under certain circumstances
■ Players can fire certain weapons while mounted on a ladder
■ Facility can show 20/20 upgrade parts even when the Facility isn't fully upgraded yet (due to rounding up)
■ Landscape is inconsistent in some maps when it comes to enforcing road placement rules
■ Pre-placed vehicles can desync in home regions when moved significantly far away
■ Map Bugs
○ Linn of Mercy: There is a duplicate Relic Base at Hardline in Linn of Mercy
○ Callahan's Passage: Tall structures can't be built in northern area of the map
○ The Moors: Water volume is broken in some areas
○ Farranac Coast: Bone Haft Bridge has a hole beside it that players often get stuck in
○ Drowned Vale: There are a few areas near Wisps Warning that let structures be built under water
○ Viper Pit: Stone wall blocking Storage Depot