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Update 33 Release Notes

Updated: Feb 18, 2020

Release Notes


■ Bug fix: Player silhouettes not rendering when obstructed by camera

■ Bug fix: Some Sandbag structures aren't repairable

■ Bug fix: Umbral Wildwood map image artifacts removed

■ Bug fix: MG Garrison Tier 3 requires more than 1 connected Engine Room to activate

■ Bug fix: Landscape holes (caused by war rollover) resolved

■ Bug fix: Vehicles can drive into Tier 2 Trench Connectors and get stuck

■ Bug fix: Players can get stuck in a structure if they fail to exit the first time due to an obstruction

■ Bug fix: Neutral structures (i.e. Resource Mines) would always be considered in neutral/enemy territory resulting in an incorrect increase when submitting Upgrade Parts

Initial Release

New Content

■ New Modular Structure: Trench Connector

A special Trench that automatically joins two nearby Trenches/Bunkers

Must be placed between the connection points of two Trenches/Bunkers

■ New Modular Structure: Howitzer Garrison

An entrenched Howitzer manned by stationed troops

Returns fire against targets that attack connected Bunkers

■ New Modular Structure: Machine Gun Garrison

An entrenched machine gun manned by stationed troops

New Features

■ New Facility: Storm Cannon - Advanced Rangefinder Facility

Extends the Storm Cannon range by 33%

Enables firing at targets in other regions

Dedicated Logistics text chat channel & tab is now available

Gameplay Changes

■ Facility Efficiency changes

Starting Territory affects efficiency

• Reduces the effects of snowballing

Tooltip now shows the efficiency conversion rate and the factors that derive it

■ Starter Fuel

Vehicles built at the Vehicle Factory now start with 10% fuel

• Reduces the chances of stalling the factory

“Low Fuel” warning is shown to help new players

■ Repairing structures built with Shovels cost BMats

○ Fixes exploit that allows Bunkers to be repaired without resources

○ Makes the cost of repairing anything (vehicles/all structures) consistent across the game

■ When a Refinery is destroyed, refined resources are no longer lost when rebuilt

■ Resource/Shipping containers are now prioritized over vehicles when submitting driveway equipment

Map Updates

■ New water visuals

■ Patchy grass will no longer block forts/causes fast decay

■ Weathered Expanse

○ Updated fog effects with improved visibility and visuals

○ All new environment walls (Weathering Halls) that allow for more player interactivity

■ Tempest Island

○ Main island reconstructed to fix landscape hole issues

○ The Iris made more suitable for water logistics

○ Some towns were relocated for game balance reasons

■ Godcrofts

○ Bridges replaced with Drawbridges freeing up waterways

○ Refinery in Promithiens switched with Factory in Axehead

• This is to balance against Refinery/Factory locations in Fisherman's Row

■ Mooring County

○ Shipyard added to Ogmaran

○ Multiple landings added to the river

Game Balance

■ Light Machine Gun encumberance reduced by 10%

○ To be slightly lighter than the regular MG

■ Storm Rifle encumberance reduced by 25%.

○ To have a more competitive trade-off with the Light Machine Gun

■ Gunboat health increased by 10%

○ Gunboats are being destroyed too easily on average

■ Barge health decreased 10%.

○ Mitigate issue of Barges being used to blockade bridges, which isn't their intended purpose

■ Rifle Garrison (Tier 3) health increased by 12%

○ Makes it more consistent with the new MG Garrison

■ Landing APCs can now run over T2 Trenches

○ Makes it more consistent with other tracked vehicles in the game

■ AT Rifles can no longer be fired from a Barge

Other Changes

■ Updated descriptions of several Trench/Bunker structures

■ Global text chat mute

○ Any player can be muted by right clicking their name in the text chat window

■ ALL chat channel removed

■ Facility Efficiency details for the current region can be viewed by hovering over the Facility Efficiency icon on the "State of the War" widget on the map screen

Note: In the next update, this info can be viewed by hovering over a region in the map

■ Motorcycle is now easier to repair when standing on sloped landscapes

■ Tier 3 Garrison House AT shot SFX updated

Bug Fixes

■ Client can sometimes crash before executing a border travel

■ Screen can occassionally freeze after border travelling, locking input

■ Stockpile tooltip does not show sub-icon for Mortar/Artillery shell variants

■ Client can sometimes crash on exit

■ Certain structures can be built on top of trenches

■ Trenches/Bunkers can get destroyed when players are inside them

■ After a rollover into Resistance or Conquest, decayed/destroyed Trenches/Bunkers can leave behind holes

■ Player can abuse the faction lock timer to switch sides and spawn in behind enemy lines

■ Using a T1 Bunker section to repair T3 Bunker island is free (Basic Materials are now required)

■ Landing APCs can be placed ramp down on Barges, allowing illegal weapons to be fired from them

■ Barges in the home region (near water training area) can't be walked on

■ Dealing fall damage to yourself counts as team damage

■ Resource nodes sometimes exist without resources remaining

■ Disconnecting while traveling in water vehicles may result in the vehicle floating mid air

■ Players can use packaging to lift vehicles on top of structures

■ Spawning at a Home Base in another region with no Soldier Supplies is allowed if your Forward Base spawn has Soldier Supplies

■ Entering whisper mode and then border travelling causes player whisper chat text to be lost

■ Discord Rich Presence is broken for Loch Mor

■ Frontier Bases and Frontier Forward Bases can be built in illegal locations under certain circumstances

■ Players can fire certain weapons while mounted on a ladder

■ Facility can show 20/20 upgrade parts even when the Facility isn't fully upgraded yet (due to rounding up)

■ Landscape is inconsistent in some maps when it comes to enforcing road placement rules

■ Pre-placed vehicles can desync in home regions when moved significantly far away

■ Map Bugs

○ Linn of Mercy: There is a duplicate Relic Base at Hardline in Linn of Mercy

○ Callahan's Passage: Tall structures can't be built in northern area of the map

○ The Moors: Water volume is broken in some areas

○ Farranac Coast: Bone Haft Bridge has a hole beside it that players often get stuck in

○ Drowned Vale: There are a few areas near Wisps Warning that let structures be built under water

○ Viper Pit: Stone wall blocking Storage Depot

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