Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Due to the scope of changes across the maps, all map bugs should be submitted to this form
Dev Branch Differences
Blueprint print speed is significantly accelerated
Release Notes
New Content
■ New Relic Vehicle: Transport Bus
○ A transport vehicle used to shuttle personnel to the front line
○ Holds 12 players in total
■ New Item: Gas Mask Filter
○ When attached to a Gas Mask, this filter provides fresh air to the wearer
○ Is required for Gas Mask to prevent damage from Green Ash
○ Absorbs a certain amount of gas damage before expiring
■ New Structure: AT Pillbox (repurposed from Sunken Pillbox)
○ An automatically retracting anti-armour turret, resistant to damage when not engaging an enemy
○ Fires AT Rifle and only attacks vehicles
○ Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
○ Health increased by 15%
Gameplay Changes and Features ■ Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
○ This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet
■ AT mines have been added back to the game
○ Mines are visible to
• Infantry on foot
• Infantry and vehicles when placed on roads • Friendlies
○ Mines deactivate after 48h
Game Balance
■ Westgate Keep starts built
■ All Forward Bases health is increased by 15%
■ Wooden Pillbox increased HP by 20%
■ Concrete Pillbox increased HP by 20%
■ Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
■ Foxhole health increased by 10%
■ AT Rifle range increase by 15%
■ Field Machine Gun health increased 25%
■ Half-Track damage increased by 20%
■ Gunboat forward turret damage increased by 50%
■ Armoured Car speed increased by 25%
■ Sticky Bomb Explosive Material cost reduced from 70 to 50
■ Sticky Bomb throw range increased by 20%
■ Landing APC water speed reduced by 15%
■ Radio Backpack detection radius increased by 50%
■ Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
■ Relic Vehicle Spawn rate significantly reduced
Other Changes
■ RPG aim indicator has been improved and properly shows the range limit
■ Stockpile sorting can now be toggled on/off in the UI
■ Grass visuals have been overhauled ■ Barbed wire model has been updated ■ Bridge asset overhauled ■ Improved animations for equipping and shooting Rifle-like weapons
Bug Fixes
■ NOTE: Bug fix list will come with the final release notes for Update 24