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Upcoming Shard Merger

Updated: Jun 21, 2021

THE FOLLOWING IS IMPORTANT INFORMATION FOR PLAYERS THAT HAVE PLAYED ON MULTIPLE SHARDS.


1. Shards LIVE-1 and LIVE-2 will be merged into one shard LIVE at the conclusion of the current war on LIVE-2.

2. Players previously playing on LIVE-2 can join LIVE at that point. Note that for such players, it will appear as if their progress has been lost at this stage. Do not worry, as this will only be a temporary situation lasting several days.

3. Within several days after the merger, all XP, Levels, Ranks, and Commends earned in either shard will be combined into profiles on LIVE. At this point, any progress earned in either shard will be restored.


NOTE: See UPDATE at the bottom of this post for slight changes in the schedule for the profile merge.


After Update 44, player profile progression will always be shared across all Live shards moving forward. This means that if multiple shards become active again in the future, we won't have to go through another merging process since the profiles will be shared.


The goal of merging the servers is to reunite the userbase into a single world and also to ensure that players can be participating in a full and active war. We have no issue at all keeping both shards up as long as there is player demand.


NOTE: If there are any unexpected and sudden changes in player population or demand, the plan outlined here may change.


UPDATE 5-3-2021: To avoid disrupting the current war, the profiles from multiple shards will be merged at the conclusion of the current war on LIVE during resistance phase. We originally thought that it would be viable to do the merge in the middle of the conquest, but if there isn't a major immediate demand the process would be far less disruptive to do during resistance phase (since the merge requires us to shut down the shard for some period of time).


UPDATE 5-25-2021: We attempted to merge profiles today before the War 76 start but encountered a technical issue that delayed the war. We have determined the cause of the issue and will attempt another merger at the next Resistance Phase.

12 Comments


Hiarrande
May 03, 2021

Tried Shard-1 after the end of of last war on Shard-2. There's NO Fun there... It's already overcrowded, it's understandable why there's few cooperation on this Shard. You have to fight your teammates to have ressources, fight your teammates on factories, fight your teammates for a spot on frontline, even for a delivery. I love the game, but the over-population on shard-1 kills a lot of possibilities for small parties. you'd rather be alone, pick a rifle and go die or fifty and build a 20 tanks regiment to think of the possibility to do something (and i've passed the age to play in such big groups)


On Shard-2, it not always fun for colonial who fight with less people. But…


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InCauda Venenum
InCauda Venenum
May 01, 2021

Shard 2 has enough players on warden side at this point, not the colonials, if my calculation is correct, this is about 1 colonial for 3 wardens. For example, I ve seen fields not exploited during the whole last war playing as colonial, a maximum of 3 to 4 bunkers bases per hex in the best case, and small ones. Major cities without any defenses, more especially in the center of the map. Blemish population was low at all time, maybe 4 teams were using the storage at the max. We had a Seaport for ourselves and we are less than 10. Wardens partizans were all over the main roads and not much we can do about that. I have…

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InCauda Venenum
InCauda Venenum
May 03, 2021
Replying to

I hope Shard 2 will stand!

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InCauda Venenum
InCauda Venenum
May 01, 2021

I am from Shard 2, two wars as a warden and one (the last) as a colonial, that s a 3 - 0 for the wardens and about a week of war for each... pretty sad cuz the colonials are way outnumbered every time. Lots of french ppl joined the wardens, they are well organized and with numbers, if they join Shard 1, they will certainly joined as wardens cuz they dont want to play colonials for the most. It may result in another unbalanced war in Shard 1. First, I am wonder why there is nothing to balance sides with numbers, this is quite a basic need in any multiplayers game. Secondly, after a look at Shard 1, the…

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InCauda Venenum
InCauda Venenum
May 03, 2021
Replying to

Sadly it was far to be enough for the last 3 wars, I ve been playing both sides so I can tell...

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Eovius
May 01, 2021

Even if it seem a great idea on paper, the to Shards have completely different mindset. Moreover, Seeing how the Shard 1 is hostile towards the Shard 2, I cannot help but be worried about what the merging will bring. I also think that the fact that the Shard 2 is less populated is not a negative thing, seeing how it modifies the tactic and the need for logi (less people in logi mean a requirement in the efficiency of said logi). In Shard 1, the mindset seem to be also far less cooperative Finally, the demand for Shard 2 is quite good at least on Wardens' side, seeing how frequent it is to have one to two hexagons blocked with queue

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Xeno Phon
Xeno Phon
May 01, 2021

I think that having everyone in the same server is great and will actually force community play for logistics (which makes logistics operate far more efficiently than 200 solo logis all running around.) With 2k players on the same map us Logis can kiss the days of slaying a 200 node scrap pile for ourselves goodbye. Players that stockpile resources for their clans will have to zerg claim nodes to even get a chance to harvest them for their needed resources. I like the merger, especially from a combat perspective. But for logistics, man is that going to make things a LOT more competitive for finding nodes and resources. Which already run out really fast on lower pop servers like LIVE-2.

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