
We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.7 client by switching to the "Update-0.7" branch on Steam via the "Betas" properties tab.
New Content
New Vehicle: Light Utility Vehicle aka "Jeep"
A multipurpose off-road 4 passenger vehicle with 6 inventory slots
Automatically gathers Map Intelligence on nearby targets
New Equipment: Radio Backpack
Can be used to gather Map Intelligence on targets near a targeted and visible area
Press 'G' to scout an area
New Map: Tempest Island
A new skirmish map featuring a large central town and pre-existing Howitzer positions
Gameplay Features & Changes
Map Intelligence
Scouted structures, vehicles, and infantry are now visible on player maps
Maps are time sensitive, meaning that target locations may be outdated depending on how recent the map was updated
Maps can be updated at Town Hall / Outpost or by equipping a Radio
Endless Shore
Revamped to include Draw Bridges, Shipyards, and some changes in layout
Fisherman's Row
Minor changes layout
Skirmish Mode Changes
3x Technology Rate
4 hour time limit is enforced
3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends)
Stalemate end condition can be manually triggered by a moderator on Campaign wars
New Gameplay Modifiers (Weekly War Games)
Encampment - Players can build Campsites, but not Outposts (Campsites act like a single player spawn point)
Stronghold - Town Halls are twice as resilient against all damage
Game Balance
Rifle damage reduced by 10%
Storm Rifle auto fire mode damage increased by 10%
Storm Rifle single shot mode damage increased by 8%
FMG Ammo Tech. Level reduced to Level 1
FMG is now disabled threshold changed from 60% to 30% health
RPG and RPG Ammo Tech. Level decreased from 3 to 2
Sticky Bomb Explosive Material cost reduced from 100 to 70
Watch Tower basic material cost increased from 35 to 60
Radio basic material cost increased from 60 to 120
Howitzer basic material cost reduced from 125 to 100
Radio cost increased from 120 for 10 to 100 for 5
Radio production time per item increased by 66%
Other Changes
Dynamic Map Grid
Grid overlay on the map screen now represents consistent distances across all maps
Letters and Numbers now huge the viewport, making it easier to identify coordinates
Keypad system is used to represent subcoordinates
Player coordinates can be retrieved by typing !coords
CTRL-LMB will insert map grid coordinates into text chat
Map UI improvements
Map centers on your player now when map is opened
Icons scaling is improved
Loading screens are now shown when trasitioning to a server
War end screen now indicates if a surrender occurs
Surrender alert/notification is only shown to your team
Chinese has been added to regional text chat filters
Major Bug Fixes
Players will no longer get stuck in queues if they were in a queue during a war rollover
Mines can now be dismantled with a Wrench
Howitzer damage is now properly mitigated (75%) instead of passing right through armor
Draw Bridge material costs is now equivalent to normal bridges
Vehicles no longer get stuck on Heavy Gates when passing through them
Tanks no longer block damage from Green Ash
Using Binoculars no longers prevents local chat from working
Scrap nodes no longer interfere with aiming
Dropping no longer stops working sometimes after using a Town Hall
Shotgun can no longer be fired in quick succession when fully encumbered
Grenade Launcher can no longer be reloaded quickly while prone or crouched
Surrender timer no longer gets reset when rebuilding the last Town Hall
Player Profiles (portrait, bio, etc) are no longer wiped in really rare cases
Training Grounds servers no longer post to #war-is-starting
Throwing a Grenade close to a hedgerow on Upper Heartlands no longer causes the Grenade to fly high
Players can no longer build structures clipping with certain collisions
Items no longer disappear from structure inventories in very rare cases
Players no longer get stuck in Component nodes when they are depleted or respawn
Field Artillery and FMG now have proper destroyed meshes
It's no longer difficult to climb ladders if the camera was rotated
Barbed Wire no longer blocks area damage
Map fixes