We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.4 client by switching to the "Update-0.4" branch on Steam via the "Betas" properties tab.
Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map
New Content
New Vehicles: Colonial & Warden Half-Tracks
Ability to carry an additional passenger at the back
Players can now walk around and fire from the cargo bed, providing additional support at the rear
New Vehicle: Warden Landing APC
Gameplay Features & Changes
New Game Mode: Weekly War Games
Offers a fresh take on wars every week
1-3 gameplay modifiers will be applied, changing the rules of war
Modifier List
No Man's Land - Outposts and Barracks are unavailable
PvP - No AI inside structures
Explosive - Sulfur respawn rate is accelerated
High Tech - Technology Part yield rate is accelerated
Town Fortress - Only structures near Town Halls will be manned by AI
Engineers - CVs can be used to build any structure
Extra Labor - Manufacturing yields more resources for the lower populated faction
Take Cover! - Howitzers are available at Technology Level 1
New Feature: Treading Water (limited Swimming)
Players can now tread water until stamina drains
Structure visual damage states
Structures now change appearance depending on how much health they have remaining
Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]
Z to cycle between seats
Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin
Items can now be stacked to 100 inside inventories
All structures are now repairable
Structures can only be upgraded when a Hammer is equipped
Players are now visible by other players inside smoke if they are very close to each other
Landing APC is now available on all maps
Structure decay system revamp
Almost every structure in the game decays over time now, which reduces late game structure spam
Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)
Decay is gradual and is effectively very slow damage over time
Decayed structures can be repaired back to full health
Farranac Coast has been updated to include additional islands with buildable areas
Game Balance
Increase LAPC speed over water by 17%
Half-Track cost changed from 130 Refined Materials to 120 Basic Materials
Storm Rifle Single Shot mode damage increased by 15%
Howitzer Ammo Tech Level changed to 1
Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80
Other Changes
Character Context Menu
Hold ALT and click on a character to access this menu
Various F1 screen functionality is now accessible through this menu (squad, mute, commend, etc)
Server Queue revamp
Players will no longer get stuck in the queue indefinitely
Queues will no longer build up even though there are many slots available in-game
Wait times are reduced significantly when there is room on the server
Coming soon: Faction specific queues
Scroll through text chat history with Ctrl-Up/Down
Player character now plays an animation when walking through barbed wire (instead of freezing up)
Major Bug Fixes
Players are no longer stuck in the revive animation if their patients are killed
Gun Turrets will no longer continue to fire at vehicles once they are destroyed
Barge explosions (on destruction) will no longer damage nearby vehicles
Several German translations have been corrected
Landing APC mesh no longer jitters when hit by tracers
Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war
When Light Tanks are destroyed, the correct destroyed mesh will now be shown
Editing the middle of a chat message no longer moves the cursor to the end of the line
Known Issues
Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]
Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]
Some textures on Colonial Half-Track may appear blurry
Certain world structures don't have visual damage states yet:
Weapon Factory
Supply Station
Workshop
Medical Lab
Vehicle Factory
Shipyard & Dock