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Foxhole 0.5 Release Notes



We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.4 client by switching to the "Update-0.4" branch on Steam via the "Betas" properties tab.​

Update: A small client fix (0.5.5.1) has been released that disables seat switching (which was causing a rare server crash) and adds in the updated version of the Farranac Coast map

New Content

  • New Vehicles: Colonial & Warden Half-Tracks

  • Ability to carry an additional passenger at the back

  • Players can now walk around and fire from the cargo bed, providing additional support at the rear

  • New Vehicle: Warden Landing APC

Gameplay Features & Changes

  • New Game Mode: Weekly War Games

  • Offers a fresh take on wars every week

  • 1-3 gameplay modifiers will be applied, changing the rules of war

  • Modifier List

  • No Man's Land - Outposts and Barracks are unavailable

  • PvP - No AI inside structures

  • Explosive - Sulfur respawn rate is accelerated

  • High Tech - Technology Part yield rate is accelerated

  • Town Fortress - Only structures near Town Halls will be manned by AI

  • Engineers - CVs can be used to build any structure

  • Extra Labor - Manufacturing yields more resources for the lower populated faction

  • Take Cover! - Howitzers are available at Technology Level 1

  • New Feature: Treading Water (limited Swimming)

  • Players can now tread water until stamina drains

  • Structure visual damage states

  • Structures now change appearance depending on how much health they have remaining

  • Seat switching in vehicle (cabin seats only) [Disabled in hotfix due to critical bug]

  • Z to cycle between seats

  • Ctrl-1/2/3 to switch to a specific seat in a vehicle cabin

  • Items can now be stacked to 100 inside inventories

  • All structures are now repairable

  • Structures can only be upgraded when a Hammer is equipped

  • Players are now visible by other players inside smoke if they are very close to each other

  • Landing APC is now available on all maps

  • Structure decay system revamp

  • Almost every structure in the game decays over time now, which reduces late game structure spam

  • Decay begins after a certain amount of time (e.g. 1 real time day for Foxholes)

  • Decay is gradual and is effectively very slow damage over time

  • Decayed structures can be repaired back to full health

  • Farranac Coast has been updated to include additional islands with buildable areas

Game Balance

  • Increase LAPC speed over water by 17%

  • Half-Track cost changed from 130 Refined Materials to 120 Basic Materials

  • Storm Rifle Single Shot mode damage increased by 15%

  • Howitzer Ammo Tech Level changed to 1

  • Howitzer Ammo Explosive Material and Basic Material requirements decreased from 120 to 80

Other Changes

  • Character Context Menu

  • Hold ALT and click on a character to access this menu

  • Various F1 screen functionality is now accessible through this menu (squad, mute, commend, etc)

  • Server Queue revamp

  • Players will no longer get stuck in the queue indefinitely

  • Queues will no longer build up even though there are many slots available in-game

  • Wait times are reduced significantly when there is room on the server

  • Coming soon: Faction specific queues

  • Scroll through text chat history with Ctrl-Up/Down

  • Player character now plays an animation when walking through barbed wire (instead of freezing up)

Major Bug Fixes

  • Players are no longer stuck in the revive animation if their patients are killed

  • Gun Turrets will no longer continue to fire at vehicles once they are destroyed

  • Barge explosions (on destruction) will no longer damage nearby vehicles

  • Several German translations have been corrected

  • Landing APC mesh no longer jitters when hit by tracers

  • Multiple Town Halls will no longer be claimed as Home Towns after a server restores a war

  • When Light Tanks are destroyed, the correct destroyed mesh will now be shown

  • Editing the middle of a chat message no longer moves the cursor to the end of the line

Known Issues

  • Players may die when dismounting the HMG on Half-Tracks moving at full velocity [0.5.5.1 hotfix prevents this issue]

  • Map screen image does not reflect latest changes on Farranac Coast [0.5.5.1 fixes this issue]

  • Some textures on Colonial Half-Track may appear blurry

  • Certain world structures don't have visual damage states yet:

  • Weapon Factory

  • Supply Station

  • Workshop

  • Medical Lab

  • Vehicle Factory

  • Shipyard & Dock


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