
New Content
New Vehicle: Transport Truck
Used to transport soldiers and items
New Item: Solider Supplies
Outposts/Campsites consume these when respawning players
New Item: Fuel
Vehicles consume these when they are in motion
New Buildable Structure: Concrete Wall
A near impenetrable wall that is used to fortify large areas
New World Structure: Oil Refinery
Provides resource nodes that can be extracted for Fuel
New World Structure: Vehicle Factory
Used to build vehicles
New World Structure: Supply Station
Produces Soldier Supplies
Gameplay Changes
New Feature: Fuel is extracted at the Oil Refinery and is required for vehicle operation
Player starts with the same starter kit, regardless of where they respawned
Starter kit now contains only: Rifle, Rifle Ammo (3), Pistol, Pistol Ammo (3), Hammer
Radio now uses the utility slot, instead of the tertiary equipment slot
Players can now manually set an Outpost or Campsite as their spawn point
Players will respawn at a random remote location if they have not set a spawn point
Players can no longer vault over build sites
Map changes
All respawn times have been decreased
Game Balance
Land Mines cost reduced from 20 to 10
Green Ash Grenade cost reduced from 15 to 8
Gas Mask cost increased frmo 5 to 8
Mortar range increased by 20%
HeavyMG range increased by 17%
HeavyMG ammo capacity increased frmo 32 to 50
SMG damage increased by 20%
Major Bug Fixes
Fix bug that allowed Satchel Charges to damage friendly Outposts
Other Changes
Player character visuals change as they take damage
Known Issues
Mini-map in war mode does not show all Vehicle Factories and Oil Refineries
Soldier Supplies that appear in the initial Outposts can't be removed and don't show a stack size in the UI