We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.31 client by switching to the "0.0.31" branch on Steam via the "Betas" properties tab.
New Content
New Vehicle: Construction Vehicle
2 player operated vehicle that is now required to build large structures like Outposts and World Structures
Built from 'B' build menu when near a friendly Town Hall
New Structure: Gun Nest
Upgraded from the Foxhole, this structure offers improved cover, superior firepower, and is equipped with Frag Grenades.
New Structure: Resistance Camp
Available to build at the site of a destroyed Town Hall if no friendly Town Halls exist
Provides the basic functionality of a Town Hall, but does not supply Tunnel Networks
Gameplay Features & Changes
New Spawn System
Three spawn options are now available:
Spawn At Home Town
The new default spawn option
Allows players to spawn at one designated Town Hall (starter town unless it gets destroyed)
If used to frequently by one side, players of that side must wait on a timer before using this
Spawn At Point
Assignable spawn point that works just like before
Spawn In The Wild
Only becomes available if Spawn At Home Town isn't possible
Players are no longer restricted from joining a faction that outnumbers the other by a significant amount
"Coalition" has been renamed to "Squad"
'/s' instead of '/c' is used to switch to the Squad chat channel
Rank requirement for creating a Squad has been reduced from WO2 to Cpl
Level cap raised to 25
Game Balance
Artillery Shell Sulfur cost reduced from 400 to 200
Frag Grenade Basic Material cost reduced from 100 to 80
Starter Town Halls initially contain: 200 Rifles, 400 Rifle Ammo, 400 Fuel, 30 HE Grenades, 10 Smoke Grenades
Pillbox health increased by 12%
Other Changes
Campaign Metagame (Prototype Feature)
Certain wars are now marked as "Campaign" and are denoted with a "C" in the server browser
Campaign wars are also joinable from the Campaign screen
Campaign war victories count towards the metagame
Details on how the metagame works can be found on the Campaign screen
80% of Technology Parts submitted a structure will persist after it is destroyed and rebuilt
Friendly players are reported to team members in chat when they destroy a World Structure
Build restrictions at the map border have been removed for non-conquest mode
Backpacks dropped from dead players now have faction specific visuals
Build sites will no longer prevent Resource nodes from spawning at a location
'E' can now be used to close structure menus
"Spawn At Point" button is always shown now, even when no spawn point is set
Distance to nearest Tunnel Network is now shown over structure ghosts
New Callouts: "Cover Me" (HUD), "I Need A Ride" (HUD), and "Need Reinforcements" (Map)
"killed teammate" chat messages now show cause (weapon vs vehicle)
Weapon usage is now restricted automatically if friendly fire reaches extreme levels
Major Bug Fixes
Garrison House will now properly stop firing after being disconnected from a Tunnel Network
Faction icons now use the correct asset in the 'F1' player screen
Sunken Pillbox now decays and can be repaired
Fixed overly dark lighting
Known Issues
If one side holds no Town Halls but a Resistance Camp build site, wild spawn locations will be in "random" places instead of being near that build site