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Foxhole 0.0.32 Release Notes



We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.31 client by switching to the "0.0.31" branch on Steam via the "Betas" properties tab.​

New Content

  • New Vehicle: Construction Vehicle

  • 2 player operated vehicle that is now required to build large structures like Outposts and World Structures

  • Built from 'B' build menu when near a friendly Town Hall

  • New Structure: Gun Nest

  • Upgraded from the Foxhole, this structure offers improved cover, superior firepower, and is equipped with Frag Grenades.

  • New Structure: Resistance Camp

  • Available to build at the site of a destroyed Town Hall if no friendly Town Halls exist

  • Provides the basic functionality of a Town Hall, but does not supply Tunnel Networks

Gameplay Features & Changes

  • New Spawn System

  • Three spawn options are now available:

  • Spawn At Home Town

  • The new default spawn option

  • Allows players to spawn at one designated Town Hall (starter town unless it gets destroyed)

  • If used to frequently by one side, players of that side must wait on a timer before using this

  • Spawn At Point

  • Assignable spawn point that works just like before

  • Spawn In The Wild

  • Only becomes available if Spawn At Home Town isn't possible

  • Players are no longer restricted from joining a faction that outnumbers the other by a significant amount

  • "Coalition" has been renamed to "Squad"

  • '/s' instead of '/c' is used to switch to the Squad chat channel

  • Rank requirement for creating a Squad has been reduced from WO2 to Cpl

  • Level cap raised to 25

Game Balance

  • Artillery Shell Sulfur cost reduced from 400 to 200

  • Frag Grenade Basic Material cost reduced from 100 to 80

  • Starter Town Halls initially contain: 200 Rifles, 400 Rifle Ammo, 400 Fuel, 30 HE Grenades, 10 Smoke Grenades

  • Pillbox health increased by 12%

Other Changes

  • Campaign Metagame (Prototype Feature)

  • Certain wars are now marked as "Campaign" and are denoted with a "C" in the server browser

  • Campaign wars are also joinable from the Campaign screen

  • Campaign war victories count towards the metagame

  • Details on how the metagame works can be found on the Campaign screen

  • 80% of Technology Parts submitted a structure will persist after it is destroyed and rebuilt

  • Friendly players are reported to team members in chat when they destroy a World Structure

  • Build restrictions at the map border have been removed for non-conquest mode

  • Backpacks dropped from dead players now have faction specific visuals

  • Build sites will no longer prevent Resource nodes from spawning at a location

  • 'E' can now be used to close structure menus

  • "Spawn At Point" button is always shown now, even when no spawn point is set

  • Distance to nearest Tunnel Network is now shown over structure ghosts

  • New Callouts: "Cover Me" (HUD), "I Need A Ride" (HUD), and "Need Reinforcements" (Map)

  • "killed teammate" chat messages now show cause (weapon vs vehicle)

  • Weapon usage is now restricted automatically if friendly fire reaches extreme levels

Major Bug Fixes

  • Garrison House will now properly stop firing after being disconnected from a Tunnel Network

  • Faction icons now use the correct asset in the 'F1' player screen

  • Sunken Pillbox now decays and can be repaired

  • Fixed overly dark lighting

Known Issues

  • If one side holds no Town Halls but a Resistance Camp build site, wild spawn locations will be in "random" places instead of being near that build site


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