top of page

0.22 Release Notes

Updated: Feb 24, 2019

If you prefer watching a video instead of reading a boring page full of notes, check out I Saw A Bear's update walkthrough video for Update 22.

Server Hotfix

■ Fixed an issue that caused the Armoured Car turret to not rotate

Client Hotfix

■ Fixed issue that caused location names on map to be buried under icons

■ Map tooltips are now explicitly disabled when viewed from the Home Region since this functionality currently does not work

Initial Release

Key Quality of Life Features

■ Logistics Map Tools

○ Hover over map objects to view critical contextual information that's useful for logistics

○ Mines / Factory

• Shows size/capacity of order queue

• Shows Facility progression

○ Refinery

• Shows Facility progression

○ Base / Safe House

• Shows quantities of top 27 stockpiled items

• Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts

• Shows Facility progression

○ Storage Facility

• Shows quantities of top 27 stockpiled items

○ Vehicle Factory

• Shows what Blueprints are available

■ Stockpile Log

○ Bases now have a log that shows all critical stockpile retrievals/submissions

○ Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player

■ Interaction Context Menu

○ Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)

○ Hovering over objects in the context menu will display useful information like ammo count

Gameplay Changes and Features

■ "Capital City" experimental victory condition (World Conquest only)

○ Every region now has exactly 1 victory town that MUST be claimed to win the war

○ Civic Center facility is required to upgrade to Town Halls at victory towns

■ Motorboats can now be built on any region

■ When vehicles are destroyed, a trunk containing the items is dropped (instead of the items themselves being scattered on the ground)

■ Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory

■ Vehicles can now only be wrenched by friendly players 5 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players

■ Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats

■ Barracks have been removed from the game

■ When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full

Game Balance

■ Factory inventory size increased from 25 to 40

■ Ammo Factory inventory size increased from 15 to 25

■ Mine (all) inventory size increased from 15 to 25

■ Garrison Supplies now require a Tech Tree unlock (early)

■ Motorboat cost increased from 40 to 60 Basic Materials

■ Safe Houses no longer take friendly fire

■ Dropped Backpacks are now invincible

■ Upgrade Part encumbrance amount is significantly increased

■ Misc. map changes

Other Changes

■ Map screen images have been updated to show exactly where the border of the region is

■ Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)

■ Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile

■ Status icon is now shown on the HUD when you are in the bleeding state

■ When hovering over an item in your inventory, the loaded ammo count is displayed

■ All chat channel can now be muted from the chat options window

■ The Vote Kick button has been changed to a Report button

■ All accounts that are under a family share account will now be locked to the same faction

■ Map information widget (that appears on bottom left of screen) has been visually updated

■ Dropped Backpacks are now randomly rotated so they don't visually look repetitive

■ More server optimizations that will help improve stability and increase player count incrementally

■ Home regions designs have been slightly tweaked

■ Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure


■ Statistics like Casualty count are no longer cleared when game servers restart

Bug Fixes

■ FMG and field artillery can easily de-sync between players

■ Aiming with the howitzer is choppy instead of being smooth, making it difficult to target

■ Fast decay areas make it difficult to defend certain critical map

■ Hitting cancel on the refinery when there is more materials than can fit into the slots causes it to disappear

■ Cannot cancel an order of 75mm shells from the advanced ammo factory

■ Standing on items makes players visible within bushes

■ When dismounting a vehicle that is at an angle, the character is stuck leaning back in that angle

■ Unable to select 'Public' in the dropdown while creating orders at a Factory, if player previously unselected all the items

■ Players on motorcycle are sometimes invisible

■ Gunboat explosion animation is way smaller than the actual splash damage

■ Overly dark shadows are rendered in Ultra graphics settings

■ AT Mines are available in Skirmish mode Tech Tree even though they aren't part of the game

■ When spotting for a Rocket the siren at the townhall does not stop after the player dies

■ There is no tooltip shown for interacting with safehouse once inside it

■ "This structure does not take friendly fire" is displayed when firing at invulnerable enemy structures

■ Bunker icon in Tech Tree shows Fortress Wall icon instead

■ Motorboat is able to drive onto the Wooden Planks

■ Scorched structures map icons should appear red from all map interfaces

■ Opening map of a region you're not in allows you to use left mouse button in world

Map Bug Fixes (Rough Form)

■ Garrisoned buildings north of Plaza can't be built

■ Vehicles are not properly leaving offroad tracks on parts of Fisherman's Row

■ Ladder on Gallows Pier doesn't work

■ Safehouse in Iris is in range of the Sclera townhall

■ Climbing a mountain in Endless Shore at f4k7

■ Can get under the water in deadlands f7k8

■ Beaches on Westgate are not marked on map

■ Garrison houses in endless shore are outside the range of any townhall or safehouse

■ You can swim under the destroyed bridge in jade cove, making it impassible when destroyed

■ Safehouse in Iris is in range of the Sclera townhall

■ Active Colonial Pillbox at Warden Portbase in Oarbreaker

■ Traveling from the road at E16 Callahan's often places you off the road when arriving in Deadlands

■ Warden Home Island has caustics rendering on land

■ Traveling from B15k5 in Callahan's Passage to Deadlands, while in a vehicle, causes vehicle to disappear

■ Travel from Endless Shore to Deadlands at K11K9 puts you on a slope that will slide vehicles into the water

■ Section of road near Ogmaran in Mooring County (P2K1) is on the map but has been removed

■ Brackish bridge in endless shore cannot be navigated under with an APC when the bridge is either raised or lowered

■ Trees in the water on Oarbreaker I11k4

■ Odd piece of land poking out of the sea on Oarbreaker M9k5

■ Several border travel issues with Tempest Island

2 comentarios

21 feb 2019

I think these bug fixes were great and logi will lovethe ops and tooltips. great update. it will make future conquests more stable.

Me gusta

20 feb 2019

RIP barracks, you will be missed... I suppose. anyway, great work, I love these smaller quality of life updates.

Me gusta
bottom of page