If you prefer watching a video instead of reading a boring page full of notes, check out I Saw A Bear's update walkthrough video for Update 22.
Server Hotfix 0.22.11.5
■ Fixed an issue that caused the Armoured Car turret to not rotate
Client Hotfix 0.22.11.4
■ Fixed issue that caused location names on map to be buried under icons
■ Map tooltips are now explicitly disabled when viewed from the Home Region since this functionality currently does not work
Initial Release
Key Quality of Life Features
■ Logistics Map Tools
○ Hover over map objects to view critical contextual information that's useful for logistics
○ Mines / Factory
• Shows size/capacity of order queue
• Shows Facility progression
○ Refinery
• Shows Facility progression
○ Base / Safe House
• Shows quantities of top 27 stockpiled items
• Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts
• Shows Facility progression
○ Storage Facility
• Shows quantities of top 27 stockpiled items
○ Vehicle Factory
• Shows what Blueprints are available
■ Stockpile Log
○ Bases now have a log that shows all critical stockpile retrievals/submissions
○ Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player
■ Interaction Context Menu
○ Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)
○ Hovering over objects in the context menu will display useful information like ammo count
Gameplay Changes and Features
■ "Capital City" experimental victory condition (World Conquest only)
○ Every region now has exactly 1 victory town that MUST be claimed to win the war
○ Civic Center facility is required to upgrade to Town Halls at victory towns
■ Motorboats can now be built on any region
■ When vehicles are destroyed, a trunk containing the items is dropped (instead of the items themselves being scattered on the ground)
■ Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory
■ Vehicles can now only be wrenched by friendly players 5 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players
■ Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats
■ Barracks have been removed from the game
■ When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full
Game Balance
■ Factory inventory size increased from 25 to 40
■ Ammo Factory inventory size increased from 15 to 25
■ Mine (all) inventory size increased from 15 to 25
■ Garrison Supplies now require a Tech Tree unlock (early)
■ Motorboat cost increased from 40 to 60 Basic Materials
■ Safe Houses no longer take friendly fire
■ Dropped Backpacks are now invincible
■ Upgrade Part encumbrance amount is significantly increased
■ Misc. map changes
Other Changes
■ Map screen images have been updated to show exactly where the border of the region is
■ Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)
■ Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile
■ Status icon is now shown on the HUD when you are in the bleeding state
■ When hovering over an item in your inventory, the loaded ammo count is displayed
■ All chat channel can now be muted from the chat options window
■ The Vote Kick button has been changed to a Report button
■ All accounts that are under a family share account will now be locked to the same faction
■ Map information widget (that appears on bottom left of screen) has been visually updated
■ Dropped Backpacks are now randomly rotated so they don't visually look repetitive
■ More server optimizations that will help improve stability and increase player count incrementally
■ Home regions designs have been slightly tweaked
■ Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure
WarAPI
■ Statistics like Casualty count are no longer cleared when game servers restart
Bug Fixes
■ FMG and field artillery can easily de-sync between players
■ Aiming with the howitzer is choppy instead of being smooth, making it difficult to target
■ Fast decay areas make it difficult to defend certain critical map
■ Hitting cancel on the refinery when there is more materials than can fit into the slots causes it to disappear
■ Cannot cancel an order of 75mm shells from the advanced ammo factory
■ Standing on items makes players visible within bushes
■ When dismounting a vehicle that is at an angle, the character is stuck leaning back in that angle
■ Unable to select 'Public' in the dropdown while creating orders at a Factory, if player previously unselected all the items
■ Players on motorcycle are sometimes invisible
■ Gunboat explosion animation is way smaller than the actual splash damage
■ Overly dark shadows are rendered in Ultra graphics settings
■ AT Mines are available in Skirmish mode Tech Tree even though they aren't part of the game
■ When spotting for a Rocket the siren at the townhall does not stop after the player dies
■ There is no tooltip shown for interacting with safehouse once inside it
■ "This structure does not take friendly fire" is displayed when firing at invulnerable enemy structures
■ Bunker icon in Tech Tree shows Fortress Wall icon instead
■ Motorboat is able to drive onto the Wooden Planks
■ Scorched structures map icons should appear red from all map interfaces
■ Opening map of a region you're not in allows you to use left mouse button in world
Map Bug Fixes (Rough Form)
■ Garrisoned buildings north of Plaza can't be built
■ Vehicles are not properly leaving offroad tracks on parts of Fisherman's Row
■ Ladder on Gallows Pier doesn't work
■ Safehouse in Iris is in range of the Sclera townhall
■ Climbing a mountain in Endless Shore at f4k7
■ Can get under the water in deadlands f7k8
■ Beaches on Westgate are not marked on map
■ Garrison houses in endless shore are outside the range of any townhall or safehouse
■ You can swim under the destroyed bridge in jade cove, making it impassible when destroyed
■ Safehouse in Iris is in range of the Sclera townhall
■ Active Colonial Pillbox at Warden Portbase in Oarbreaker
■ Traveling from the road at E16 Callahan's often places you off the road when arriving in Deadlands
■ Warden Home Island has caustics rendering on land
■ Traveling from B15k5 in Callahan's Passage to Deadlands, while in a vehicle, causes vehicle to disappear
■ Travel from Endless Shore to Deadlands at K11K9 puts you on a slope that will slide vehicles into the water
■ Section of road near Ogmaran in Mooring County (P2K1) is on the map but has been removed
■ Brackish bridge in endless shore cannot be navigated under with an APC when the bridge is either raised or lowered
■ Trees in the water on Oarbreaker I11k4
■ Odd piece of land poking out of the sea on Oarbreaker M9k5
■ Several border travel issues with Tempest Island
I think these bug fixes were great and logi will lovethe ops and tooltips. great update. it will make future conquests more stable.
RIP barracks, you will be missed... I suppose. anyway, great work, I love these smaller quality of life updates.