Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Sniper Rifles & Ammo have been stockpiled at Port Bases for easy testing
Dead Harvest Event is not enabled in the Dev Branch
Note that these release notes are work in progress and may be missing certain changes
A scoped, bolt action rifle with very high accuracy and damage. It takes a much longer time achieve a steady aim than most other small arms.
The Sniper Rifle is currently only available in Skirmish and Dead Harvest modes
Standard ammunition for sniper rifles.
Dead Harvest Event
A special seasonal event where players can take control of the Undead! More details to come!
This feature will not be enabled in the Dev Branch
Gameplay Features and Changes
Collaborative Logistics (Factories & Resource Mines)
Under the production queue panel, any order can be marked as:
Private - only you can pick up your orders
Squad - anyone in your squad can pick up your orders
Team - anyone on your team can pick up your orders
Home Base rule changes
Home Base status is transferred to a Town Base if the current Home Base is a Fort
Town Bases are always prioritized over Forts when a new Home Base is assigned (after the old one is destroyed)
Switching seats has a longer delay
Shotgun encumbrance value increased by 100%
Shotgun effective range decreased by 10%
Pistol stability penalty from movement increased by 20%
Revolver stability penalty from movement increased by 15%
Garrison Supplies are now produced in crates
Garrison Supplies quantity per order has increased by 100%
Forward Base Small Garrison Facility cost decreased from 50 to 25 Upgrade Parts
Forward Base Large Garrison Facility cost decreased from 100 to 50 Upgrade Parts
Static Base Small Garrison Facility cost decreased from 100 to 50 Upgrade Parts
Static Base Large Garrison Facility cost decreased from 300 to 150 Upgrade Parts
Any UI screen that shows the Backpack contents now also shows the encumbrance
Fuel is now categorized under the Supplies tab on the Stockpile panel
Players are now removed from "Recent Voice" section of HUD player list if they leave the operation
SFX is now played when a player leaves or joins your operation
Storage Facility renamed to Storage Depot
Monument data is no longer downloaded every session, significantly reducing bandwidth consumption
Item count overflows when too many items of a specific type are stockpiled
Vehicles can shift to a position above the ground after exiting them
List of additional bug fixes coming soon!