Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Major Known Issues
None
Release Notes
Note that these release notes are work in progress and may be missing certain changes
New Content
Storage Facility
A large building used to store crates of weapons and equipment
Acts as a "stockpile" for crates
Upgrade Part
Technology that can be used to build structure Facilities
Refined from Tech Parts
Research Part
Technology that can be used to research new weapons, equipment, and structures
Refined from Tech Parts
Factory:
Visuals & UI has been redesigned
Now requires Facilities to produce each type of item
Refinery (New):
Visuals & UI has been redesigned
Now requires Facilities to refine each resource type
Fisherman's Row V2:
Map has been expanded and redesigned to be part of Conquest and to support a larger number of players
FCL3
This is an experimental map used for Foxhole Competition League events
Gameplay Features and Changes
Facilities
Facilities are upgrade modules that add new functionality to World Structures
Base Facilities:
Small Garrison - Prevents structure decay on surrounding structures when Garrison Supplies exist in the stockpile
Large Garrison - Reduces the cost of Garrison Supplies for preventing structure decay
Factory Facilities:
Small Arms - Enables the production of small arms weapons.
Special - Enables the production of heavy and special weapons.
Utility - Enables the production of tools and equipment.
Medical - Enables the production of medical items.
Supplies - Enables the production of supply items.
Basic Materials - Enables refining Scrap into Basic Materials
Refined Materials - Enables refining Components into Refined Materials
Explosive Materials - Enables refining Sulfur into Explosive Materials
Base mechanics changes
Garrison Size is no longer exists
AI radius is fixed to 80m for Forward Bases and 150m for Town Bases
Small/Large Garrison Facility is now required to upgrade bases to T2/T3
Forward Bases now leave behind a destroyed "husk", which retains built Facilities and can be claimed by the enemy faction
All Town Bases can be upgraded to T3, regardless of whether or not they are at a Victory town
Tech Part changes
Tech Parts can no longer be submitted to the Tech Center directly
Tech Parts are now refined into Research Parts (Tech Tree) and Upgrade Parts (Facilities)
Bad luck protection - Chance for Tech Part drop is now guaranteed over a certain period of time
Pistols & Revolvers have a much shorter time to stability when aim is invoked
Foliage Visibility mechanics changes
Players are now only hidden when they are standing still inside foliage
Previous Medical Lab structures have been converted into Garrisoned buildings
Game Balance
Campsite is no longer available
Tunnel Networks are no longer available
Bases now have a fixed large AI radius now, so Tunnel Networks have been obsoleted
Outposts are now available in Skirmish mode
AT Rifle damage increased by 50%
Tech Parts are no longer stackable
Tech Part drop rate increased by ~20%
Port Bases start with 1000 Upgrade Parts in their stockpiles
Upgrade Parts have been added to Supply Drops
Obtaining these during skirmish will be vital in getting a head start in Conquest
Port Base layouts have been redesigned
Forward Bases without Garrison Facilities / Supplies now decay at a very slow rate
Storage Box item capacity reduced from 18 to 15 slots
All Base structure item capacities increased from 12 to 15 slots
Refinery cost is changed from Scrap to Basic Materials
Refinery now requires a CV to build
Map Changes
Almost every town now has a Factory, Refinery, and Storage Facility
Trench asset has been updated
Rock assets have been replaced with new versions in many parts of the world
Port Bases have been redesigned for consistency and game balance
Other Changes
Friends List
Players can now mark players as a friend from any player context menu (ALT-click OR operations list)
The user interface has been revamped across the board for improved efficiency, usability, and immersion
The visuals may take some time to get used to, so please be patient!
Let us know if there is a particular workflow that is slower/more painful than before
Alert is now shown when you spawn into a region where your spawn point was destroyed
Improved robustness of initial server connection code, which reduces the chances of "No Home Regions Found" error
Create operation button is now hidden when the player is already in an operation
Bug Fixes
List of bug fixes coming soon!
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