top of page

0.17 Dev Branch Released

Updated: May 27, 2022


Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen


Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Major Known Issues

  • None

Release Notes

Note that these release notes are work in progress and may be missing certain changes

New Content

  • Storage Facility

  • A large building used to store crates of weapons and equipment

  • Acts as a "stockpile" for crates

  • Upgrade Part

  • Technology that can be used to build structure Facilities

  • Refined from Tech Parts

  • Research Part

  • Technology that can be used to research new weapons, equipment, and structures

  • Refined from Tech Parts

  • Factory:

  • Visuals & UI has been redesigned

  • Now requires Facilities to produce each type of item

  • Refinery (New):

  • Visuals & UI has been redesigned

  • Now requires Facilities to refine each resource type

  • Fisherman's Row V2:

  • Map has been expanded and redesigned to be part of Conquest and to support a larger number of players

  • FCL3

  • This is an experimental map used for Foxhole Competition League events

Gameplay Features and Changes

  • Facilities

  • Facilities are upgrade modules that add new functionality to World Structures

  • Base Facilities:

  • Small Garrison - Prevents structure decay on surrounding structures when Garrison Supplies exist in the stockpile

  • Large Garrison - Reduces the cost of Garrison Supplies for preventing structure decay

  • Factory Facilities:

  • Small Arms - Enables the production of small arms weapons.

  • Special - Enables the production of heavy and special weapons.

  • Utility - Enables the production of tools and equipment.

  • Medical - Enables the production of medical items.

  • Supplies - Enables the production of supply items.

  • Basic Materials - Enables refining Scrap into Basic Materials

  • Refined Materials - Enables refining Components into Refined Materials

  • Explosive Materials - Enables refining Sulfur into Explosive Materials

  • Base mechanics changes

  • Garrison Size is no longer exists

  • AI radius is fixed to 80m for Forward Bases and 150m for Town Bases

  • Small/Large Garrison Facility is now required to upgrade bases to T2/T3

  • Forward Bases now leave behind a destroyed "husk", which retains built Facilities and can be claimed by the enemy faction

  • All Town Bases can be upgraded to T3, regardless of whether or not they are at a Victory town

  • Tech Part changes

  • Tech Parts can no longer be submitted to the Tech Center directly

  • Tech Parts are now refined into Research Parts (Tech Tree) and Upgrade Parts (Facilities)

  • Bad luck protection - Chance for Tech Part drop is now guaranteed over a certain period of time

  • Pistols & Revolvers have a much shorter time to stability when aim is invoked

  • Foliage Visibility mechanics changes

  • Players are now only hidden when they are standing still inside foliage

  • Previous Medical Lab structures have been converted into Garrisoned buildings

Game Balance

  • Campsite is no longer available

  • Tunnel Networks are no longer available

  • Bases now have a fixed large AI radius now, so Tunnel Networks have been obsoleted

  • Outposts are now available in Skirmish mode

  • AT Rifle damage increased by 50%

  • Tech Parts are no longer stackable

  • Tech Part drop rate increased by ~20%

  • Port Bases start with 1000 Upgrade Parts in their stockpiles

  • Upgrade Parts have been added to Supply Drops

  • Obtaining these during skirmish will be vital in getting a head start in Conquest

  • Port Base layouts have been redesigned

  • Forward Bases without Garrison Facilities / Supplies now decay at a very slow rate

  • Storage Box item capacity reduced from 18 to 15 slots

  • All Base structure item capacities increased from 12 to 15 slots

  • Refinery cost is changed from Scrap to Basic Materials

  • Refinery now requires a CV to build

Map Changes

  • Almost every town now has a Factory, Refinery, and Storage Facility

  • Trench asset has been updated

  • Rock assets have been replaced with new versions in many parts of the world

  • Port Bases have been redesigned for consistency and game balance

Other Changes

  • Friends List

  • Players can now mark players as a friend from any player context menu (ALT-click OR operations list)

  • The user interface has been revamped across the board for improved efficiency, usability, and immersion

  • The visuals may take some time to get used to, so please be patient!

  • Let us know if there is a particular workflow that is slower/more painful than before

  • Alert is now shown when you spawn into a region where your spawn point was destroyed

  • Improved robustness of initial server connection code, which reduces the chances of "No Home Regions Found" error

  • Create operation button is now hidden when the player is already in an operation

Bug Fixes

  • List of bug fixes coming soon!


bottom of page