Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "Development -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Additional Notes
Blueprint Print speed has been sped up by 300x for testing purposes
Garrison Size growth has been sped up by 30x for testing purposes
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Major Known Issues
Mooring County redesign is work in progress (map screen image for it is also temporary)
Oarbreaker Isles map design is work in progress
The east coast regions like Weathered Expanse, Endless Shore, and Umbral Wildwood do not yet support amphibious landings and thus do not have Shipyards. Amphibious landing support will come to these regions in an upcoming update.
Release Notes
Note that these release notes are work in progress and may be missing certain changes
New Content
New Vehicle: Cargo Ship
A heavily armoured vessel that can permanently deploy into a forward base
Once deployed, Construction Vehicles can be built within it's vicinity
Redesigned Vehicle: Gunboat
New Warden variant model
Colonial model has been redesigned
Artillery and FMG turret locations have been reversed
Artillery and FMG mounted players are now inside the vehicle (and protected)
New World Structure: Forts
An ancient fort that has been repurposed into a remote operating base
New World Structure: Observation Towers
A tall lookout tower that provides map intelligence coverage over a very large area
New Conquest Map: Oarbreaker Isles
A new Conquest region designed specifically for amphibious warfare
Reaching Trail Expansion
Now supports 140 players
Great March Expansion
Now supports 140 players
Gameplay Features & Changes
Water Mechanics Changes
Players can now border travel on water
Stamina drain while swimming has decreased by 45%
Stamina no longer drains in water if player isn't moving
Water vehicles can now be entered while swimming
Vehicles can now drift (move slowly) on water even when out of fuel or disabled
Key Skirmish changes
Skirmishes are unique in the world (no more multiple instances of the same map running at once)
Reaching Trail and Great March have been expanded to support 140 players
Victory condition is consistent with Conquest now (claim all victory towns and build them to tier 3)
3 hour time limit has been removed
Tech Tree is more comprehensive and has more branching choices
Oarbreaker Isles will be compatible with Skirmish mode
Key Conquest changes
A specific number of victory towns are needed to win the Conquest, not all of them Conquest can optionally be extended to include Oarbreaker Isles, Reaching Trail, and Great March New regions can open up several days after the Conquest starts Conquest mode will be exclusive while it is active (Skirmishes won't be available) The Travel screen has been updated with general improvements and to accommodate the new Conquest regions The World Map screen has been updated for the new victory condition
Barge
Ramp can now lower on any shore (as oppose to just Shipyards and Docks)
Can only move when there are 6 or less players standing on it
Model has been redesigned to include extra space for the driver to exit
Landing APC
Can only move when there are 6 or less players standing on it
Medical Station (previously only at Port Bases) is now included outside of Port Bases on some maps (Oarbreaker Isles) and can be destroyed
Game Balance
Skirmish Tree Tech Tree has been redesigned
Now includes Landing APCs, Field MGs, Landing APCs, Cargo Ships, Gunboats, Radio Backpack, Garrison Camps, Half-Tracks, and Light Utility Vehicles
Conquest Tech Tree has been changed
Westgate, Farranac Coast, and Mooring County have changed
Minor changes to production structure distribution in Westgate, Upper Heartlands, and Callahan's Passage
Garrison Supplies increase Garrison Size growth by 5x rather than 3x
Shipyards have been removed from Weathered Expanse, Endless Shore, and Umbral Wildwood (Temporarily. They will return in a future update)
Tunnel Networks
No longer requires Tech unlock (available by default)
Has reduced damage mitigation against all weapon types
Requires CV to build
Basic Material cost increased from 100 to 250 Basic Materials
Mortars now require Blueprints
Half-Track cost has changed from 120 Basic Materials to 120 Refined Materials
Barge cost decreased from 170 to 150 Basic Materials
Barge item capacity increased from 12 to 15
Tech Part drop rate decreased by 15%
Supply Drop item quantities have doubled
Sticky Bomb distance increased by 40%
Other Changes
Border travel now must be manually triggered by pressing 'E"
Redesigned Travel Screen
Now includes more information such as exact queue counts
Redesigned World Map Screen
#war-is-starting channel for War Correspondent has been retired
Bug Fixes
Lots of bugs have been fixed in 0.14. Release notes for bug fixes coming soon!