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Update 34 Release Notes

Mar 4, 2020
4 min read

Updated: Mar 6, 2020



Release Notes


Hotfix 0.34.8.5

Bug Fixes

■ Civic Center was showing as 50 Upgrade Parts required when it should be 10

■ Shipping Containers would sometimes show the incorrect number of Squad Storable Crates


Initial Release


IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.


New Content

■ New Modular Structure: Bunker Base

○ A Forward Operating Base that's built directly into a Bunker network

○ Provides Infrastructure for nearby connected Bunker and Trench segments

■ New Modular Structure: Bunker Ramp

○ A ramp that enables access to underground Bunkers

■ New Bunker Modifications: Infrastructure Modifications (See Infrastructure System for details)

○ Infrastructure Mods are used to decorate and "tech up" your Bunker Bases

○ Infrastructure Mods can be removed only by the builder of the attached Bunker

○ Garrison Infrastructure Mods

• Bunks

• Lockers

• Dish Wash Station

• Latrine

• Kitchen

• Pantry

○ Command Infrastructure Mods

• Workstation

• Computer Module

• Radio Station

• Chalk Board

• Strategic Map

■ New Structure: Buildable Sign Post

○ Allows players to leave messages behind in the world

○ Sign Posts can be up/down voted, which will increase/decrease their lifespans

○ The distance at which sign post messages appear is configurable in the Options menu


New Features

■ Infrastructure System

○ Bunker Bases have their own mini "tech" progression called Infrastructure that determines what Mods are available for nearby connected Bunker segments

○ There are two types of Infrastructure progressions, Garrison and Command

• Infrastructure progresses at a rate that scales up with the number of nearby, connected Infrastructure Mods (at a diminishing rate)

• E.g. Building Bunks and Lockers will speed up Garrison Infrastructure progression

○ Bunker Upgrades that are unlocked by Infrastructure are shown on Base map tooltips

○ Bunker Upgrades that require Infrastructure no longer depend on the Tech Tree

■ Region Zone Tooltips

○ Hovering over a region in the world map now shows information about that region

○ Facility Efficiency details are shown

■ Revamped Lore System

○ New user interface for displaying Lore that supports better formatting

○ Lore can now include sound and/or additional visuals

○ Lore content has been refreshed in many cases


Experimental Features

■ NOTE: EXPERIMENTAL FEATURES HAVE A HIGHER THAN NORMAL CHANCE OF BEING REVOKED IN THE FUTURE

■ Squad Storage

○ Enables Squads to securely store Crates/Vehicles at Storage Depots

○ Capacity limited to 50 Crates / 3 Vehicles per Squad Member per Storage Depot

○ Squad Storage contents are transferred back to the public stockpile after ~50h

○ Submitting additional contents to Squad Storage at any time will extend storage time

○ Only Crates/Vehicles marked as Squad Storable can be submitted to Squad Storage

• Newly produced Crates from Personal/Squad Factory orders are Squad Storable

• Newly built Vehicle are Squad Storable

• Crates/Vehicles submitted to a public stockpile are no longer Squad Storable

○ Squad stockpiles are shown in the map tooltip separate from the public stockpile

○ Squad stockpiles can be released to the public stockpile with an action button


Gameplay Changes

■ Bunker Garrisons (AI) no longer require power from Engine Rooms to activate

■ Facility Efficiency Changes

○ Facility Efficiency replenishment points occur 33% more frequently than before

○ Facility Efficiency replenishment points now occur at random instead of fixed times

■ Changes to support Squad Storage feature

○ Refinery orders can now be right clicked to access a context menu with the following:

• Retrieve as Crates - Retrieves all the resources as Crates

• Retrieve as Stacks - Performs the old RMB functionality of retrieving all

○ Material Crates can now be unpacked into item stacks at the Storage Depot

■ Refinery output is limited to a maximum of 10k Basic Materials or 5k for other Materials

■ Bunker Firing Ports can now be built facing an attached Trench


Map Updates

■ Heartlands

○ Bulwark (wall across Heartlands) has been completely redesigned

• Complete visual overhaul

• Players can now take up defensive positions along the wall


Game Balance

■ Storage Depots Crate limit increased from 100 to 1000 per Item type

■ Storage Depot Vehicle limit increased from 10 to 100 per Vehicle type

■ Civic Centers Upgrade Part requirement reduced from 50 to 10


Other Changes

■ Character Animations

○ Characters will now play idle animations on rare occasion

○ Various character animations have been updated/fixed

■ Visual and Sound FX

○ Updated structure destruction FX

○ Updated Howitzer firing SFX

○ Updated Pistol and Rifle SFX

○ Updated Storm Rifle SFX

■ Tier 2 Bunker visuals updated

■ New SFX/VFX are played when building a modification

■ Garrison Supply information on the Base screen has been moved to a new widget at the top

■ When attempting to transfer items from a Squad claimed vehicle, the Squad's name is now shown

■ Structure Build menu is now taller, no longer requiring vertical scrolling to see every structure


Bug Fixes

■ Driving over a Trench with a Landing APC can sometimes kill the passengers

■ Equipping certain items take longer than they should

■ Landscape holes are sometimes not removed during a rollover to Resistance/ Conquest

■ Mines on roads do not always appear to vehicles

■ Engine Rooms/Bunker Garrisons can't be placed too close to one another, even if separated by a Trench Connector

■ Trench Connector husks consume Garrison Supplies when they shouldn't

■ Foxholes firing at players can cause suppression through obstacles like walls

■ Visual damage states are not showing when a structure first enters visual range

■ When aiming inside a Bunker with your back against a wall and shooting out through a door, the aim line can get stuck on the wall

■ Tutorial 'Build' sign directs the player to build on an unbuildable surface

■ Relic Bases and Garrison houses no longer fire at Moderators with Moderator tags on

■ Containers on a Bridge float in the air after the bridge is destroyed

■ Map Bugs:

○ Great March: Structures can't be built in certain areas near the river on the west side

○ Deadlands: Bridge to abandoned ward is slightly raised so Motorcycles cannot cross

○ Farranac Coast, Jade Cove: AT turrets can be built floating over water in some areas

○ Oarbreaker: Forward Bases can't be built south of Skelter Course

○ Marban Hollow: There is a small landscape hole near the river in the north

○ Drowned Vale: wooden bridge causing vehicles to get stuck

○ Tempest Island: Rock inside the shipyard at The Iris

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