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War 27 & Update 25 Patch

Updated: Oct 17, 2019

So we've been hearing a lot feedback about Supply Caches and the short length of War 26. For Update 25, we introduced some experimental changes like Supply Caches and a reduced requirement for claiming victory towns. We knew there were some risks involved, but we wanted to try some new things to try to address a few issues summarized in this reply on Reddit.

Having seen these changes play out in two wars now and after reviewing the feedback, we are going to be patching Update 25 with the following changes before War 27 starts on Tuesday.

■ Mortars, HE Grenades, and RPGs will be blacklisted from Supply Caches

■ Starter equipment at Port Bases have been reduced significantly (only Basic Materials, Fuel, and Upgrade Parts)

■ Starter equipment at Town Halls have been reduced significantly (only Rifles, Radios, Wrenches, and Soldier Supplies)

■ When Forward and Town Bases are claimed by the opposing faction, Soldier Supplies are cleared and the stockpile is decimated by 50%

Edit: Due to a bug, the starter equipment changes won't go into effect until War 28

We will be monitoring the next war closely and will make additional balance changes if necessary. I've also started a discussion thread on Reddit for further feedback.

The Relic Vehicles that will be available in War 27 are:

- Transport Bus

- Staff Car

- Storm Tank



May 07, 2019

What kind of relic vehicle is a Markfoot?


May 07, 2019

Some veterans are trying to balance the population, but they just collected everyone to Warden side last war. That is why Colonial side had enemy partizans at star bases from the first day of war. Seeing that was enough to become demoralized and most of the active players decided not to participate until war finishes. If this will repeat itself, in terms of extreme player population switch, I don't think they are coming back this war as well. I don't remember when I sat in a tank last time. Wars are not competitive anymore.


May 07, 2019




Hello devs. I bring you an idea to reactivate the game.

The idea is that, the resource points on the map have a certain amount of resources that can be extractes, and once they have been exhausted, it is necessary to wait a reasonable time for them to be operational again.

Or you could implement something similar to the relics system, where the resource points randomly appear on the map and that have to be discovered.

What are the advantages of having an extraction limit in the resource points you might ask?

They would give dynamism and realism to the game: It would be necessary to make operations and strategies…


May 06, 2019

all you need is rifles,smg,and tons of gas grenades and you can roll everything early war

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