Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top right corner of the screen
Reporting
Please post any bug reports or feedback to the devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Known Issues
■ Walls can not be constructed and are missing from the build menu.
Release Notes
IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.
New Content.
■ KLG901-2 Lunaire F
○ Class: Grenade Launcher
○ Faction: Colonial
○ A weapon designed to launch specialty grenades over long-distances. This modern Kraunian firearm uses advanced propulsion designed for increased efficiency due to the overall weight of the weapon and projectiles.
■ The Ospreay
○ Class: Grenade Launcher
○ Faction: Warden
○ A rifle attachment that fires grenades with pneumatic force. Along with specialized grenades, it can launch standard grenades. ■ Tremola Grenade GPb-1
○ Class: Explosive Grenade
○ A highly explosive Estrellan grenade specially designed for use with handheld grenade launchers. This modern grenade boasts a larger payload and is deadly to lingering infantry and structural supports.
■ Velian Flak Vest
○ Class: Armour Uniform.
○ Faction: Colonial
○ A heavily reinforced vest designed to protect grenadiers from shrapnel and back blasts. As such, the Flak Vest reduces cuts and scrapes on top of dampening bullet impacts. ■ Gunner's Breastplate
○ Class: Armour Uniform.
○ Faction: Warden
○ Repurposed from ancient wars, these armour plates are highly effective at stopping small arms fire. That protection comes at a cost of weight, and the wearer will feel quite restricted and encumbered.
■ Officialis' Attire
○ Class: Officer Uniform
○ Faction: Colonial
○ This uniform, while impractical in combat, denotes the head of a regiment. Appropriately dressed officers may freely discipline their subordinates. Ancient Mesean officialis were key to the legion's organization. This modern attire honors their lasting legacy.
■ Officer's Regalia
○ Class: Officer Uniform
○ Faction: Warden
○ A formal uniform that denotes a regiment's leading officer. While impractical, the officer on duty may use their authority to discipline subordinates without reparation. Officers hold an important role in the Warden military, dating back to ancient times when Caoiva was ruled by a dozen kings. ■ Updated Storage Box visuals.
■ Updated Watch Tower visuals.
■ Smoke grenades have returned with new behavior in relation to AI.
○ Smoke no longer blinds AI. Instead smoke will now reduce maximum range and accuracy.
○ Smoke effect is also effective against players behind but not inside smoke.
New Features.
■ Multiple Squad
○ Players can now create, join, and manage multiple Squads.
○ Reservations for Structures and Vehicles can now be assigned to any joined Squad.
○ Players can make active (using a button) any joined Squad to talk to different groups
○ Players may be a member of up to four squads at a time.
■ Seat Selection Menu
○ Shift-Q invokes a new menu that allows players to select and directly enter a seat
○ Occupied/Free seats are visualized
■ Factory Features
○ Factory map tooltip now shows the status of each individual production queue
○ New Heavy Ammunition production queue added for tank, artillery, and other items
■ Region Event Log
○ New log that's accessible from the F1 player screen that displays sensitive player actions
■ Reservation Quality of Life
○ Refresh Reserve Stockpile action allows all joined Reserve Stockpiles to be instantly refreshed without having to submit/retrieve items
○ Reserve Connected Bunkers action now allows all Bunkers connected to the targeted one to be Reserved at once without having to do them individually
○ Squad Reservation action buttons have a unified look and user experience now across content
■ Walls are now dynamically scalable and can be built diagonally up/down slopes
■ Cranes can now rotate their suspended load with A and D keys.
■ Gravity is now applied to structures, vehicles, and items that are on top of a structure when it is destroyed, resulting in less floating objects in the world.
■ New explosion impact effects on terrain from large direct fire explosions.
■ New animation for equipping heavy launchers.
General Game Balance.
■ Storm Cannons power consumption when firing and rotating doubled.
■ All emplaced weapons can now be damaged by ballistic damage types.
■ Tripods can now be damaged by ballistic damage types.
■ Tripods no longer provide the cover buff.
■ 8.5mm sniper rifle ammo has been removed. Sniper rifles will now use 7.62mm rifle ammo.
■ Cometa T2-9 crate size increased from 20 to 30.
■ Uniform Changes.
○ Crate size for common uniforms reduced from 20 to 15.
○ Assembly times reduced for crates and uniforms.
○ 8mm and .44 ammo is now stacked to 3 in all uniforms.
○ Recon Camo
○ Medical items now stack to 2.
○ Chance to be detected by intelligence-gathering structures has slightly decreased (less likely to be spotted).
○ Grenadier's Baldric
○ 30mm ammo now stacks to 2.
○ Outrider's Mantle
○ Medical items now stack to 2.
○ Chance to be detected by intelligence-gathering structures has slightly decreased (less likely to be spotted).
○ Specialist's Overcoat
○ Inventory size reduced from 8 to 5.
○ Heavy ammo such as mortars now stacks to 2.
■ 12.7 Anti Infantry Flak Gun
○ Health increased.
■ 68mm Anti-Tank Cannon
○ Health increased.
■ Huber Exalt 150mm
○ Health decreased.
■ Huber Exalt 120mm
○ Health decreased.
Economy Balance.
■ All uniform crates have had their quantity per crate reduced from 20 to 15. Individual and crate assembly times have been reduced by 20%.
■ Petrol individual and crate assembly time reduced by 33.3%.
■ 20mm individual assembly time reduced by 25% and crate assembly time reduced by 20%.
■ 30mm explosive material cost increased from 20 to 40.
■ 40mm crate assembly time reduced by 50%.
■ 68mm AT crate assembly time reduced by 50%.
■ 250mm crate assembly time reduced by 50%.
■ Anti-Tank Sticky Bomb crate assembly time increased by 6.25% to be unified with similar weapons.
■ R.P.G. Shell explosive material cost decreased from 75 to 35. Crate production time reduced by 20%. Individual assembly time reduced by 33.3%. Crate assembly time reduced by ~11%.
■ A.T.R.P.G. Shell production time reduced by 20%. Individual assembly time reduced by 33.3%. Crate assembly time reduced by 12%.
■ A.T.R.P.G. Indirect Shell production time reduced by 20%. Individual assembly time reduced by 33.3%. Crate assembly time reduced by 12%.
■ Cremari Mortar crate assembly time Increased by 60% to be unified with similar weapons.
■ Mortar Shell production time reduced by ~11%. Crate assembly time reduced by 29%.
■ Mortar Flare and Shrapnel Shell crate production time reduced by ~11%. Individual assembly time reduced by 33.3%. Crate assembly time reduced by 29%.
■ Gas mask individual and crate assembly time reduced by 20%.
■ Green Ash Grenade individual and crate assembly time reduced by 20%.
■ Bandages production time reduced by 60%. Basic material cost reduced from 160 to 80. Quantity per crate reduced from 80 to 50. Individual assembly time reduced by 60%. Crate assembly time reduced by 60%.
■ Blood plasma quantity per crate reduced from 80 to 50.
■ Bunker Supplies crate assembly time reduced by ~47%.
■ Garrison Supplies crate assembly time reduced by ~47%.
■ Both faction standard pistol individual assembly time reduced by 40%.
■ Cometa T2-9 individual assembly time reduced by 40%. Quantity per crate increased from 20 to 30.
■ Brasa Shotgun basic material cost reduced from 120 to 80. Individual assembly time reduced by 12.5%. Crate assembly time reduced by 37.5%
■ Shovel individual assembly time reduced by 25%. Crate assembly time reduced by 50%.
■ PT-815 Smoke Grenade individual assembly time reduced by ~47%. Crate assembly time increased by 6.25% to be unified with similar weapons.
■ Listening Kit basic material cost increased from 120 to 150. Quantity per crate increased from 3 to 5.
■ Radio basic material cost reduced from 100 to 75.
■ Radio Backpack crate assembly time increased by 6.25% to be unified with similar equipment.
■ "Typhon" ra.VII basic material cost reduced from 150 to 100. Refined material cost increased by 5.
■ Daucus isg.III basic material cost reduced from 150 to 100. Refined material cost increased by 5.
■ Lamentum mm.IV basic material cost reduced from 150 to 100. Refined material cost increased by 5.
■ Venom c.II 35 Refined material cost decreased from 25 to 15. Crate assembly time increased by 60% to be unified with similar weapons.
■ Bane 45 crate assembly time increased by 60% to be unified with similar weapons.
■ Ignifist 30 production time reduced by 40%. Crate assembly time reduced by 29%.
■ Bomastone Grenade individual assembly time reduced by 20%. Crate assembly time reduced by 40%.
■ KRN886-127 Gast Machine Gun refined material cost reduced from 30 to 25. Quantity per crate reduced from 10 to 5.
■ Argenti r.II Rifle production time reduced by 12.5%. Individual assembly time reduced by 12.5%. Crate assembly time reduced by 37.5%.
■ Volta r.I Repeater crate assembly time reduced by 37.5%.
■ Fuscina pi.I individual assembly time reduced by 12.5%. Crate assembly time reduced by 37.5%.
■ KRR2-790 Omen crate assembly time reduced by 37.5%.
■ "The Pitch Gun" mc.V individual assembly time reduced by 37.5%.
■ "Lionclaw" mc.VIII individual assembly time reduced by 37.5%. Crate assembly time reduced by 37.5%.
■ KRR3-792 Auger individual assembly time reduced by 33.3%. Crate assembly time reduced by 36%.
■ Mounted Bonesaw MK.3 basic material cost reduced from 200 to 100. Refined material cost increased by 5.
■ Cutler Foebreaker basic material cost reduced from 200 to 100. Refined material cost increased by 5.
■ Malone Ratcatcher Mk.1 basic material cost reduced from 150 to 100. Refined material cost increased by 5.
■ Bonesaw MK.3 crate assembly time increased by 60% to be unified with similar weapons.
■ Cutler Launcher 4 refined material cost reduced from 25 to 15. Crate assembly time increased by 60% to be unified with similar weapons.
■ BF5 White Ash Flash Grenade crate assembly time increased by 6.25% to be unified with similar weapons.
■ A3 Harpa Fragmentation Grenade individual assembly time reduced by 20%. Crate assembly time reduced by 40%.
■ Malone MK.2 refined material cost reduced from 30 to 25. Quantity per crate reduced from 10 to 5.
■ Cascadier 873 production time decreased by 40% Quantity per crate increased from 20 to 40.
■ Sampo Auto-Rifle 77 crate assembly time reduced by 37.5%.
■ The Hangman 757 crate assembly time reduced by 37.5%.
■ Blakerow 871 individual assembly time reduced by 12.5%. Crate assembly time reduced by 37.5%.
■ Clancy Cinder M3 crate assembly time reduced by 37.5%.
■ Fiddler Submachine Gun Model 868 individual assembly time reduced by 37.5%. Crate assembly time reduced by 37.5%.
■ No.1 "The Liar" Submachinegun individual assembly time reduced by 37.5%. Crate assembly time reduced by 37.5%.
■ Clancy-Raca M4 individual assembly time reduced by 33.3%. Crate assembly time reduced by 36%.
Item Balance.
■ Fuscina pi.I
○ Ammo increased from 15 to 18.
○ Maximum accuracy has improved.
○ Time to reach maximum accuracy has increased but accuracy lost for each shot fired has decreased.
■ Volta r.I Repeater
○ Encumbrance increased by 15%
■ KRR3-792 Auger
○ Ammo type changed from 8.5mm to 7.62mm. Damage has been increased to compensate resulting in no change to damage.
○ Maximum range has been slightly increased.
○ Maximum damage drop-off has been slightly increased.
○ Accuracy lost by moving your cursor has decreased.
■ Catara mo.II
○ Ammo type changed from 12.7mm to 7.92mm. Damage has been increased slightly to compensate for the ammo change.
○ Ammo increased from 25 to 30.
○ Target suppression has been reduced.
○ Stability lost by moving your cursor has been increased.
○ Maximum damage drop-off has been increased.
○ Turning and movement speeds whilst having the weapon equipped have been improved.
■ Venom c.II 35
○ Movement speeds whilst having the weapon equipped have been improved.
○ Weight has been decreased.
■ Ignifist 30
○ Damage has been reduced by 37.5%
○ Basic material cost increased from 60 to 85.
○ Explosive material cost decreased from 50 to 45.
○ Movement speed whilst having the weapon equipped has been improved.
■ "The Pitch Gun" mc.V
○ Equipping and unequipping the weapon is now 33% faster.
■ "Lionclaw" mc.VIII
○ The maximum accuracy has improved and maximum inaccuracy (maximum size the reticle can bloom to) has been decreased.
○ Accuracy lost by moving your cursor has increased.
○ Maximum damage drop-off has increased.
■ "Dusk" ce.III
○ Target suppression has been increased.
○ Stability gain rate has been improved.
○ Maximum damage drop-off has marginally increased.
○ Movement speed whilst the weapon is equipped has been decreased.
■ KRN886-127 Gast Machine Gun
○ Ammo decreased from 75 to 60.
■ Lamentum mm.IV
○ Ammo decreased from 250 to 200.
■ The Hangman 757
○ Encumbrance increased by 15%
■ Booker Storm Rifle Model 838
○ Ammo increased from 12 to 42.
○ Maximum inaccuracy (maximum size the reticle can bloom to) has been increased.
○ Stability gain rate has been improved.
■ Cascadier 873
○ Crate size increased from 20 to 40.
■ Clancy-Raca M4
○ Ammo type changed from 8.5mm to 7.62mm. Damage has been increased to compensate resulting in no change to damage.
■ Cutler Launcher 4
○ Movement speeds whilst having the weapon equipped have been improved.
○ Weight has been decreased.
■ Bonesaw MK.3
○ Movement speeds whilst having the weapon equipped have been improved.
■ BF5 White Ash Flash Grenade
○ Damage increased by 16.7%
○ Throw speed increased by 14%
■ Fiddler Submachine Gun Model 868
○ Maximum inaccuracy (maximum size the reticle can bloom to) has been decreased.
○ Damage drop-off has been increased.
■ Aalto Storm Rifle 24
○ Damage drop-off has been increased.
■ No.1 "The Liar" Submachinegun
○ Ammo increased from 18 to 25.
○ Stability gain rate has been slightly improved.
○ Damage drop-off has been increased.
■ Malone MK.2
○ Ammo decreased from 125 to 100.
■ Malone Ratcatcher Mk.1
○ Ammo decreased from 175 to 150.
Vehicle Balance.
■ T3 "Xiphos"
○ Ammo increased from 30 to 50.
○ Maximum accuracy has greatly improved but accuracy cost per shot has increased to compensate.
○ Fuel consumption has been decreased.
○ Acceleration has improved.
○ Top speed has increased marginally.
○ Reverse speed has improved.
■ T5 "Percuito"
○ Fuel consumption has decreased.
○ Reversed speed has improved.
■ T8 "Gemini"
○ Fuel consumption has decreased.
○ Acceleration has improved.
○ Top speed has increased marginally.
○ Reverse speed has improved.
■ T12 "Actaeon" Tankette
○ Fuel consumption has decreased.
○ Off-road movement speed has improved.
○ Vehicle handling has improved.
■ T20 “Ixion” Tankette
○ Fuel consumption has greatly decreased.
■ O'brien V. 110
○ Ammo increased from 30 to 50.
○ Maximum accuracy has greatly improved but accuracy cost per shot has increased to compensate.
○ Fuel consumption has been decreased.
○ Acceleration has improved.
○ Top speed has increased marginally.
○ Reverse speed has improved.
■ O'brien V. 101 Freeman
○ Fuel consumption has improved.
■ O'Brien V.113 Gravekeeper
○ Fuel consumption has decreased.
○ Acceleration has improved.
○ Top speed has increased marginally.
○ Reverse speed has improved.
■ O'brien v. 121 Highlander
○ Ammo increased from 30 to 50.
○ Maximum accuracy has greatly improved but accuracy cost per shot has increased to compensate.
○ Fuel consumption has decreased.
○ Off-road movement speed has improved.
○ Vehicle handling has improved.
■ Gallagher Outlaw Mk. II
○ Ammo increased from 30 to 50.
○ Maximum accuracy has greatly improved but accuracy cost per shot has increased to compensate.
■ AB-11 "Doru"
○ Accuracy has been adjusted to align with similar 12.7mm mounts.
■ King Spire MK-I
○ Stability when firing has been improved.
Gameplay Changes.
■ Intelligence Centers, Storm Cannons, and Bunker Bases are now immune to friendly fire.
■ Trench roofs are now communicated to the players inside a trench by showing the structural supports.
■ Fences will no longer respawn, and will remain destroyed, after a server restart.
■ Sniper rifle camera return speed changed to match binoculars.
■ Grace period for being under a raised bridge increased to give disabled vehicles enough time to sail past.
■ Freighter passengers now disembark on the opposite side as the captain.
■ Barges now have a horn.
■ Diesel assembly time decreased.
■ Construction vehicles construction tool can be operated from the driver seat.
■ Stockpile retrieval action can now be cancelled through movement (when not in a vehicle)
■ Factory changes.
○ Heavy Ammunition category has been split between vehicle ammunition and infantry equipment.
○ Max queue size per category increased to 6 from 4.
○ Green Ash, Bomastone Grenade, and A3 Harpa Fragmentation Grenade moved to the small arms category.
■ Refinery changes.
○ Basic Material refinery order limit increased to 12,000
○ Diesel, Explosive Material, Refined Material limit increased to 6,000
○ Iron, Aluminum, and Copper limit set to 1,000
■ Bunker reservation system.
○ Squad members of the original builder can now perform the initial reservation.
○ Concrete Bunkers that have not settled can still be deployed
■ Field Bridge take less damage from trucks and Armoured Cars.
■ Howitzer Garrisons no longer return fire against other Howitzer Garrisons
Map Changes.
■ Destroyed Southern Garrison House collision updated to reduce instances of shooting invisible walls.
■ Southern town archways have had a static gate added to them.
■ Water tower collision updated to remove invisible walls.
■ Tempest Island - The Iris: low stone walls removed from some roads.
■ Road connection points blending improvements.
Other Changes.
■ Number of !unstuck commands available per war increased from 2 to 8.
■ Server restart quality of life
○ Earlier and more reliable alert messages are shown to warn players before Maintenance server restarts occur
○ Reduced number of Maintenance server restarts by ~50%
○ Recovery mode is triggered after Maintenance Restarts, which pauses all player input for several minutes, giving everyone a fair chance of rejoining a server before the action begins.
■ Improved the visibility of the Crane interaction icon for material pallets.
■ Player context menu is now accessible by clicking on a name in the text chat window
■ All Garrisoned Barn windows will now show faction flags.
■ Emplaced weapons can now be prototyped.
■ Attempting to shovel an enemy structure now appropriately returns the error "This belongs to the enemy..."
■ Stockpile item orientation changed so that tripod weapons are adjacent to their respective ammo types.
■ Additional map layouts for Resistance Phase.
■ New player report type for alternate account violations
Bug Fixes.
■ Home region tutorial signs have typos. ■ O'brien v. 121 Highlander ignores damage from some grenades.
■ Submitting a vehicle to a Storage Depot may get the player stuck as they exit the vehicle into an obstruction.
■ Branches are left floating when digging a trench.
■ Players will start from the wrong end of a ladder at Seaports.
■ Bane 45 inventory icon has a white square around it.
■ While waiting in queue to region travel drivers will honk the horn when panning the map.
■ Artillery craters can create holes under the map.
■ Bunkers can be constructed into shipping containers.
■ Trench barbed wire modification is red despite the modification being possible.
■ If two cranes simultaneously drop a shippable, each, at the same location they can overlap.
■ If two players simultaneously add a modification to a single bunker the structure will enter a bugged state.
■ Grainy effect "spots" on field weapons.
■ Border Bases may cause players to spawn inside each other with high traffic.
■ Cutler Foebreaker's muzzle flash emanates from the side of the weapon.
■ Remainder of an item stack in a players inventory is lost after region travel.
■ Rejoining as an incapacitated player will revive you without a medic.
■ AI defenses reaction fire against tripods is unreliable.
■ O'brien V. 110 and T3 "Xiphos" death animations are missing.
■ 250mm weapon platforms can increase their max firing range by increasing the vehicles pitch.
Map Bug Fixes.
■ Terrain flickering along the border of Howl County and Clanshead Valley.
■ Terrain flickering along the border of Shackled Chasm and Terminus.
■ Fisherman's Row - Oceanwatch: there is a route to climb up the mountain.
■ Fisherman's Row - The Three Sisters: a shovel is floating at the beach.
■ Stonecradle - Daihbi Point: Crevice the player may fall into.
■ Callahan's Passage - Lingering Lashes: low quality mountainside is accessible.
■ Great March - Lionfort: map travel from shackled chasm results in the player being inside a cliff.
■ Loch Mor - Market Road: South most bridge has a hole players may get stuck inside.
■ Viper Pit - Fort Viper: River depth increased to reduce the chance of ships getting stuck.
■ Viper Pit - Earl Crowley: region travel into Weathered Expanse places the player inside a mountain. ■ Speaking Woods - Tine bridge: bridge can not be vaulted when destroyed.
■ Acrithia - Patridia map does not reflect the seaports actual location.
■ Howl County - Fort red: a road has no collision.
■ Deadlands - Abandoned Ward: Boxes behind the factory allow players to climb onto the structure.
■ Origin - Cado Road: terrain bumps.
■ Allods Bight - Scurvyshire: tree in front of the storage depot.
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