Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Release Notes
IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.
New Content
■ R-5b “Sisyphus” Hauler
○ Class: Truck
○ Faction: Colonial
○ This variation of the standard R-5 Hauler is fitted with an improved suspension and axle system resulting in better overall handling. However, these improvements may not hold up under severe weather conditions.
■ UV-5c “Odyssey”
○ Class: Light Utility Vehicle
○ Faction: Colonial
○ This simple, modified Utility Vehicle is fitted with a reinforced hatch to provide one crew member with increased visibility for intense recon operations.
■ Drummond Loscann 55c
○ Class: Light Utility Vehicle
○ Faction: Warden
○ This amphibious Light Utility Vehicle has been heavily modified to cross rivers and lakes with ease. Venturing out into the open sea is ill-advised, however.
■ Balfour Wolfhound 40mm
○ Class: Field Cannon
○ Faction: Warden
○ This destructive short-ranged cannon is designed for direct engagement with enemy fortifications. The Wolfhound is fitted with reinforced shielding and a 40mm barrel.
New Features
■ New Bridge types have been added to the world
○ Double Bridge: This allows for two lanes of vehicle traffic.
○ Two Tier Bridge: This bridge has an infantry path on either side of the bridge.
○ Long Bridge: These bridges are designed to cover large gaps and are two lanes wide.
■ Carrying Wounded Players
○ Wounded live players can now be carried to safety by other players
○ The wounded timer is paused when a player is being carried
■ Map Layers
○ Different predefined world structure layouts can be specified now for different wars
■ Armour Penetration Bonuses
○ 40mm, 68mm, and 75mm have bonuses when hitting Tank Armour
○ More direct shots (orthogonal) have a higher chance to penetrate side/rear armour
○ Closer shots have a higher chance to penetrate side/rear armour
Gameplay Changes
■ Silverhand - turrets can now be disabled separately
■ Advanced Ammunition Factory has been removed from the game
○ Items previously producible here have been moved to the Factory
■ Player character falls down faster when walking off ledges (feels less floaty)
■ Slow Wounds functionality has been removed (replaced by Carrying Wounded Players)
Game Balance
■ HH-d "Peltast" cost increased from 55 to 70 Refined Materials
■ Niska Mk. 1 Gun Motor Carriage cost reduced from 75 to 60
■ RPG Shell chance to penetrate Tank Armour has been significantly increased
■ Sticky Bombs chance to penetrate Tank Armour has been significantly increased
■ AT Mine damage increased by 50% (to account for tank buffs)
■ High Explosive Grenade explosion radius reduced by 50%
■ High Explosive Grenade crate size reduced from 30 to 25
■ UV-05a “Argonaut” inventory increased to 7
■ Dunne Landrunner 12c inventory increased to 14
■ Dunne Leatherback 2a inventory increased to 14
■ Niska Mk. 2 Blinder off-road speed increased
■ H-10 "Pelekys" and Silverhand - Mk. IV reverse speed reduced slightly
■ All Light Tank classes (Except H-10 "Pelekys") have faster movement and more maneuverability
■ All tank disable thresholds reduced from 50% to 30% health
■ All tank damage bonuses to the side have been reduced by 33%
■ All tank Repair costs have been increased by ~15%
■ Offensive War Achievement requirement reduced from 70% to 65%
■ Fortified War Achievement requirement changed from 3 to 4 days
Map Changes
■ Heartlands
○ Much of the Bulwark has been repositioned towards the north of the map, cutting through Barronstown to the west and encompassing Greenfield Orchard in the east.
○ Barronstown has been renamed "The Breach"
■ Umbral Wildwood
○ Much of the Bulwark has been rerouted to west and north of the map, following alongside the "Great March" to the west side of The Gap,
○ Goldenroot Ranch has been converted into a Relic Base
○ Thunderfoot is now a town (includes a Seaport).
○ Thunder Row relic base has been retired.
■ Endless Shore
○ The north entrance to Saltbrook Channel has been narrowed into a mountainous passage.
○ An extra set of ramps have been added to the south entrance of Saltbrook Channel.
■ Farranac Coast
○ A new entrance has been added to the north entrance of Jade Cove.
■ Godcrofts
○ The easternmost landmass (including the town Promithiens) has been relocated to the center of the map, replacing the island crossroads.
○ The resource field on the "Thieves Den" island has been moved.
■ Fisherman's Row
○ Factory and Construction yard have been moved from Blackwell to Three Sisters
Storage Depot added to Blackwell.
■ Loch Mór
○ A seaport has been added to Feirmor.
■ Callahan's Passage
○ A seaport has been added to Lochan Berth
■ Marban Hollow
○ A seaport has been added to Marban Hollow
■ Mooring County
○ Beaches have been added along the coast
Other Changes
■ Intel text chat channel and tab has been added
■ Network replication algorithm has been improved so there is reduced pop-in and chance of objects originating from far away not being rendered
■ Field AT variants now animate when aiming
■ Vivox SDK updated (bug fixes for voice chat)
Bug Fixes ■ Bug fixes will be included in the final release notes