top of page

Update 38 Release Notes

Updated: Oct 5, 2020



0.38.14.0 Point Release


New Content

New Vehicle: T5 “Percutio”

○ Class: Armoured Car

This “Xiphos” variant is fitted with a high-powered anti-tank turrent in place of the twin machine gun platform.

New Vehicle: O’Brien V.101 Freeman

○ Class: Armoured Car

This early O’Brien variant, the V.101 Freeman is fitted with a 360 degree ballistics cannon turret at the expense of top speed and armour.


World Changes

■ Rocket Sites have been added back to the world


Bug Fixes ■ Gun Turrets will target and fire at build sites, but won't destroy them

■ Servers in a rare case will fail to initialized after a maintenance restart, resulting in players not being able to join

■ Mortar Half-Tracks can be fired from the back of a Barge when the Ramp is up


0.38.9.1 Hotfix


Bug Fixes

Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons

Bunker Corner build sites not being valid when attached to Bunkers in certain configurations


Release Notes


New Content

New Vehicle: HH-d “Peltast”

○ Class: Half-Track

This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.

New Ammo Type: Mortar Armour Piercing Shell

An anti-armour mortar shell that is designed to penetrate heavy armour

○ Compatible with the Peltast Half-Track

New Structure: Bunker Corner (Tier 1)

An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.

○ This variant has a diagonal side that can be used as a corner for a Bunker

New Trench Modification: Stairs

Provides easy access into and out of this Trench.


Gameplay Changes/Game Balance

HC-7 "Ballista"

○ Range has been increased by 25%

○ Damage is increased against certain structure types

○ Inventory slots has been increased from 5 to 6

○ Note: In the near term, it will also be positioned earlier in the Tech Tree

■ 68mm Ammo damage reduced by ~12%

■ Emplaced AT rate of fire increased by ~5%

■ Field AT rate of fire increased by 20%

HH-a “Javelin” off road speed increased by 20%

HH-b “Hoplite” off road speed increased by 15%

Niska Mk. 1 off road speed increased by 15%


World Changes

■ All world (i.e. logi structures) team structures are now immune to friendly fire

■ Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction

■ Viper Pit: Observation Tower added

Other Changes

■ Violation Log

○ Code of conduct violations are now permanently recorded into a public log

○ This log can be viewed for any player through the player context menu

■ Ban message formatting has been updated and now shows the reason for being banned

■ When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed

■ Soldier Supplies description updated

■ Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles

■ Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)

■ Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed

■ Field Hospitals now have faction flags

Bug Fixes ■ V-sync doesn't work on Borderless Window mode

■ Vehicles can sometimes spin out on Bridges

■ Commanders can no longer switch to exposed seats

■ Players in other vehicle seats can now switch to/from the commander seat

■ Players can illegally perform certain actions while in the falling states

■ AI continues to shoot at players even after they enter a Smoke Grenade area of effect

■ Players in the commander seat (hatch closed) are invulnerable to Green Ash

■ CV upgrade target position is based on the vehicle orientation instead of the players

■ Characters jitter aggressively when aiming and rotating at the same time

■ Player can gain free fly camera capability after death using a rare UI bug

■ Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it

■ TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle

Garrison / Bunker Supplies aren't shown at the top of the tooltip

■ Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate

Change Fuel action is not available on Landing Ships

■ MG Garrisons sometimes don't deal damage to enemies in rare cases

■ Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited

■ Certain small vehicles aren't allowed as extras on Barges when they should be

Opening the Build Menu whilst In the Map Makes the Map Blank

■ Tankette is missing reload animations and has incorrect SFX

■ Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire

■ Field Artillery can move while being reloaded

■ Advanced Construction doesn't appear in the unlock alert when it is teched

■ Callouts can't be used from the Colonial Halftrack

■ Dunne Leatherback 2a is missing a unique icon

■ Relic Vaults can still be accessed (and shows a false message)

■ T3 Firing Port on a certain Garrisoned House is detached from the mesh

■ Advanced Bunker modifications that do not meet the minimum requirements do not show any error

■ Townhalls that are under construction will not get annihilated by a Rocket

■ Safe House Spawn point resets when it's upgraded

■ Players can vault over some LUVs unintentionally

■ Adding a '#' to the front of your Steam name converts your name to a number

■ Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"

■ Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction

■ Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes

■ Players sometimes can get stuck in trees

■ Prototype Battle Tanks can be repaired by a player in the Engineer seat

■ Map Bugs:

○ Allods Bight: Scurvyshire resource field is floating in the air

○ Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house

○ Endless Shore: River plane does not extend all the way to the shore

○ Viper Pit: Slow road segment in Kirknell

○ Mooring County: Ogmaran stone walls severely blocking factory

○ Farranac Coast: Players can be stuck in bridge

○ Parts of Umbral Wildwood map look pixelated

bottom of page