0.38.14.0 Point Release
New Content
■ New Vehicle: T5 “Percutio”
○ Class: Armoured Car
○ This “Xiphos” variant is fitted with a high-powered anti-tank turrent in place of the twin machine gun platform.
■ New Vehicle: O’Brien V.101 Freeman
○ Class: Armoured Car
○ This early O’Brien variant, the V.101 Freeman is fitted with a 360 degree ballistics cannon turret at the expense of top speed and armour.
World Changes
■ Rocket Sites have been added back to the world
Bug Fixes ■ Gun Turrets will target and fire at build sites, but won't destroy them
■ Servers in a rare case will fail to initialized after a maintenance restart, resulting in players not being able to join
■ Mortar Half-Tracks can be fired from the back of a Barge when the Ramp is up
0.38.9.1 Hotfix
Bug Fixes
■ Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons
■ Bunker Corner build sites not being valid when attached to Bunkers in certain configurations
Release Notes
New Content
■ New Vehicle: HH-d “Peltast”
○ Class: Half-Track
○ This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
■ New Ammo Type: Mortar Armour Piercing Shell
○ An anti-armour mortar shell that is designed to penetrate heavy armour
○ Compatible with the Peltast Half-Track
■ New Structure: Bunker Corner (Tier 1)
○ An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.
○ This variant has a diagonal side that can be used as a corner for a Bunker
■ New Trench Modification: Stairs
○ Provides easy access into and out of this Trench.
Gameplay Changes/Game Balance
■ HC-7 "Ballista"
○ Range has been increased by 25%
○ Damage is increased against certain structure types
○ Inventory slots has been increased from 5 to 6
○ Note: In the near term, it will also be positioned earlier in the Tech Tree
■ 68mm Ammo damage reduced by ~12%
■ Emplaced AT rate of fire increased by ~5%
■ Field AT rate of fire increased by 20%
■ HH-a “Javelin” off road speed increased by 20%
■ HH-b “Hoplite” off road speed increased by 15%
■ Niska Mk. 1 off road speed increased by 15%
World Changes
■ All world (i.e. logi structures) team structures are now immune to friendly fire
■ Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction
■ Viper Pit: Observation Tower added
Other Changes
■ Violation Log
○ Code of conduct violations are now permanently recorded into a public log
○ This log can be viewed for any player through the player context menu
■ Ban message formatting has been updated and now shows the reason for being banned
■ When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed
■ Soldier Supplies description updated
■ Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles
■ Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)
■ Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed
■ Field Hospitals now have faction flags
Bug Fixes ■ V-sync doesn't work on Borderless Window mode
■ Vehicles can sometimes spin out on Bridges
■ Commanders can no longer switch to exposed seats
■ Players in other vehicle seats can now switch to/from the commander seat
■ Players can illegally perform certain actions while in the falling states
■ AI continues to shoot at players even after they enter a Smoke Grenade area of effect
■ Players in the commander seat (hatch closed) are invulnerable to Green Ash
■ CV upgrade target position is based on the vehicle orientation instead of the players
■ Characters jitter aggressively when aiming and rotating at the same time
■ Player can gain free fly camera capability after death using a rare UI bug
■ Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it
■ TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle
■ Garrison / Bunker Supplies aren't shown at the top of the tooltip
■ Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate
Change Fuel action is not available on Landing Ships
■ MG Garrisons sometimes don't deal damage to enemies in rare cases
■ Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited
■ Certain small vehicles aren't allowed as extras on Barges when they should be
Opening the Build Menu whilst In the Map Makes the Map Blank
■ Tankette is missing reload animations and has incorrect SFX
■ Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire
■ Field Artillery can move while being reloaded
■ Advanced Construction doesn't appear in the unlock alert when it is teched
■ Callouts can't be used from the Colonial Halftrack
■ Dunne Leatherback 2a is missing a unique icon
■ Relic Vaults can still be accessed (and shows a false message)
■ T3 Firing Port on a certain Garrisoned House is detached from the mesh
■ Advanced Bunker modifications that do not meet the minimum requirements do not show any error
■ Townhalls that are under construction will not get annihilated by a Rocket
■ Safe House Spawn point resets when it's upgraded
■ Players can vault over some LUVs unintentionally
■ Adding a '#' to the front of your Steam name converts your name to a number
■ Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"
■ Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction
■ Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes
■ Players sometimes can get stuck in trees
■ Prototype Battle Tanks can be repaired by a player in the Engineer seat
■ Map Bugs:
○ Allods Bight: Scurvyshire resource field is floating in the air
○ Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house
○ Endless Shore: River plane does not extend all the way to the shore
○ Viper Pit: Slow road segment in Kirknell
○ Mooring County: Ogmaran stone walls severely blocking factory
○ Farranac Coast: Players can be stuck in bridge
○ Parts of Umbral Wildwood map look pixelated