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Update 38 Release Notes

Sep 16, 2020
4 min read

Updated: Oct 5, 2020



0.38.14.0 Point Release


New Content

■ New Vehicle: T5 “Percutio”

○ Class: Armoured Car

○ This “Xiphos” variant is fitted with a high-powered anti-tank turrent in place of the twin machine gun platform.

■ New Vehicle: O’Brien V.101 Freeman

○ Class: Armoured Car

○ This early O’Brien variant, the V.101 Freeman is fitted with a 360 degree ballistics cannon turret at the expense of top speed and armour.


World Changes

■ Rocket Sites have been added back to the world


Bug Fixes ■ Gun Turrets will target and fire at build sites, but won't destroy them

■ Servers in a rare case will fail to initialized after a maintenance restart, resulting in players not being able to join

■ Mortar Half-Tracks can be fired from the back of a Barge when the Ramp is up


0.38.9.1 Hotfix


Bug Fixes

■ Bunker Corners not counting towards 3x3 Bunker requirement for Storm Cannons

■ Bunker Corner build sites not being valid when attached to Bunkers in certain configurations


Release Notes


New Content

■ New Vehicle: HH-d “Peltast”

○ Class: Half-Track

○ This “Javelin” variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.

■ New Ammo Type: Mortar Armour Piercing Shell

○ An anti-armour mortar shell that is designed to penetrate heavy armour

○ Compatible with the Peltast Half-Track

■ New Structure: Bunker Corner (Tier 1)

○ An underground shelter that serves as a foundation for permanent fortifications. Connects to other Bunkers can Trenches.

○ This variant has a diagonal side that can be used as a corner for a Bunker

■ New Trench Modification: Stairs

○ Provides easy access into and out of this Trench.


Gameplay Changes/Game Balance

■ HC-7 "Ballista"

○ Range has been increased by 25%

○ Damage is increased against certain structure types

○ Inventory slots has been increased from 5 to 6

○ Note: In the near term, it will also be positioned earlier in the Tech Tree

■ 68mm Ammo damage reduced by ~12%

■ Emplaced AT rate of fire increased by ~5%

■ Field AT rate of fire increased by 20%

■ HH-a “Javelin” off road speed increased by 20%

■ HH-b “Hoplite” off road speed increased by 15%

■ Niska Mk. 1 off road speed increased by 15%


World Changes

■ All world (i.e. logi structures) team structures are now immune to friendly fire

■ Mass Production Factories now preserve all orders when destroyed and rebuilt by the same faction

■ Viper Pit: Observation Tower added

Other Changes

■ Violation Log

○ Code of conduct violations are now permanently recorded into a public log

○ This log can be viewed for any player through the player context menu

■ Ban message formatting has been updated and now shows the reason for being banned

■ When logging into the game with a different Steam account, a warning dialog clarifying the code of conduct around alternate accounts is displayed

■ Soldier Supplies description updated

■ Vehicles and Shippable Structures are both shown for all Storage Depot/Seaport stockpiles

■ Storage Depot/Seaport map tooltips only show public and accessible Reserve Stockpiles (making them easier to TAB through)

■ Reserve Stockpile toggle position in the map tooltip is no longer reset until the map is closed

■ Field Hospitals now have faction flags

Bug Fixes ■ V-sync doesn't work on Borderless Window mode

■ Vehicles can sometimes spin out on Bridges

■ Commanders can no longer switch to exposed seats

■ Players in other vehicle seats can now switch to/from the commander seat

■ Players can illegally perform certain actions while in the falling states

■ AI continues to shoot at players even after they enter a Smoke Grenade area of effect

■ Players in the commander seat (hatch closed) are invulnerable to Green Ash

■ CV upgrade target position is based on the vehicle orientation instead of the players

■ Characters jitter aggressively when aiming and rotating at the same time

■ Player can gain free fly camera capability after death using a rare UI bug

■ Player Backpacks and Vehicle Storage can sometimes despawn unexpectedly shortly after using it

■ TAB to toggle through Reserve Stockpiles doesn't work while in a vehicle

■ Garrison / Bunker Supplies aren't shown at the top of the tooltip

■ Backpacks and Vehicle Storage on the ground can cause the aim reticule to elevate

Change Fuel action is not available on Landing Ships

■ MG Garrisons sometimes don't deal damage to enemies in rare cases

■ Players can shoot almost 360 degrees out of one of the small Garrison House windows when their FOV should be limited

■ Certain small vehicles aren't allowed as extras on Barges when they should be

Opening the Build Menu whilst In the Map Makes the Map Blank

■ Tankette is missing reload animations and has incorrect SFX

■ Players can run through Barbed Wire without being slowed by exploiting an adjacent Barbed Wire

■ Field Artillery can move while being reloaded

■ Advanced Construction doesn't appear in the unlock alert when it is teched

■ Callouts can't be used from the Colonial Halftrack

■ Dunne Leatherback 2a is missing a unique icon

■ Relic Vaults can still be accessed (and shows a false message)

■ T3 Firing Port on a certain Garrisoned House is detached from the mesh

■ Advanced Bunker modifications that do not meet the minimum requirements do not show any error

■ Townhalls that are under construction will not get annihilated by a Rocket

■ Safe House Spawn point resets when it's upgraded

■ Players can vault over some LUVs unintentionally

■ Adding a '#' to the front of your Steam name converts your name to a number

■ Submitting weapon prototypes to the MPF gives the wrong error: "Something went wrong"

■ Shippable structures are not decimated when a Storage Depot/Seaport is claimed by the other faction

■ Pressing F with no Bayonet or Rifle Grenade Launcher equipped in inventory still attempts to switch modes

■ Players sometimes can get stuck in trees

■ Prototype Battle Tanks can be repaired by a player in the Engineer seat

■ Map Bugs:

○ Allods Bight: Scurvyshire resource field is floating in the air

○ Weathered Expanse: Foxcatcher is missing a safehouse. Port of Rime is missing a mortar house

○ Endless Shore: River plane does not extend all the way to the shore

○ Viper Pit: Slow road segment in Kirknell

○ Mooring County: Ogmaran stone walls severely blocking factory

○ Farranac Coast: Players can be stuck in bridge

○ Parts of Umbral Wildwood map look pixelated

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