Update 36 Dev Branch Released
- Clapfoot
- May 7, 2020
- 3 min read
Updated: May 27, 2022
Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Release Notes
IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.
New Content ■ New World Vehicle: Bicycle
○ A pedal-based, two wheeled vehicle used to travel between towns quickly
■ New World Structure: Engineering Center ○ A facility for prototyping new types of equipment for use on the battlefield ■ New Item: Prototype Kit
○ Prototype parts to produce new types of equipment
■ New Item: Research
○ Field Research used to development new technologies
■ New Item: Relic Part, Relic Tech
○ Advanced parts salvaged from old war technology
Experimental Features
■ THIS SECTION IS FOR HIGHLY EXPERIMENTAL FEATURES THAT ARE INTENDED TO BE HEAVILY CHANGED IN THE FUTURE
■ Prototyping
○ Research and Relic Parts/Tech are combined at the Engineering Center to produce Prototype Kits, that can be used to produce vehicles/weapons at Factories that might not be currently available through the Tech Tree
○ See in-game tooltip for details on how the prototyping process works
○ Current Prototypes include Relic Vehicles and Weapons that are part of the Tech Tree
○ This feature is experimental and is subject to change drastically in the future
Map Updates ■ Deadlands has been redesigned
○ Moved Callahan's gate to the northeast
○ Adjusted roads and river around The Spine
○ Moved Brine Glen East across the river
○ Removed Callahan's Belt Relic Base and Region Zone
○ Relocated The Salt March to the north
○ Blocked a border highway between Marban Hollow/Deadlands
■ Great March - Replaced Factory with Refinery
■ Reaching Trail - Replaced Factory with Refinery
Gameplay Changes/Game Balance
■ Diesel & Petrol can now be stored in Crates
■ Explosive, Heavy Explosive, and Refiner Material Crate sizes have been reduced so they can be stored as Crates more easily ■ Carbine Ammo is always unlocked
■ Tech Tree rate adjusted slightly to account for Prototypes
Other Changes
■ Unreal Engine 4.24 Upgrade
○ The internal engine has been upgraded, bringing several immediate benefits and potential further improvements in the future
• Reduced average latency for players
• Increased robustness of connections
○ Improved lighting/reflection visual effects
■ Optimized vehicles so camera no longer jitters as much when rotating
■ Optimized vehicles for reduced rubber banding on average
■ Character animation refresh ○ First Aid Kit and Trauma Kit activity ○ Bandages activity ○ Binocular activity ○ Motorcycle Sidecar aiming ■ Features to support the upcoming Foxhole Annual Festival
■ Loading screen is now shown on startup instead of a blank screen
■ A lot of backend changes to the way content is managed, which will help improve iteration times on new features and content in the future
■ When submitting a Crate to a Storage Depot, the view will automatically switch to the item or vehicle tab depending on which type of Crate was submitted
Bug Fixes ■ Full bug fix list coming in final release notes