top of page

Update 30 Release Notes

Updated: Oct 16, 2019




Release Notes


Dead Harvest Event

■ The annual Foxhole Halloween event returns!

■ New features include:

○ 3 Undead classes ○ Cursed Forts (Undead Bases)

○ Centurion Relic Vehicle (aka a Mech) for the living ○ World Conquest metagame

■ For a detailed breakdown on Dead Harvest 2019, check out What is Dead Harvest

■ Watch our Dead Harvest Spotlight video


New Features

■ Shipping Container colour customization

○ Choose from one of seven colours


Gameplay Changes

■ Cranes can now be built near any Town Hall or Fort (like Construction Vehicles) ■ If a player dies and their Home Base is out of Soldier Supplies, they now have an option to spawn at the nearest available Home Base

■ Crude Oil can now be stockpiled at the Refinery

■ Freighter now has a passenger seat

■ XP is now granted when using the Harvester

■ Flatbed Trucks can now be stockpiled at Storage Depots

■ Operation Stockpile no longer restricts access after it becomes active (it only restricts when another Operation is scheduled) ■ Construction Vehicles can now be claimed by the opposite faction again ■ Soldier Supplies can't be retrieved from a Stockpile if there's less than 100 available

■ AT Mines can no longer be placed in the border no build area

■ All existing saved personal spawn points are now cleared when travelling from the Home Region to the World

■ Item Stashes / Item Dropping

○ Items are now placed into a nearby stash when they are dropped, instead of individually being placed on the ground

NOTE: This has been done for performance and future content scalability reasons, not for gameplay purposes

■ Any Mortar ammo type can now be fired from an Emplacement House

■ The world will now reset into a minimal layout when Resistance Phase begins

NOTE: This is done to temporarily make Foxhole more accessible for new players in between wars and is not intended as a long term solution

Game Balance ■ Landing Ship health is increased by 25%

■ Frontier Base is now buildable with Hammers


Other Changes

■ Structure icons are now rendered on the HUD minimap for vehicle drivers

■ Stockpiles now show all stocked items on the minimap tooltip instead of a limited list

■ Vehicle count for Storage Depots is now shown on the minimap tooltip

■ Tech Parts at Salvage/Component Mines are now shown on the minimap tooltip

■ Players are now notified when their backpack is full while gathering resources


Bug Fixes

■ Unable to click on Deployment points on the Deployment screen after a war rolls over

■ Landing APC ramp can be lowered on water in some cases

■ Resource count in the map tooltip sometimes reads as a negative values after a server restart

■ Strong Materials still appear in Stockpiles even though they have been removed

■ Colonial Home Region Storage Facility tutorial text has a typo

■ Rocket Site, Vehicle Factory, Resource Mines, and Shipyards item drop locations aren't easily accessible

■ Warden Gunboat movement speed is slower than the Colonial Gunboat

■ Warden Gunboat always has damage effects on

■ XP isn't rewarded for performing actions with the Harvester

■ Vehicle icon no longer shows up in the top left corner when driving

■ Border travel is allowed certain places where it shouldn't be between Deadlands and Callahan's Passage

■ Players can get stuck on invisible collisions on the Watch Tower

■ Invincibility timers now work at Forward Bases

■ Vehicle Factory and some Garrison Houses don't have visual effects when they are destroyed

■ Map bugs

○ Players are able to build structures including underwater around Lost Parition in Westgate

○ Cobble road in Shackled Chasm doesn't provide movement speed buffs

○ Landscape flickers on some parts of the border between Drowned Value and Shackled Chasm

○ Aim interface is broken in a specific area in Allod's Bight

○ Players can build in some areas of the shallows in Drowned Vale

bottom of page