Release Notes
Hotfix 0.28.10.2
■ Bug fix: Spectator camera is now usable at night (light surrounds target)
■ Bug fix: Heavy Machine Gun can now be mounted on Sandbag walls again ■ Bug fix: Amount of resources remaining at a field is not longer misreported in some cases
■ Bug fix: Server lag issue has been resolved
Initial Release
New Content
■ Harvester
○ A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.
○ Has three functions:
• Gather (LMB) - Gathers resources and places them in the Harvester's inventory
• Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage
• Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency
New Features
■ Spectator Mode for spawn screen
○ Players can now spectate friendly players or their spawn point location when they are waiting to spawn
○ Only friendly players within 50m of their death location can be spectated
○ There is a time limit on how long spectating is available for ○ Spawn screen UI has been redesigned
■ Improved intelligence
○ Players will now received an alert when a friendly structure is damaged past a certain threshold
• Alerts coming from one area of the map will only be shown every so often to prevent spamming
○ Recently attacked friendly structures will appear as orange icons on the world map
Gameplay Changes
■ Godcrofts and Tempest Island map layouts have changed
○ Weathered Expanse and Endless Shore layouts have been adjusted to support this
■ When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled
■ A new town has been added to the south east region of Drowned Vale ■ Forts start built in backline regions and near starter towns in contested regions
■ Resource and Shipping Containers can now be directly used by vehicle drivers
■ Players are now invincible for a moment after border travelling to mitigate spawn camping
○ NOTE: This was mistakenly removed in Update 26 and is now being restored
■ Players in backs of Trucks can now seat switch to the front seats
Game Balance
■ Bunker cost reduced from 75 to 40 Refined Materials
■ Concrete Wall cost reduced from 50 to 20 Refined Materials
■ Bunkers and Concrete Walls repair BMat cost is modified to be higher than their RMat cost to ensure their repair speeds are reasonable
■ RPG cost increased from 20 to 25 Refined Materials
■ RPG reload time increased by 60%
■ 40mm SH shells no longer require HE Materials to produce ■ 40mm SH shell cost increased from 20 to 40 Refined Materials
■ Gunboat Production Part cost has been reduced by 20%
■ Gun Turret cost has been increased by 20%
■ Fuel Truck health increased by 25%
■ Crane health increased by 25% and now takes more damage to become disabled
■ Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)
■ Garrison Houses cost increased from 120 to 150 Basic Materials
■ Freighter has been moved to an earlier location in the Tech Tree
■ Raw resources now retrieve in larger quantities from Refineries
Other Changes
■ Aiming at high ground is vastly improved
○ Aim line no longer gets snagged on low obstacles like Sandbag
○ Shot trajectory on the server now more accurately matches the aim indicator in the client
■ Explosion decal textures have been improved
■ More side diagnostics have been added to help debug client networking issues in the future
■ Player names on Map Posts and replies are now coloured
Bug Fixes
■ Construction Vehicle has no description in the Storage Depot
■ Abnormal FPS drops and client crashes when playing near Salt Farms
■ Players on rare occasion get stuck on the loading screen when border travelling
■ Hard to aim at higher ground when crouching behind a Sandbag
■ Border traveling always shows Foxhole Loading Screen now
■ Howitzer firing sound is not impacted by SFX volume slider
■ Sniper Rifle has small typo in description
■ Killing an FMG Gunner while firing will cause the firing animation to keep going
■ Operation Markers display over Deadlands when viewing State of the War map from the Home Region
■ After destroying a vehicle that's on a barge, travelling with it spawns a burning version of the vehicle
■ Bug reporting screenshot tool sometimes doesn't display map information
■ Various map bugs