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Update 27 Release Notes

Updated: Oct 17, 2019



Release Notes


Initial Release


New Content

■ Resource Container

○ A large dumpster used to ship a large quantity of raw resources

○ Can be directly submitted to a Refinery's stockpile

○ Contained resources are visible without accessing the UI

■ Operation Stockpile

○ Securely stores crates and vehicles that are to be used for an operation

○ Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile

○ Players must have 3 other Squad members in the region to schedule an Operation

○ NOTE: This feature is currently unrelated to the Map Operations feature

New Features

■ Map Posts

○ Players can post information on the world map that other players can reply to

○ Posts can be upvoted and downvoted, affecting it's lifespan

○ Map Posts replaces Squad Markers and Map Callouts, which have been removed


Gameplay Changes

■ Resource changes

○ Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable

○ Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war

■ Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle ■ Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles

■ Materials can now be converted to a Crate at any Crate Stockpile

○ This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26

■ The player that locks a Flatbed Truck can now lift Shippables off of it

■ Players are no longer allowed to enter enemy claimed Construction Vehicles

○ This is a short term change to address the low barrier for claiming backline enemy towns

■ Refinery Stockpile is now preserved through destruction


Game Balance

■ Armoured Cars now consume Diesel instead of Petrol

■ Howitzer Shell HE Material cost reduced from 40 to 20

■ Motorcycles inventory capacity increased from 1 to 2

■ Motorcycle fuel consumption rate reduced by 33%

■ Light Tanks

○ Production Part RMat cost from 1000 to 700

○ Reduce 40mm Round - HE Material cost from 100 to 60

○ Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60

○ Reduce 40mm HE Round - HE Material cost reduced from 200 to 140

○ Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10

○ Petrol consumption has been decreased by 20%

■ Light Tanks and Field Artillery have swapped positions in the Tech Tree

■ RPG base damage reduced by 15%

■ Diesel assembly times have been reduced by 50%

■ Flatbed Trucks offroad and turning speeds have been reduced

■ Shipping Container decay speed reduced by 50% ■ HE Grenades are no longer stackable

■ HE Grenade damage increased by 15%

■ Gun Nest health reduced by 15%

■ Chance to yield Tech Parts from Components reduced by 35%

○ This is roughly equivalent to the rate of yielding tech from Salvage over time ■ Civic Center Upgrade Part requirement increased from 25 to 50

NOTE: Due to a server deployment bug, this change will not be in effect in the first war of Update 27


Other Changes

■ Press Spacebar to center the map on the World Map screen

■ World Map is automatically centered when you open it

■ Ladder code has been refactored for increased robustness and less bugs

■ A few extra Observation Towers have been added to the world


Bug Fixes

■ Players can sometimes get stuck on the loading screen in the Home Region when it resets

■ Landing Ship is still referred to as the Cargo Ship in several places

■ Crane Arm material is incorrect after it clips through an obstacle

■ After dying, some players are put into free fly camera mode before returning to Home Region

■ Cannot climb Lughbone Dam Ladders while drawbridge is raised

■ Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them

■ Players sometimes drown or get stuck when dismounting from a Ladder

■ Cannot border travel with Landing APCs on land because the ramp spawns down

■ Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away

■ Sometimes enemy Watchtowers within range of friendly ones will provide intel

■ Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside

■ Barges sometimes get stuck when trying to deploy at odd angles at docks

■ Materials can be lost if working on a build site that's collapsed

■ Some vehicles drive slowly over bridges

■ Map Bugs

○ Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river

○ Bridge overlaps a drawbridge ladder in Drowned Vale

○ Map streaming between Heartlands and Westgate not smooth in parts

○ Bridge in Viper Pit causes trucks to get stuck

○ Players can climb through some rocks in Deadlands

○ Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land

○ Player can fall through the world in a spot in Heartlands

○ A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck

○ Players will fall through the ground in Weathered Expanse, near the south border

○ Bridge in The Moors is too steep and impassable for slow vehicles

○ It's too easy to get ships stuck on rocks in Godcrofts

○ Small portion of road in Farranac Coast is treated as offroad

○ There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall'

○ Bridge in Marban Hollow is too steep to be used by Trucks

○ Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row

○ Player can become stuck in some rocks at Shackled Chasm

○ Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed

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