Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the #devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Release Notes
New Content
■ Resource Container
○ A large dumpster used to ship a large quantity of raw resources
○ Can be directly submitted to a Refinery's stockpile
○ Contained resources are visible without accessing the UI
■ Operation Stockpile
○ Securely stores crates and vehicles that are to be used for an operation
○ Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile
○ Players must have 3 other Squad members in the region to schedule an Operation
○ NOTE: This feature is currently unrelated to the Map Operations feature
New Features
■ Map Posts ○ Players can post information on the world map that other players can reply to ○ Posts can be upvoted and downvoted, affecting it's lifespan ○ Map Posts replaces Squad Markers and Map Callouts, which have been removed
Gameplay Changes
■ Resource changes
○ Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable
○ Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war
■ Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle ■ Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles
■ Materials can now be converted to a Crate at any Crate Stockpile
○ This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26
■ The player that locks a Flatbed Truck can now lift Shippables off of it
Game Balance
■ Armoured Cars now consume Diesel instead of Petrol
■ Howitzer Shell HE Material cost reduced from 40 to 20
■ Motorcycles inventory capacity increased from 1 to 2
■ Motorcycle fuel consumption rate reduced by 33%
■ Light Tanks
○ Production Part RMat cost from 1000 to 700
○ Reduce 40mm Round - HE Material cost from 100 to 60
○ Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60
○ Reduce 40mm HE Round - HE Material cost reduced from 200 to 140
○ Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10
○ Petrol consumption has been decreased by 20%
■ Light Tanks and Field Artillery have swapped positions in the Tech Tree
■ RPG base damage reduced by 15%
■ Diesel assembly times have been reduced by 50%
■ Flatbed Trucks offroad and turning speeds have been reduced
■ Shipping Container decay speed reduced by 50%
Other Changes
■ Press Spacebar to center the map on the World Map screen
■ Ladder code has been refactored for increased robustness and less bugs
■ A few extra Observation Towers have been added to the world
Bug Fixes
■ Players can sometimes get stuck on the loading screen in the Home Region when it resets
■ Landing Ship is still referred to as the Cargo Ship in several places
■ Crane Arm material is incorrect after it clips through an obstacle
■ After dying, some players are put into free fly camera mode before returning to Home Region
■ Cannot climb Lughbone Dam Ladders while drawbridge is raised
■ Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them
■ Players sometimes drown or get stuck when dismounting from a Ladder
■ Cannot border travel with Landing APCs on land because the ramp spawns down
■ Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away
■ Sometimes enemy Watchtowers within range of friendly ones will provide intel
■ Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside
■ Barges sometimes get stuck when trying to deploy at odd angles at docks
■ Materials can be lost if working on a build site that's collapsed
■ Map Bugs
○ Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river
○ Bridge overlaps a drawbridge ladder in Drowned Vale
○ Map streaming between Heartlands and Westgate not smooth in parts
○ Bridge in Viper Pit causes trucks to get stuck
○ Players can climb through some rocks in Deadlands
○ Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land
○ Player can fall through the world in a spot in Heartlands
○ A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck
○ Players will fall through the ground in Weathered Expanse, near the south border
○ Bridge in The Moors is too steep and impassable for slow vehicles ○ It's too easy to get ships stuck on rocks in Godcrofts
○ Small portion of road in Farranac Coast is treated as offroad
○ There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall'
○ Bridge in Marban Hollow is too steep to be used by Trucks
○ Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row
○ Player can become stuck in some rocks at Shackled Chasm
○ Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed