Initial Release
Release Notes
New Content
■ New Relic Vehicle: Transport Bus
○ A transport vehicle used to shuttle personnel to the front line
○ Holds 12 players in total
■ New Item: Gas Mask Filter
○ When attached to a Gas Mask, this filter provides fresh air to the wearer
○ Is required for Gas Mask to prevent damage from Green Ash
○ Absorbs a certain amount of gas damage before expiring
■ New Structure: AT Pillbox (repurposed from Sunken Pillbox)
○ An automatically retracting anti-armour turret, resistant to damage when not engaging an enemy
○ Fires AT Rifle and only attacks vehicles
○ Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials
○ Health increased by 15%
Gameplay Changes and Features
■ Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions
○ This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet
■ Relic Vehicle Blueprints no longer drop from gathering Components
■ AT mines have been added back to the game
○ Mines are visible to
• Infantry on foot
• Infantry and vehicles when placed on roads
• Friendlies
○ Mines deactivate after 48h
■ Gas Mask Filters do not stack.
Game Balance
■ Westgate Keep starts built
■ All Forward Bases health is increased by 15%
■ Wooden Pillbox increased HP by 20%
■ Concrete Pillbox increased HP by 20%
■ Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds
■ Foxhole health increased by 10%
■ AT Rifle range increase by 15%
■ Field Machine Gun health increased 25%
■ Half-Track damage increased by 20%
■ Gunboat forward turret damage increased by 50%
■ Armoured Car speed increased by 25%
■ Sticky Bomb Explosive Material cost reduced from 70 to 50
■ Sticky Bomb throw range increased by 20%
■ Landing APC water speed reduced by 15%
■ Radio Backpack detection radius increased by 50%
■ Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility
■ Relic Vehicle Spawn rate significantly reduced
■ Green Ash Grenades no longer stack
Other Changes
■ RPG aim indicator has been improved and properly shows the range limit
■ Stockpile sorting can now be toggled on/off in the UI
■ Grass visuals have been overhauled
■ Barbed wire model has been updated
■ Bridge asset overhauled
■ Improved animations for equipping and shooting Rifle-like weapons
■ Vehicle/structure/item names are now displayed in full (instead of abbreviated)
■ Added an AFK timer for players sitting idle in vehicles
Bug Fixes
■ Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving
■ Relic vehicle husks (in the dirt) do not render unless the player is within 100m
■ Incorrect Half-track Use hint is shown when in the passenger area
■ Players can use heavy weapons while riding on top of Half-Tracks in motion
■ Safe house can't be interacted with when you're in a truck at the far corner
■ Vehicles, once destroyed, no longer save/load properly
■ Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing
■ Players can possibly become stuck after excavating Relics
■ Wrench description only mentions mines and not other functions
■ Motorboat is incorrectly rendering decals
■ Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot
■ Emplacement Houses count as 'bases' when determining the connection range for defences
Map Bug Fixes
■ Weird textures on the ground in some parts of Reaching Trail
■ On Farranac Coast, rocks are climbable East of Jade @ H10K8/9
■ If player is pressed against a wall, they can fire at another player pressed against the other side
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