Update 24 Release Notes

Updated: Apr 9, 2019

Initial Release

Release Notes

New Content

■ New Relic Vehicle: Transport Bus

○ A transport vehicle used to shuttle personnel to the front line

○ Holds 12 players in total

■ New Item: Gas Mask Filter

When attached to a Gas Mask, this filter provides fresh air to the wearer

○ Is required for Gas Mask to prevent damage from Green Ash

○ Absorbs a certain amount of gas damage before expiring

■ New Structure: AT Pillbox (repurposed from Sunken Pillbox)

An automatically retracting anti-armour turret, resistant to damage when not engaging an enemy

○ Fires AT Rifle and only attacks vehicles

○ Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials

○ Health increased by 15%

Gameplay Changes and Features

■ Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions

○ This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet

■ Relic Vehicle Blueprints no longer drop from gathering Components

■ AT mines have been added back to the game

○ Mines are visible to

• Infantry on foot

• Infantry and vehicles when placed on roads

• Friendlies

○ Mines deactivate after 48h

■ Gas Mask Filters do not stack.

Game Balance

■ Westgate Keep starts built

■ All Forward Bases health is increased by 15%

■ Wooden Pillbox increased HP by 20%

■ Concrete Pillbox increased HP by 20%

■ Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds

■ Foxhole health increased by 10%

■ AT Rifle range increase by 15%

■ Field Machine Gun health increased 25%

■ Half-Track damage increased by 20%

■ Gunboat forward turret damage increased by 50%

■ Armoured Car speed increased by 25%

■ Sticky Bomb Explosive Material cost reduced from 70 to 50

■ Sticky Bomb throw range increased by 20%

■ Landing APC water speed reduced by 15%

■ Radio Backpack detection radius increased by 50%

■ Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility

■ Relic Vehicle Spawn rate significantly reduced

■ Green Ash Grenades no longer stack

Other Changes

■ RPG aim indicator has been improved and properly shows the range limit

■ Stockpile sorting can now be toggled on/off in the UI

■ Grass visuals have been overhauled

■ Barbed wire model has been updated

■ Bridge asset overhauled

■ Improved animations for equipping and shooting Rifle-like weapons

■ Vehicle/structure/item names are now displayed in full (instead of abbreviated)

■ Added an AFK timer for players sitting idle in vehicles

Bug Fixes

■ Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving

■ Relic vehicle husks (in the dirt) do not render unless the player is within 100m

■ Incorrect Half-track Use hint is shown when in the passenger area

■ Players can use heavy weapons while riding on top of Half-Tracks in motion

■ Safe house can't be interacted with when you're in a truck at the far corner

■ Vehicles, once destroyed, no longer save/load properly

■ Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing

■ Players can possibly become stuck after excavating Relics

■ Wrench description only mentions mines and not other functions

■ Motorboat is incorrectly rendering decals

■ Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot

■ Emplacement Houses count as 'bases' when determining the connection range for defences

Map Bug Fixes

■ Weird textures on the ground in some parts of Reaching Trail

■ On Farranac Coast, rocks are climbable East of Jade @ H10K8/9

■ If player is pressed against a wall, they can fire at another player pressed against the other side

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