top of page

Update 24 Release Notes

  • Writer: Clapfoot
    Clapfoot
  • Apr 4, 2019
  • 3 min read

Updated: Apr 9, 2019




Initial Release


Release Notes


New Content

â–  New Relic Vehicle: Transport Bus

â—‹ A transport vehicle used to shuttle personnel to the front line

â—‹ Holds 12 players in total

â–  New Item: Gas Mask Filter

â—‹ When attached to a Gas Mask, this filter provides fresh air to the wearer

â—‹ Is required for Gas Mask to prevent damage from Green Ash

â—‹ Absorbs a certain amount of gas damage before expiring

â–  New Structure: AT Pillbox (repurposed from Sunken Pillbox)

â—‹ An automatically retracting anti-armour turret, resistant to damage when not engaging an enemy

â—‹ Fires AT Rifle and only attacks vehicles

â—‹ Is earlier in the Tech Tree now and costs Basic Materials instead of Refined Materials

â—‹ Health increased by 15%


Gameplay Changes and Features

â–  Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions

â—‹ This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet

â–  Relic Vehicle Blueprints no longer drop from gathering Components

â–  AT mines have been added back to the game

â—‹ Mines are visible to

• Infantry on foot

• Infantry and vehicles when placed on roads

• Friendlies

â—‹ Mines deactivate after 48h

â–  Gas Mask Filters do not stack.


Game Balance

â–  Westgate Keep starts built

â–  All Forward Bases health is increased by 15%

â–  Wooden Pillbox increased HP by 20%

â–  Concrete Pillbox increased HP by 20%

â–  Wooden and Concrete Pillbox fire ramp up time decreased from 4 to 2.5 seconds

â–  Foxhole health increased by 10%

â–  AT Rifle range increase by 15%

â–  Field Machine Gun health increased 25%

â–  Half-Track damage increased by 20%

â–  Gunboat forward turret damage increased by 50%

â–  Armoured Car speed increased by 25%

â–  Sticky Bomb Explosive Material cost reduced from 70 to 50

â–  Sticky Bomb throw range increased by 20%

â–  Landing APC water speed reduced by 15%

â–  Radio Backpack detection radius increased by 50%

â–  Smoke Grenades are now produced under the Small Arms Facility instead of the Heavy Arms Facility

â–  Relic Vehicle Spawn rate significantly reduced

â–  Green Ash Grenades no longer stack


Other Changes

â–  RPG aim indicator has been improved and properly shows the range limit

â–  Stockpile sorting can now be toggled on/off in the UI

â–  Grass visuals have been overhauled

â–  Barbed wire model has been updated

â–  Bridge asset overhauled

â–  Improved animations for equipping and shooting Rifle-like weapons

â–  Vehicle/structure/item names are now displayed in full (instead of abbreviated)

â–  Added an AFK timer for players sitting idle in vehicles


Bug Fixes

â–  Being encumbered does not stop a vehicle (APC, barge, HT, etc) from moving

â–  Relic vehicle husks (in the dirt) do not render unless the player is within 100m

â–  Incorrect Half-track Use hint is shown when in the passenger area

â–  Players can use heavy weapons while riding on top of Half-Tracks in motion

â–  Safe house can't be interacted with when you're in a truck at the far corner

â–  Vehicles, once destroyed, no longer save/load properly

â–  Placing an Gun Turret next to a Pillbox may result in the Gun Turret never firing

â–  Players can possibly become stuck after excavating Relics

â–  Wrench description only mentions mines and not other functions

â–  Motorboat is incorrectly rendering decals

â–  Aiming at a Barge with a vehicle on it gives you a red X and you can't shoot

â–  Emplacement Houses count as 'bases' when determining the connection range for defences

Map Bug Fixes

â–  Weird textures on the ground in some parts of Reaching Trail

â–  On Farranac Coast, rocks are climbable East of Jade @ H10K8/9

â–  If player is pressed against a wall, they can fire at another player pressed against the other side



bottom of page