Update 22 Dev Branch Released

Updated: Feb 20, 2019


Instructions

Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen

Reporting

  • Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

  • Due to the scope of changes across the maps, all map bugs should be submitted to this form

Dev Branch Differences

  • Blueprint print speed is significantly accelerated



Release Notes


This update focuses on numerous quality of life features and improvements to address moderation & griefing.


Key Quality of Life Features

■ Logistics Map Tools

○ Hover over map objects to view critical contextual information that's useful for logistics

○ Mines / Factory

• Shows size/capacity of order queue

• Shows Facility progression

○ Refinery

• Shows your resource refinement progress

• Shows Facility progression

○ Base / Safe House

• Shows quantities of top 15 stockpiled items • Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts

• Shows Facility progression

○ Storage Facility • Shows quantities of top 15 stockpiled items

○ Vehicle Factory

• Shows what Blueprints are available

■ Stockpile Log

○ Bases now have a log that shows all critical stockpile retrievals/submissions

○ Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player

■ Interaction Context Menu

○ Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)

○ Hovering over objects in the context menu will display useful information like ammo count


Gameplay Changes and Features

■ "Capital City" experimental victory condition (World Conquest only)

○ Every region now has exactly 1 victory town that MUST be claimed to win the war

○ Civic Center facility is required to upgrade to Town Halls at victory towns

■ Motorboats can now be built on any region

■ When vehicles are destroyed, a trunk containing the vehicles is dropped (instead of the items themselves being scattered on the ground)

■ Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory ■ Vehicles can now only be wrenched by friendly players 10 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players

■ Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats

■ Barracks have been removed from the game

■ When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full


Game Balance

■ Factory inventory size increased from 25 to 40

■ Ammo Factory inventory size increased from 15 to 25

■ Mine (all) inventory size increased from 15 to 25

■ Garrison Supplies now require a Tech Tree unlock (early)

■ Motorboat cost increased from 40 to 60 Basic Materials

■ Safe Houses no longer take friendly fire

■ Dropped Backpacks are now invincible

■ Upgrade Part encumbrance amount is significantly increased


Other Changes

■ Map screen images have been updated to show exactly where the border of the region is

■ Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)

■ Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile

■ Status icon is now shown on the HUD when you are in the bleeding state

■ When hovering over an item in your inventory, the loaded ammo count is displayed

■ All chat channel can now be muted from the chat options window

■ The Vote Kick button has been changed to a Report button

■ All accounts that are under a family share account will now be locked to the same faction

■ Map information widget (that appears on bottom left of screen) has been visually updated

■ Dropped Backpacks are now randomly rotated so they don't visually look repetitive

■ More server optimizations that will help improve stability and increase player count incrementally

■ Home regions designs have been slightly tweaked

■ Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure


WarAPI

■ Statistics like Casualty count are no longer cleared when game servers restart


Bug Fixes

NOTE: Bug fix list will come with the final release notes for Update 22



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