Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Due to the scope of changes across the maps, all map bugs should be submitted to this form
Dev Branch Differences
Blueprint print speed is significantly accelerated
Release Notes
This update focuses on numerous quality of life features and improvements to address moderation & griefing.
Key Quality of Life Features
■ Logistics Map Tools
○ Hover over map objects to view critical contextual information that's useful for logistics
○ Mines / Factory
• Shows size/capacity of order queue
• Shows Facility progression
○ Refinery
• Shows your resource refinement progress
• Shows Facility progression
○ Base / Safe House
• Shows quantities of top 15 stockpiled items • Shows critical base item quantities: S. Supplies, G. Supplies, Tech Parts
• Shows Facility progression
○ Storage Facility • Shows quantities of top 15 stockpiled items
○ Vehicle Factory
• Shows what Blueprints are available
■ Stockpile Log
○ Bases now have a log that shows all critical stockpile retrievals/submissions
○ Clicking on a log entry will open up a contextual menu that can allow you to perform various actions on the player associated with each transaction, including commending and/or reporting the player
■ Interaction Context Menu
○ Press 'Shift-E' brings up a menu that lets players select exactly which item/structure they want to interact with (the days of having to pick up multiple items just to keep one are over)
○ Hovering over objects in the context menu will display useful information like ammo count
Gameplay Changes and Features
■ "Capital City" experimental victory condition (World Conquest only)
○ Every region now has exactly 1 victory town that MUST be claimed to win the war
○ Civic Center facility is required to upgrade to Town Halls at victory towns
■ Motorboats can now be built on any region
■ When vehicles are destroyed, a trunk containing the vehicles is dropped (instead of the items themselves being scattered on the ground)
■ Soldier Supplies are now produced in crates and are consumed from a base's stockpile instead of it's inventory ■ Vehicles can now only be wrenched by friendly players 10 minutes after the owner has exited it, reducing the chances of vehicles being stolen by griefing players
■ Farranac Coast, Deadlands, and Endless Shore have been updated with additional beaches and shallows to better support Motorboats
■ Barracks have been removed from the game
■ When cancelling a resource refinement order, the already refined materials are no longer reverted to raw resources and a partial amount is refunded if the player's inventory is full
Game Balance
■ Factory inventory size increased from 25 to 40
■ Ammo Factory inventory size increased from 15 to 25
■ Mine (all) inventory size increased from 15 to 25
■ Garrison Supplies now require a Tech Tree unlock (early)
■ Motorboat cost increased from 40 to 60 Basic Materials
■ Safe Houses no longer take friendly fire
■ Dropped Backpacks are now invincible
■ Upgrade Part encumbrance amount is significantly increased
Other Changes
■ Map screen images have been updated to show exactly where the border of the region is
■ Global operations - Players can now create world wide operations (example a global operation to help organize supply lines for logistics players)
■ Stockpile sorting - Items that have a quantity of 1 ore more appear at the top of the stockpile
■ Status icon is now shown on the HUD when you are in the bleeding state
■ When hovering over an item in your inventory, the loaded ammo count is displayed
■ All chat channel can now be muted from the chat options window
■ The Vote Kick button has been changed to a Report button
■ All accounts that are under a family share account will now be locked to the same faction
■ Map information widget (that appears on bottom left of screen) has been visually updated
■ Dropped Backpacks are now randomly rotated so they don't visually look repetitive
■ More server optimizations that will help improve stability and increase player count incrementally
■ Home regions designs have been slightly tweaked
■ Weapon restrictions will apply to a player that has past the threshold of allowed friendly fire damage, even if they do not actually destroy a vehicle or structure
WarAPI
■ Statistics like Casualty count are no longer cleared when game servers restart
Bug Fixes
■ NOTE: Bug fix list will come with the final release notes for Update 22