For as long as I can recall, I've always been fascinated with the history of warfare and the dramatic military narratives that defined the outcomes of major wars of the past. I've always dreamed of a game that would allow players to come up with their own narratives by collaborating with others on a massive scale and doing so in an environment where the stakes felt real. I'm talking about a game where you could band together with other players, plan a strategy that takes weeks to unfold, and use it to change the tide of a large scale war.
Foxhole aims to create this experience in the form of a persistent world, massively multiplayer game. It's an ambitious project that presents numerous challenges for our team to overcome. As a first step, we've spent the last 5 months developing a prototype for one small component of the game: combat mechanics. It's available to download and play here. If any of this sounds interesting to you, help us out by voting for Foxhole on Steam Greenlight and by telling your friends about it.
We have two simple goals for this project: Do everything in our power to fulfill this vision without compromise and stay as far away as we can from the distractions that usually ruins these sorts of concepts. This won't be a "freemium" game and we won't be selling microtransactions.
Thanks for stopping by and feel free to watch our trailer below.