Foxhole 0.0.29 Release Notes



We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.28.12 client by switching to the "0.0.28.12" branch on Steam via the "Betas" properties tab.​

New Content

  • New Buildable Structure: Bunker

  • A heavily fortified defensive structure used to defend base perimeters

  • Built as an upgrade to the Fortress Wall

  • Requires two connected/adjacent Fortress Walls to build

  • New Item: High Explosive Grenade

  • A high explosive grenade that's effective against lightly armored structures and vehicles

Gameplay Features & Changes

  • Grenade item has been renamed to Frag Grenade and has changed in function

  • Frag Grenade is now primarily effective against infantry, but not structures and vehicles

  • Blast radius has been increased by ~30%

  • Frag Grenade explosion now puts players into wounded state

  • Suppression

  • Foxholes, Pillboxes, and Bunkers can be suppressed by firing at it

  • Suppressed structures will have a reduced rate of fire (which can be reduced to zero for up to 5 seconds)

  • Some weapons are more effective than others at suppression

  • Garrison Houses are not affected by suppression

  • All bridges and Garrison Houses will be built in home regions

  • Mortar aiming is now done by adjusting Azimuth and Distance (via mouse wheel) values, rather than being "point and click"

  • Mortar accuracy increased by 50%

  • Technology Parts can now be stockpiled

  • Binoculars now shows Azimuth reading

  • Barracks spawn points are now cleared when leaving a region or server

Game Balance

  • Town Hall health increased by 20% (still destroyable with 3 Satchel Charges)

  • Mortar Shell encumbrance value increased by 100%

  • Pillbox Basic Material cost reduced from 150 to 125

  • Sticky bomb damage increased by 15%

  • Foxhole damage mitigation against small ballistics increased by 60%

  • Chance to yield Technology Parts from gathering Components increased by 33%

  • Heavy Machine Gun accuracy increased by ~5% and range increased by 7%

  • Starter towns are now stockpiled with 30 High Explosive Grenades and 10 Smoke Grenades

  • XP earned from ordering items slightly reduced for all items

Other Changes

  • World Conquest screen now shows players per faction for each region

  • Enemy players can now be muted

  • Ban time text formatting is more readable now(edited)

  • The respawn button the death screen now reads "Spawn at the border" if player is in an enemy overrun region

Major Bug Fixes

  • Travelling to another region in World Conquest mode no longer resets player health to full

  • Players no longer spawn at a random travel point after dying in an overrun region

  • Players will no longer spawn at an enemy Outpost after leaving one region and joining another via the World Conquest screen

  • Structure decay can no longer be reset by creating and collapsing an upgrade build site

  • Players no longer able to jump across bridges

  • Structures can no longer be built inside Vehicle Factory at White Chapel in Callahan's Passage


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