We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.26 client by switching to the "0.0.26" branch on Steam via the "Betas" properties tab.
New Content
New Item: Carbine
A lightweight, semi-automatic firearm that provides greater mobility and rate of fire
Requires Technology Level 2
New Item: 7.62 Carbine
Standard ammunition for Carbines
Gameplay Features & Changes
New small arms damage modelling
Weapons can now fire well beyond their maximum "effective" range, but damage falloff is applied
This means that even a Pistol can potentially hit a distant enemy with low damage
Garrison House structures have been added to Deadlands and Umbral Wildwood
Game Balance
Bleed is only applied if damage received meets a minimum threshold (25% of total player health)
Stagger is only applied if damage received meets a minimum threshold (25% of total player health)
Soldier Supply production time increased by ~75%
Mortar, Mortar Ammo, Rpg, and RpgAmmo require Technology Level 2 at the Weapons Factory
Small arms weapon balance:
Rifle:
Base damage increased by 25%
Equip time reduced slightly
SMG:
Maximum effective range reduced by 27%
Equip time reduced slightly
HMG:
Base damage increased by 20%
Maximum effective range reduced by 20%
View distance decreased by 10%
Pistol:
Maximum effective range reduced by 12%
Revolver:
Base damage increased by 20%
Maximum effective range reduced by 18%
Other Changes
Callouts: Quickly communicate location sensitive information to other players
Press "F" to activate Callouts screen
Can be used on the HUD or on the map screen
Additional features and improvements will come to Callouts in the future
Town Hall asset refreshed
Help screen has been refreshed
Aim animations improved for small arms
Major Bug Fixes
Transport Trucks no longer turn slowly when FPS is low
Expired Soldier Supply orders no longer yield Crates
Soldier Supply production time no longer produces at twice the intended speed
Visibility is no longer blocked when firing out of the second floor of a Garrison House while crouched
Several Garrison Houses no longer have their entrances blocked
Exit will no longer be blocked when exiting a Howitzer
Player no longer "twitches" when rotating while aiming in the East direction
Small arms shot no longer goes in the opposite direction when target is too close to player
Known Issues
After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired
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