We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.0.25 client by switching to the "0.0.25" branch on Steam via the "Betas" properties tab.
IMPORTANT: This update contains changes that will have a significant impact on item production in the game. This may cause stress to logistics players that are accustom to the existing production system. We ask that you test the new system through several play sessions and then provide your feedback in a constructive manner on Reddit, Discord, or Steam forums. As Foxhole is still in Pre-Alpha, we are going to be continually experimenting with changes like this to ensure that we meet our long term goals.
New Content
New World Structure: Garrisoned House
Houses found in towns and other areas that can be rebuilt into a Garrisoned House
Garrisoned House contain one or more passive defense points (windows) and can be occupied by players on a second floor
New Buildable Structure: Howitzer
Long Range indirect fire artillery that uses explosive shells
Causes large area of effect damage that is effective against infantry
New Item: Howitzer Kit
Blueprint and parts required to build a Howitzer in the field
New Item: Item Crate
Contains parts for other items. Must be submitted to a stockpile before items can be assembled
Gameplay Features & Changes
New "Factory" production system
Production structures have been renamed:
Armory -> Weapon Factory
Hospital -> Medical Lab
Items are now produced with a new private order system
Items are now mass produced in crates containing large quanities of items
Note that private orders become public 30 minutes after they complete if they aren't picked up
For a walkthrough on how the system works, see this video: https://youtu.be/SRA8mvhFJMw
Upper Heartlands Major Revamp
Entire map has been redesigned and visuals have been refreshed
Endless Shore Minor Revamp
World structure, resource, and road layouts have changed
Transport Trucks can now dock with Town Hall and Outpost
Docked Trucks can retrieve 3 items at a time (via Right Click)
Docked Trucks retrieve items at 2x speed
Starter Town Halls now contain 100 Rifles & 200 Rifle Ammo in their stockpiles
All production structure storage capacity increased from 9 to 12 items
Transport Truck storage capacity increased from 12 to 15
Outpost is no longer Coalition Claimable
Outpost now contains a Stockpile
Friendly Outposts now appear on the minimap
Heavy Machine Gun can now be mounted on top of Sandbags, window sills, walls, and any other low surface
Scrap nodes no longer spawn into structures
Structure upgrade build sites can no longer be built in quick succession (prevents exploit of using build sites for defense)
Structure Decay
Passive defense structures and now will decay after a long while (days)
Decayable structures will being losing health after a fixed long period of time(edited)
Walls can now be repaired with the Hammer
Game Balance
Half-track cost increased from 115 to 130 refined materials
Outpost storage capacity reduced from 15 to 12
Outpost cost changed from 250 Refined Materials to 350 Basic Materials
Field Artillery Ammo cost reduced from 20 to 15 Basic Materials
Cost of Sledge Hammer reduced from 40 to 20 per unit
Workshop supports up to Technology Level 3
Production and Stockpile retrieval times for all items have been reduced
Other Changes
Players now remain listed on the player screen after logging out, allowing them to be vote kicked
FXAA is now used instead of TAA (reduced blurriness)
Minimap icons have been updated for improved readability
Players are kicked off the faction select screen after awhile if server has reached player capacity
Major Bug Fixes
When aiming at a close ranged target on a Bridge or other environment objects, aim no longer goes in the wrong direction
Bike passenger can no longer pick up items on the ground
Fixed collision on several environment objects
War Correspondent no longer reports the incorrect number of towns
Swapping out the Grenade while it is being cooked no longer causes Grenade to not be consumed (among other issues)
Known Issues
Visibility is limited when crouched and looking out of a Garrisoned House from the second floor
After erecting an upgraded wall build site and letting it collapse, the wall's health appears to be at maximum until it is either hit again or repaired