Gameplay Features & Changes
Mission Objectives
Coalition officers can create objectives that are visible on the Map screen
Entering passive defense structures
Players can now enter a Foxhole or Pillbox to take cover
Most weapons and items can still be used while inside a structure
Players inside structures are vulnerable to Green Ash Grenade damage
Coalition System changes
Coalitions can now claim only Outposts and Barracks
Coalition claimed structures can be access by anyone, but item transfer is restricted (see Requisition System below) for non Coalition members
Coalition must be a certain size to claim structures (5 for Barracks / 10 for Outposts)
Requisition System
When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
ONE of Main Equipment (Rifle, SMG, Trauma Kit, etc) can be requisitioned per life
ONE of Extra Equipment (Pistol, First Aid Kit, etc) can be requisitioned per life
TWO of Consumables (Grenades, Bandages, etc) can be requisitioned
TWO of Ammo (Rifle Ammo, SMG Ammo, etc) can be requisitioned per life
All other items are restricted and can only be transferred by Coalition members
Upper Heartlands design changes
Game Balance
Cost of Heavy Gate increased from 80 to 100 materials
Transport Truck has a tighter turn radius
Major Bug Fixes
Fixed bug that causes names of Transport Truck passengers to be in strange positions
Fixed bug that allows players to respawn without using Soldier Supplies by logging out while wounded
Fixed bug that causes Transport Truck to clip into terrain and teleport to random locations
Known Issues
Audio volume settings don't apply properly
Spatial voice chat audio can sometimes be choppy
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