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Devblog 87 - The World of Foxhole: Part V

Updated: Oct 6, 2021

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The World of Foxhole: Part V

@matt With that, the World of Foxhole series has come to an end. If you enjoyed these, make sure you head on over to the Foxhole Official Discord and join in on the conversation. Thanks for reading!


 

CALLUM'S CAPE

Built upon a wide river channel sits the ancient fortress of Callum’s Keep. Callum was known to the Nevish as Big Bjørn and often referred to as the “King of the Cape.” During the Breaking, Callum’s Keep was never captured, nor did he supply troops to aid his neighbours amidst the various nearby conflicts. He remained insular and closed off until the end.


After Callum’s death, the Caoivish and the Nevish came to blows over ownership of the keep. The keep changed hands until Nicnevin took control of the region through superior military technology for the time. A series of border disputes between the two countries during Caoiva’s fledgling years as a growing power followed. Callahan officially recognized Callum’s Keep as protected Nevish land in an offering of peace. It was clear then that the Caoivish intended on tackling grander ambitions rather than squabbling over control of an old fortress.


As news of The Great Wars reached the Nevish nobility, they fortified the keep should the front advance to their shores. Deeming the keep as a valuable base of operations, the Mesean senate ordered the Lionheart and his fleet to wrestle control of the cape from the Nevish. While he launched a valiant offence, the Nevish king, Olavi Koskinen, personally led his fleet to clash with the legend.


Koskinen felled The Lionheart’s namesake flagship that day, but whether or not the man survived is unknown. What is known is that Colonial hands have never felt the dust upon the walls of Callum’s Keep.

 

TERMINUS


The bay region of Terminus is home to one of Veli’s most recently established cities, Therizó. The city sprouted up around the large swaths of farmland in the district. Originally constituting a small cluster of farmsteads, the little village expanded to accommodate the influx of farmers brought in to maintain the land. Known for being the birthplace of wildly successful warlord Thea Maro, it’s no surprise Therizó too became her grave.


A point of near-constant conflict between Caoiva and Veli, Therizó was given time to flourish during the Dead Years. Northern influence is apparent despite Thea’s repeated attempts to ensure the city maintained its cultural identity after decades of occupation. It was Thea, after all, who executed the Warden commander keeping the town under Caoivish control.


Maro, having been groomed from birth in the art of combat, trained peasants and farmers to launch an insurrection against the occupying force. A strange sight it must have been, a young girl teaching farmers how to fire a rifle or disarm a man. Unassuming and unexpected, the fledging leader and her crew engendered the trust of Warden command before carrying out a concerted strike upon the installed officials. Once the city had been liberated, the Colonial military reclaimed the town and awarded Thea with a pair of obsidian armillae before she’d officially taken up arms with the Republic.


There are questions as to why her father’s constituents trained Maro in secret and why they never removed her from the city, but had she not been there, it’s safe to assume Therizó would have become nothing more than another assimilated port town.


 


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