top of page

0.19 Release Notes

Our goal is to continue to deliver regular content and features updates on a monthly basis. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole. Server & Client Hotfix

  • Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)

  • Fixed issue that allowed Construction Vehicles to submit materials to all structures

  • Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures

  • Fixed issue that allows players to access their backpack while inside a vehicle

  • Fixed issue where players can no longer perform any actions after entering/exiting vehicles

  • Fixed issue that allows players to shoot through Sandbags while prone

  • Fixed rare crash that occurs when switching seats in a vehicle

  • When the player can't access the shard, a support link is now provided with steps on how to resolve the issue Server & Client Hotfix

  • Fixed long stall that occurs after loading into the Home Region

  • Fixed critical bug that would cause the Home Base to unexpectedly transfer to another location

0.19 Initial Release

New Content

  • Refined Fuel

  • Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures

  • Vehicles now consume Refined Fuel at 33% the normal rate

  • Regular Fuel is prioritized for consumption when the vehicle inventory has both

  • Can be refined from regular Fuel at the Refinery after the corresponding facility has been built

Gameplay Changes and Features

  • Advanced Mining Facility

  • Built at Scrap and Sulfur Mines

  • Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines

Game Balance

  • Sniper Rifle is now available in the Conquest Tech Tree

  • Sniper Rifle move to earlier spot in the Skirmish Tech Tree

  • AT Rifles no longer require Blueprints to produce

  • Refinery 2nd and 3rd Facility costs reduced by 50%

  • Vehicle Factory, Storage Depot, and Refinery inventory slot count increased from 9 to 15

  • Research Parts required have increased slightly for the following Technologies:

  • Bandages

  • First Aid Kit

  • Trauma Kit

  • Field Machine Gun

  • Heavy Gate

  • Fort

  • Light Utility Vehicle

  • Cargo Ship

  • Gunboat

  • Half-Track

  • RPG

Other Changes

  • Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory

  • Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity

  • Tech Tree screen has been updated to be consistent with the new UI design principles

  • Animations improved for tank commander seat stance

  • Animations improved for Heavy Machine Gun stance

  • Vivox engine has been updated to latest version

Bug Fixes

  • Min stability of weapons were being capped at 50% instead of 0%, allowing unintended weapon accuracy while moving

  • Water vehicles stack at the border after border traveling in tight groups

  • Gun Turrets don't fire back at attacking Light Tanks that are far away

  • Team Kills while in a vehicle are not attributed to the player

  • While upgrading a FOB it stops acting as a spawn point when it turns into a build site

  • If you reload your weapon and unequip/switch it over the inventory tab, the magazine is lost and the weapon is not reloaded

  • Being under a bridge while its being rebuilt will get you stuck inside the build site

  • Loading screen flickers

  • Aiming / spinning and then emoting causing the emote to play out while player is moving

  • Logged off characters (Snoozing) can't be run over by trucks. You either collide and stop or the truck hops over them

  • Dead Harvest event Carved Totems are producible at the Factory in World Conquest

  • Bullet impacts on the ground are only visible from certain camera angles

  • A Town Hall that is being upgraded does not turn into the Home Base when the previous Home Base is destroyed

  • Attempting to pick up non-stackable items multiple times may result in duplicate items

  • You are unable to turn a HMG while aiming it inside a Fortress Bunker

  • Level 1 Gates don't play open / close sound when triggering from vehicle

  • Switching from driver to gunner in a tank doesn't display "Switching seats..." message for length of forced inactivity

  • Players often fail to see a friendly unit occupying a defensive structure (Foxhole, Bunker)

  • Hitting a player with a vehicle doesn't play the hit sound for the driver

  • Deploying an HMG while falling on a reinforced wall will allow you to fire from on top of the wall

  • Warden Motorcycle drivers cannot open gates

  • Mines reference Factory under Inventory in UI

  • Barges are able to achieve a speed increase when departing a dock when certain conditions are met

  • Victory screen is hidden if other UI is open

  • If player enters Howitzer while another player is still on the platform, both players become permanently stuck

  • Garrison House on top of a Scrap field at Frostmarch in Weathered Expanse


bottom of page