Our goal is to continue to deliver regular content and features updates on a monthly basis. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole.
0.19.7.4 Server & Client Hotfix
Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)
Fixed issue that allowed Construction Vehicles to submit materials to all structures
Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures
Fixed issue that allows players to access their backpack while inside a vehicle
Fixed issue where players can no longer perform any actions after entering/exiting vehicles
Fixed issue that allows players to shoot through Sandbags while prone
Fixed rare crash that occurs when switching seats in a vehicle
When the player can't access the shard, a support link is now provided with steps on how to resolve the issue
0.19.7.2 Server & Client Hotfix
Fixed long stall that occurs after loading into the Home Region
Fixed critical bug that would cause the Home Base to unexpectedly transfer to another location
0.19 Initial Release
New Content
Refined Fuel
Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures
Vehicles now consume Refined Fuel at 33% the normal rate
Regular Fuel is prioritized for consumption when the vehicle inventory has both
Can be refined from regular Fuel at the Refinery after the corresponding facility has been built
Gameplay Changes and Features
Advanced Mining Facility
Built at Scrap and Sulfur Mines
Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines
Game Balance
Sniper Rifle is now available in the Conquest Tech Tree
Sniper Rifle move to earlier spot in the Skirmish Tech Tree
AT Rifles no longer require Blueprints to produce
Refinery 2nd and 3rd Facility costs reduced by 50%
Vehicle Factory, Storage Depot, and Refinery inventory slot count increased from 9 to 15
Research Parts required have increased slightly for the following Technologies:
Bandages
First Aid Kit
Trauma Kit
Field Machine Gun
Heavy Gate
Fort
Light Utility Vehicle
Cargo Ship
Gunboat
Half-Track
RPG
Other Changes
Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory
Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity
Tech Tree screen has been updated to be consistent with the new UI design principles
Animations improved for tank commander seat stance
Animations improved for Heavy Machine Gun stance
Vivox engine has been updated to latest version
Bug Fixes
Min stability of weapons were being capped at 50% instead of 0%, allowing unintended weapon accuracy while moving
Water vehicles stack at the border after border traveling in tight groups
Gun Turrets don't fire back at attacking Light Tanks that are far away
Team Kills while in a vehicle are not attributed to the player
While upgrading a FOB it stops acting as a spawn point when it turns into a build site
If you reload your weapon and unequip/switch it over the inventory tab, the magazine is lost and the weapon is not reloaded
Being under a bridge while its being rebuilt will get you stuck inside the build site
Loading screen flickers
Aiming / spinning and then emoting causing the emote to play out while player is moving
Logged off characters (Snoozing) can't be run over by trucks. You either collide and stop or the truck hops over them
Dead Harvest event Carved Totems are producible at the Factory in World Conquest
Bullet impacts on the ground are only visible from certain camera angles
A Town Hall that is being upgraded does not turn into the Home Base when the previous Home Base is destroyed
Attempting to pick up non-stackable items multiple times may result in duplicate items
You are unable to turn a HMG while aiming it inside a Fortress Bunker
Level 1 Gates don't play open / close sound when triggering from vehicle
Switching from driver to gunner in a tank doesn't display "Switching seats..." message for length of forced inactivity
Players often fail to see a friendly unit occupying a defensive structure (Foxhole, Bunker)
Hitting a player with a vehicle doesn't play the hit sound for the driver
Deploying an HMG while falling on a reinforced wall will allow you to fire from on top of the wall
Warden Motorcycle drivers cannot open gates
Mines reference Factory under Inventory in UI
Barges are able to achieve a speed increase when departing a dock when certain conditions are met
Victory screen is hidden if other UI is open
If player enters Howitzer while another player is still on the platform, both players become permanently stuck
Garrison House on top of a Scrap field at Frostmarch in Weathered Expanse