Instructions
Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.
How to get the build
Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".
Select the LOCAL FILES tab and click "Verify Integrity of game files...".
On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen
Reporting
Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!
Testing Notes
HMG animations are work in progress
Release Notes
Note that these release notes are work in progress and may be missing certain changes
New Content
Refined Fuel
Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures
Vehicles now consume Refined Fuel at 33% the normal rate
Regular Fuel is prioritized for consumption when the vehicle inventory has both
Can be refined from regular Fuel at the Refinery after the corresponding facility has been built
Gameplay Changes and Features
Advanced Mining Facility
Built at Scrap and Sulfur Mines
Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines
Game Balance
Sniper Rifle is now available in the Conquest Tech Tree
AT Rifles no longer require Blueprints to produce
Ladder climbing is quicker
Other Changes
Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity
Vivox engine has been updated to latest version
Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory
Tech Tree screen has been updated to be consistent with the new UI design principles
Animations improved for tank commander seat stance
Animations improved for Heavy Machine Gun stance
Bug Fixes
Fixed issue that was causing the min stability of a weapon to be capped at 50% instead of 0%
List of additional bug fixes coming soon!