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0.15 Dev Branch Released

Updated: May 27, 2022


Instructions

Dev Branch is an experimental build that contains bugs and unfinished features. Please read the KNOWN ISSUES and WORK IN PROGRESS parts of the release to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen

Additional Notes

  • Blueprint Print speed has been sped up by 300x for testing purposes

  • Garrison Size growth has been sped up by 30x for testing purposes

Reporting

Please post any bug reports or feedback to the #development-branch channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Major Known Issues

  • None

Release Notes

Note that these release notes are work in progress and may be missing certain changes

Quality of Life

  • Map Icons can now be toggled on/off based on type (Resources, Bases, World Structures, Map Intel)

  • Trucks and Light Utility Vehicles can now directly use Factories, Refineries, and Gates

  • HUD Map to help assist drivers

  • A small map is now displayed on the bottom left corner of the HUD for drivers

  • Can be toggled on/off in the option menu

  • Note: You may have to manually enable this in the options menu the first time after updating your client

New Content

  • Emotes:

  • 7 new emotes that can be triggered using keys 4 to 0

  • Great for role playing and communication!

Game Balance

  • Number of item types given for Supply Drop increased from 4 to 8

  • Quantity of each item type given for Supply Drops has doubled

  • Resource distribution around and inside Port Bases have been rebalanced

  • Environment obstacles have been added to some maps like Deadlands to make it harder for players to circumvent defenses by hugging the border

  • Note: This hasn't been implemented everywhere yet. It's just a test right now to see how well it works.

Other Changes

  • Players now leave behind footstep trails (Helpful for pursuing other players)

  • Visual updates to grass and other environmental materials

  • Construction Vehicle build action SFX has been updated

Bug Fixes

  • Players that are swimming can't be targeted and shot at

  • Scrap nodes can spawn under World Structures

  • Player can walk on water briefly if they drop onto water while sprinting or running

  • Crouching (or being prone) while attempting to fall off a high structure causes player to become stuck in place

  • Reaching Trail is missing a victory town at Mousetrap

  • If encumbered with no stamina, players gets stuck while swimming

  • Heavy Gates can't close at some Port Bases

  • Vehicle Factory in Barronstown in Heartlands has a landscape issue that prevents vehicle build sites from being built

  • Player triggers countdown timer when wounded in the water, when in fact they should just die

  • If a player goes prone while encumbered, they can no longer move after standing back up

  • Cargo Ships can be deployed near the border, which results in CVs not being able to be built

  • Explosion decals get stuck on Light Tank treads

  • Difficult to scout sea vehicles using the Radio Backpack

  • Getting Hit by a howitzer while in a CV will kill passengers

  • Unlocking Gunboats doesn't unlock 14.5mm ammo

  • Radial 'V' menu requires two taps of esc to exit sometimes

  • Hatch for the Colonial Light Tank commander seat blocks line of sight for Pistol

  • Game can crash if you exit a CV while the building animation is still playing

  • Changing resolution / window size causes text in the "Garrison Info" window to be cut off

  • Cannot aim out of the corners of bunkers using an AT rifle

  • If player vaults on object with player standing on it, vaulting player goes higher than intended

  • If game client of vehicle driver crashes while border travelling, the vehicle remains and cannot be accessed

  • Field Artillery shots disappeared when fired from an extremely elevated position

  • Tank shells sometimes don't kill infantry with direct hit

  • Map Bugs

  • Mooring County map screen image doesn't match the map in a few areas

  • Road in Mooring County Port Base causes vehicles to move slowly

  • Player can walk through a large mountain in Mooring County (entry at G10k5)

  • Missing Component map icon on Oarbreaker Isles (E11k3)

  • Player can enter and fire weapons unseen in a mountain, Callahan's Passage, K9k2

  • Missing Fuel icon on map image in Umbral Wildwood at P15k1

  • Missing icon on map for component node in Umbral Wildwood at Q15k2

  • Watercraft can easily get stuck at D12k9 on Oarbreaker Isles

  • Great March Warden Port Base contains incorrectly setup / placed structures

  • Water surface material is too high in Weathered Expanse

  • Warden Port Base on Great March (Fort Leto) has a Colonial bunker

  • Weathered expanse O9 spot you can fall through the ground into water

  • Metal bridges over the trenches in Mooring County cause slow driving speed

  • Terrain makes it difficult for vehicles to pass through Colonial Portbase gate on Oarbreaker


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