We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.11 client by switching to the "Update-0.11" branch on Steam via the "Betas" properties tab.
The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole.
New Content
New Vehicle: Armoured Car
An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns
2 passengers, 360 degree field of fire, runs over fences
Both faction variants included
Double damage is dealt against Armoured Car rear
New Vehicle Model: Warden Motorcycle
New Skirmish Map: Great March
Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape
Gameplay Features & Changes
Resource yields are higher when your global team population is lower than that of the enemy
Respawn times are faster/slower when your global team population is lower/higher than that of the enemy
Game Balance
Sticky bombs have permanently been removed from Supply Drops
Item production structures have permanently been removed from the center regions in Conquest
Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes
Half-Track runs over fences
Half-Track offroad movement speed increased by 15%
Half-Track reverse speed increased by 30%
Half-Track has improved cover for gunner
Handsome Hideaway no longer exists
Garrisoned Houses are now available in the Skirmish Tech Tree
The following towns are claimed at the start of the Conquest
The Spine (Colonial)
Callahan's Gate (Warden)
Sun's Hollow (Colonial)
Brine Glen (Warden)
The Blemish (Warden)
Oleander Homestead (Warden)
The Foundation (Colonial)
Great Barrony Ranch (Colonial)
Other Changes
Monument Park
Each Home Island now includes an area that contains War Monuments from past wars
The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD
Back end improvements to global population control
WarAPI (Experimental)
First version allows third-party developers to access team-neutral map data for all the active World Conquest maps
More information will be exposed via this API in the future
Bug Fixes
AI defenses activate when enemy upgrades static base to T2
After border travelling, vehicles sometimes fall through the map floor
Scrap occasionally gets spawns underneath the landscape
Trees cause trucks to get stuck after border travelling
Vehicles sometimes spawn in the air after border travelling
Player input is re-enabled while viewing the map under certain conditions
Resources can't be refunded from Refinery if quantity is too high
You can block RPG shells with build sites (which can be exploited for vehicle defense)
Travelling to unavailable region will lock your UI World Conquest
"Voice activated" icon showing up after travelling to new region
Voice chat goes very fast when getting the first of the audio data from a player
Time of day can sometimes become desynced between regions
Players can get stuck inside a CV parked near the front of a static base
Players can sometimes be faction locked out of both sides
Player can be moving at sprint speed when transitioning from prone to walk
Skirmish rollover causes players queued for Conquest to drop from the queue
Getting out of APC in water causes character to fall through the water volume
Players getting queued when border travelling when target location has very low number of players
Can't play skirmish while queue when joining from server list
Howitzer Description in Tech Tree talks about kits, which no longer exist
If a World Conquest region is unavailable, Region->Region travel silently fails
You can use a first aid kit on someone who is in the wounded state, and receive a treatment complete message
Climb on building in Tempest Island near east crossing
Surrender log uses ascii and ends up garbling team into chinese text
Trying to Queue for Conquest while in a skirmish queue gives no feedback
Salvage values of items are shown when hovered over in inventory even though refining no longer exists
You can kill friendlies with cooked frag/gas grenades in home region
Skirmish static base build sites are extremely resilient to small arms fire
Some shots seem not to register hits under high latency conditions
When you are killed while assembling an item, the item is destroyed
Tank Commander compass (top left of screen) is relative to the turret, not player direction
Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish
Win/loss sequence triggers twice if player dies in Skirmish
Towns showing up as taken on local map just from the build site going up
Some characters in your Steam name default the in-game name to '256'
Bayonet silhouette is visible through bushes
When in unarmed state, the Fortress Wall displays an incorrect tooltip
Sticky Bomb sound can be heard across the whole map
Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)
Reload icon spins when if you hover it over another player
Some icons in the Stockpile have blurry icons
Truck launches players a long distance from a slight touch
Port Base structures in Mooring County are no longer vulnerable to damage and decay
Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game
Medical Tents at one of the Warden Port bases has Colonial Flags
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