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0.12 Release Notes



We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.11 client by switching to the "Update-0.11" branch on Steam via the "Betas" properties tab.​

The latest Foxhole update includes a brand new vehicle, a new skirmish map, new features, and a boat load of bug fixes. Our goal is to continue to deliver regular content and features updates every 3-4 weeks. If you are enjoying these updates, please take the time to write us a review on Steam. Thanks for continuing to support the development of Foxhole.

New Content

  • New Vehicle: Armoured Car

  • An Urban Combat, Patrol, and Escort Vehicle with dual anti infantry guns

  • 2 passengers, 360 degree field of fire, runs over fences

  • Both faction variants included

  • Double damage is dealt against Armoured Car rear

  • New Vehicle Model: Warden Motorcycle

  • New Skirmish Map: Great March

  • Featuring large rolling hills, farm fields, and multiple approaches into towns, this is the first skirmish map built for combat on an open landscape

Gameplay Features & Changes

  • Resource yields are higher when your global team population is lower than that of the enemy

  • Respawn times are faster/slower when your global team population is lower/higher than that of the enemy

Game Balance

  • Sticky bombs have permanently been removed from Supply Drops

  • Item production structures have permanently been removed from the center regions in Conquest

  • Field Machine Gun Blueprint printing time has been increased from 30 to 90 minutes

  • Half-Track runs over fences

  • Half-Track offroad movement speed increased by 15%

  • Half-Track reverse speed increased by 30%

  • Half-Track has improved cover for gunner

  • Handsome Hideaway no longer exists

  • Garrisoned Houses are now available in the Skirmish Tech Tree

  • The following towns are claimed at the start of the Conquest

  • The Spine (Colonial)

  • Callahan's Gate (Warden)

  • Sun's Hollow (Colonial)

  • Brine Glen (Warden)

  • The Blemish (Warden)

  • Oleander Homestead (Warden)

  • The Foundation (Colonial)

  • Great Barrony Ranch (Colonial)

Other Changes

  • Monument Park

  • Each Home Island now includes an area that contains War Monuments from past wars

  • The minimum number of players required for Skirmish to start in the lobby is now displayed at the top of the HUD

  • Back end improvements to global population control

  • WarAPI (Experimental)

  • First version allows third-party developers to access team-neutral map data for all the active World Conquest maps

  • More information will be exposed via this API in the future

Bug Fixes

  • AI defenses activate when enemy upgrades static base to T2

  • After border travelling, vehicles sometimes fall through the map floor

  • Scrap occasionally gets spawns underneath the landscape

  • Trees cause trucks to get stuck after border travelling

  • Vehicles sometimes spawn in the air after border travelling

  • Player input is re-enabled while viewing the map under certain conditions

  • Resources can't be refunded from Refinery if quantity is too high

  • You can block RPG shells with build sites (which can be exploited for vehicle defense)

  • Travelling to unavailable region will lock your UI World Conquest

  • "Voice activated" icon showing up after travelling to new region

  • Voice chat goes very fast when getting the first of the audio data from a player

  • Time of day can sometimes become desynced between regions

  • Players can get stuck inside a CV parked near the front of a static base

  • Players can sometimes be faction locked out of both sides

  • Player can be moving at sprint speed when transitioning from prone to walk

  • Skirmish rollover causes players queued for Conquest to drop from the queue

  • Getting out of APC in water causes character to fall through the water volume

  • Players getting queued when border travelling when target location has very low number of players

  • Can't play skirmish while queue when joining from server list

  • Howitzer Description in Tech Tree talks about kits, which no longer exist

  • If a World Conquest region is unavailable, Region->Region travel silently fails

  • You can use a first aid kit on someone who is in the wounded state, and receive a treatment complete message

  • Climb on building in Tempest Island near east crossing

  • Surrender log uses ascii and ends up garbling team into chinese text

  • Trying to Queue for Conquest while in a skirmish queue gives no feedback

  • Salvage values of items are shown when hovered over in inventory even though refining no longer exists

  • You can kill friendlies with cooked frag/gas grenades in home region

  • Skirmish static base build sites are extremely resilient to small arms fire

  • Some shots seem not to register hits under high latency conditions

  • When you are killed while assembling an item, the item is destroyed

  • Tank Commander compass (top left of screen) is relative to the turret, not player direction

  • Upgrade Field Base tooltip suggests it can be upgraded when it cant in Skirmish

  • Win/loss sequence triggers twice if player dies in Skirmish

  • Towns showing up as taken on local map just from the build site going up

  • Some characters in your Steam name default the in-game name to '256'

  • Bayonet silhouette is visible through bushes

  • When in unarmed state, the Fortress Wall displays an incorrect tooltip

  • Sticky Bomb sound can be heard across the whole map

  • Player can successfully border travel while in bleed state, even if their character goes critical in the original region (bleeding stops on other side)

  • Reload icon spins when if you hover it over another player

  • Some icons in the Stockpile have blurry icons

  • Truck launches players a long distance from a slight touch

  • Port Base structures in Mooring County are no longer vulnerable to damage and decay

  • Tank and Howitzer Kits have slots in the stockpile even though they no longer exist in the game

  • Medical Tents at one of the Warden Port bases has Colonial Flags


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