Update 37 Release Notes

Updated: Sep 21, 2020




Point Release 0.37.32.0


Bunker AT Garrison Base Upgrade requirement reduced by 75%

Mass Production Factory health increased by 350%

AA-2 Battering Ram & Collins Cannon 68mm health increased by 230% and range increased from 35m to 40m

G40 “Sagittarii” & Swallowtail 988/145-2 health increased by 200%

120-68 “Koronides” Field Gun & Logan Cannon 150mm health increased by 66%

250mm Crate Heavy Explosive cost reduced from 40 to 30

Changes to support the new Tech Tree layout for War 60

T3 Bunker Base build restrictions

T3 Bunkers of size 6 or more can only be extended by players that are one of the builders of that Bunker (this isn't a new feature, but needed to be highlighted)

T3 Bunkers of size 6 or more can only be upgraded by players that are one of the builders of that Bunker

The general rule of thumb to "secure" a Bunker is to make it at least size 6 or more and have them all be T3



Hotfix 0.37.31.5


Code of Conduct has been updated

Vehicle Tier subicons are now shown at Garages, Storage Depots, and Seaports UIs

Fixed an issue that can cause Barge ramps to deploy too high above a Seaport dock after border travel, preventing vehicles from being loaded on top

Fixed an issue that can cause some vehicles to spin while oriented upwards

Fixed an issue that can cause ammo count for First Aid/Trauma Kits to show incorrectly

Fixed issue that causes aim line to appear white even when RPG can't be fired

Fixed issue that can cause an unpackaged Emplacement to be treated as an enemy structure by AI

Fixed another issue that can cause the Refinery to not update in some cases

Anti Tank Mines silhouette is still rendered when occluded by geometry, preventing them from unintentionally being hidden from sight


Hotfix 0.37.31.3


Added "Secure Map Mode" for hiding sensitive information during streams

Press 'N' to open the map in Secure Map Mode

Secure Map Mode only shows map information that is available to both factions

You may have to reset/default your key bindings to get this to work

Fixed issue that can cause the Emplacement House mount to rotate in circles

Fixed issue that caused Emplaced structures to not be destroyed when it's on top of a Shipping Container that's destroyed

Fixed issue that can cause Field AT passengers to be difficult to hit

Fixed issue that causes Refinery to not update in some cases (Speculative fix only. Requires further validation)

Several security fixes



Hotfix 0.37.31.1


Fixed issue with not being able to rebind camera rotate key

Fixed issue that so that Emplaced Structures are now properly faction locked in all cases

Fixed issue with incorrect cost being shown in Prototype tooltip

Fixed typo in Access Stockpile tooltip

Fixed an issue that made it difficult to target certain structures for Upgrade from a CV

Fixed an issue where Battle Tank Engineering role can't see the correct amount of ammo

Fixed an issue where Gun Turrets / AT Garrisons would sometimes not react when fired upon

Fixed Storm Cannon UI clipping issue

Fixed a rare case when Research would fail right after a server restart

Fixed an issue where the map tooltip would sometimes fail to render



Release Notes


IMPORTANT: The following release notes are preliminary and in draft form. Some features/changes will change or be omitted before final release.


Vehicles 2.0

The entire vehicle system has been overhauled with new mechanics, physics, and features. Every single vehicle has been adapted to support these new features. While we tried to retain prior attributes for certain variants, for the most part every single vehicle should be considered a new piece of content.

New Vehicle Physics

○ More physically accurate driving model that allows for:

• Realistic handling

• Drifting

• Rolling stops

• Uphill/downhill forces

○ Visual improvements - Dirt trails, simulated inertia animations, and more

Handbrake control - Spacebar

Dynamic Fuel system

○ Any vehicle can now run on either Diesel or Petrol

Petrol provides more engine force, allowing vehicles to have a faster top speed

Change Fuel action - Siphons fuel and toggles fuel type

Tank Armour

○ Armoured Cars, Half-Tracks, Tanks, and other vehices now have Tank Armour

○ Tank Armour can deflect incoming fire

Different ammo types have different chances to penetrate Tank Armour

○ Tank Armour can be reinforced at Garages (previously Vehicle Factories)

Vehicle Subsystems

○ Damage that penetrates Tank Armour can damage one of several subsystems

Fuel Tank - Causes fuel to drain at a very fast rate, even when not accelerating

Turret - Prevents turret from firing

Track - Movement speed is significantly reduced

Vehicle Tiers

○ Vehicles can now exist as a Prototype, Normal, Tier 2, or Tier 3 vehicle

Prototype vehicles have reduced durability (more damage is taken)

Tier 2 & 3 vehicles have increased durability (less damage is taken) and unique visuals

Vehicle Variants

○ Dozens of new vehicle variants have been added to the game (see below for details)


Colonial Vehicle Variants

R-1 Hauler

○ A Colonial vehicle used to mobilize troops and supplies.

R-9 “Speartip” Escort

○ This standard Truck is fitted with Light Machinegun in place of the passenger seat. It’s well suited as an escort for convoys or lightly armoured operations.

R-5 “Atlas” Hauler

○ This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo.

03MM “Caster”

○ A motorcycle and sidecar used to patrol large areas. Speed can be boosted at the cost of additional fuel.

00MS “Stinger”

○ The cab of this Motorcycle is fitted with an LMG for fast-response hit and run assaults.

UV-05a “Argonaut”

○ This stripped down Light Utility Vehicle provides extra seating for a small crew to engage in hit and run tactics.

UV-24 “Icarus”

○ This RPG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for assaulting enemy structures and vehicles, or supporting an armoured assault.

AB-11 “Doru”

○ With its mounted machinegun, the Doru is the perfect addition to any shoreline assault.

HH-a “Javelin”

○ Designed for escort missions and to support infantry operations, the HH-a class “Javelin” Half-Track is an armoured, versatile all-terrain vehicle equipped with a mounted machinegun.

H-8 “Kranesca”

○ The “Kranesca” Light Tank is fitted with an overpowered engine and a reinforced chassis, capable of boosting its top speed at the expense of overall acceleration and maneuverability.

AA-2 Battering Ram

○ The Battering Ram is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.

AB-8 “Acheron”

○ The Acheron is an armoured amphibious vehicle designed for carrying troops across large bodies of water to aid in coordinated beach landings and flanking assaults.

T3 “Xiphos”

○ Colonial Armoured Cars are quick, well-rounded urban assault platforms. These anti-infantry vehicles are equipped with twin-barrelled machineguns.

HH-b “Hoplite”

○ With reinforced armour at the expense of speed, the Hoplite is a formidable force in the heat of combat.

T12 “Actaeon” Tankette

○ This complete overhaul of the T3 Armoured Car is reinforced with tank armour. While these extra defenses lower the T12’s overall speed and handling, the addition of treads provide increased performance in less than ideal terrain.

H-5 “Hatchet”

○ A highly maneuverable lightweight tank. Designed for urban environments, the “Hatchet” is fitted with a 40mm cannon.

Lance-36

○ A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Lance is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.

Lance-40 “Halberd”

○ The “Halberd” Battle Tank is reinforced with sandbags and metallic treads, increasing overall damage resistance.


Warden Vehicle Variants

Dunne Transport

○ A Warden vehicle used to mobilize troops and supplies.

Dunne Landrunner 12c

○ This standard Truck is fitted with rugged off-road treads, allowing for more efficient movement on rough terrain and conditions at the expense of maximum speed.

Dunne Loadlugger 3c

○ This standard Truck is fitted with a resource hopper in place of the standard cargo hold. This allows for a much greater capacity for resources at the expense of space for cargo.

Kivela Power Wheel 80-0

○ A Warden motorcycle used in patrols and fitted with a sidecar. The Kivela Power Wheel can also gain a momentary speed boost by burning additional fuel.

Drummond Spitfire 100d

○ This LMG-mounted Light Utility Vehicle provides a heavy-duty weapons platform with superior speed. Perfectly suited for supporting flanking infantry or an armoured assault.

O’Brien v.121 Highlander

○ Fitted with all-terrain treads, the Highlander brings significant all-terrain mobility and performs especially well in snowy and mountainous environments.

Niska Mk.2 Blinder

○ Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloys.

Flood Juggernaut Mk. VII

○ The Juggernaut is an even more armoured Flood variant with extra armour plating and reinforced treads. While it may be slow moving, this beast is quite capable in extreme weather conditions due to its shovel-like treads.

Collins Cannon 68mm

○ The Collins Cannon is a mobile Anti-Tank field gun firing 68mm armour-piercing rounds.

Drummond 100a

○ A multipurpose off-road Warden vehicle that can scout nearby targets.

Mulloy LPC

○ The Mulloy Landing Personnel Carrier is an armoured amphibious vehicle designed for carrying troops across large bodies of water to aid in coordinated beach landings and flanking assaults.

Niska Mk.1 Gun Motor Carriage

○ Designed for escort missions and to support infantry operations, the Niska Gun Motor Carriage Half-Track is an armoured, versatile all-terrain vehicle equipped with a mounted machinegun.

Devitt - Mk. III

○ A highly maneuverable lightweight tank. Designed for urban environments, the Devitt is fitted with a 40mm cannon.

Devitt Ironhide Mk. IV

○ The Ironhide Light Tank is similar to the Mk.III but reinforced with plates of heavy steel at the expense of speed and maneuverability.

Flood Mk.I

○ A heavy-duty Battle Tank with thick armour plating and destructive firepower. The Flood is fitted with a 75mm turret and a front-facing 12.7mm anti-infantry machine gun. The heavy armour limits top speed, but in exchange it can take a lot of punishment.

Flood Ascension Mk. V

○ The Ascension Mk.V Flood variant is fitted with a larger barrel and designed for long-range engagements.

74c-2 Ronan Meteora Gunship

○ The Meteora Gunship replaces the machinegun with another identical 55mm artillery cannon on the bow.


New Tank Classes

Silverhand - Mk. IV (Assault Class)

○ The Silverhand assault tank is fitted with destructive dual-barrel armaments, and heavy frontal and rear armour. Its 68mm frontal cannon is paired with a lighter 40mm turret.

HC-7 "Ballista" (Siege Class)

○ The HC-Class “Ballista” is a heavy tank designed to obliterate opposition defenses with its 250mm Hades Mortar Cannon.