Update 31 Dev Branch Released

Updated: Nov 4, 2019


Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen


  • Please post any bug reports or feedback to the #devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Release Notes

New Features

■ Squad Revamp

○ Dedicated UI for Squad Management on the HUD

○ Squad members are now visible across all regions

○ Squads can now be set to Private or Public

○ Squads can be given a fully customized name

○ Full voice chat with Squad members (press 'G')

○ Squad members have a distinct colour for their names on the HUD

○ Squad Leaders

• If Squad Leader is nearby they will appear on the Compass

• Squad Leader has a unique colour for their name on the HUD

• Squad Leader can be reassigned ○ NOTE: This isn't a replacement for Operations

■ Cover & Suppression

○ Players can now enter cover by standing next to tall structures or crouching behind low structures in the environment

○ Cover provides two buffs

• Hit mitigation - % of shots will be absorbed

• Aim stability - Stability is regained faster

○ Players are now suppressed when they are near gun fire (not explosions)

• Suppression reduces the effectiveness of Cover buffs

• Suppression reduces Aim stability regain rate

■ Faction Efficiency

○ Efficiency is a new system designed to regulate the pacing of wars: • Ensure that towns are upgraded over time instead of instantly

• Add a proper trade-off between upgrading towns quickly vs expanding

• Reduce the rate of snowballing

• Reduce the severity of night swings

○ Facility Efficiency decreases when Facilities are built within a real world day

○ Facility Efficiency resets every day (spread various times)

○ # of Upgrade Parts required to upgrade Facilities is

• Lower when efficiency is high

• Higher when efficiency is low

Gameplay Changes

■ Tech Tree automation ○ This is a hopefully short term solution to address the following

• Remove the severe imbalances caused by one faction being far ahead in Tech

• Reduce need to grind Tech Parts

○ Tech Tree now progresses automatically without the need for players to submit Research Parts

○ Tech Parts and Research Parts have been removed from the game

○ Upgrade Parts drop directly from gathering Salvage and Components

■ Grenade automatic equip

○ When a grenade is thrown, if a grenade of the same type exists in the backpack, it will automatically be equipped

○ Grenade throw animation has been updated to prevent spamming

○ Grenade types are no longer stackable since they are automatically equipped now

■ Players can no longer claim enemy Construction Vehicles (again)

Other Changes

■ Operations have been removed from the game for now since there is feature overlap with the updated Squad system

○ An improved version Operations is being developed for a future update

Bug Fixes

Full bug fix list coming in final release notes


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