Due to the magnitude of the changes in this update, these release notes are in draft form. Expect more complete notes to come in the final 0.10 release.
New Content
New Map: Mooring County
Top left region on the Conquest mainland that completes the 3x3 world grid
New Vehicle Models: Colonial and Warden specific Trucks
World Conquest Changes (since last Test Event)
Full Border Travel
Players can now travel to neighbouring regions at any location along the border, not just at roads
Players that die in a region with no Home Town must respawn at the Home Region
Campsites can now be built near a region border
Act as short term spawn points during incursions into a region
World Structure distribution has changed across the entire Conquest mainland
Field MGs now require Blueprints to produce
Garrison Camp health increased by 10%
HE Grenade and Frag Grenade Explosive Material requirement reduced by 50%
World Travel reliability has been improved
Lots of World Conquest bugs fixed!
One World Experience (V1)
Main mode of play no longer uses the server browser as all players participate in the same persistent war
Players select their faction and then proceed to enter the world, starting at the Home Region
View the state of the persistent war War Tent on the Home Region
Travel to skirmish locations and the Conquest mainland from the World Travel Tent in the Home Region
View the results of the previous war, including your standing at the Monument
Gameplay Changes
Game balance, content, and mechanics has drastically changed (unified with new World Conquest gameplay)
For a summary of these changes, please read this overview.
New Skirmish Mode
Home Towns have been replaced by Port Bases (Invulnerable)
Item/Vehicle/Structure availability is now fixed instead of relying on Tech Levels
NOTE: In the future we hope to add back some form of progression or make this more dynamic
3 hour time limit
New Win Condition: Hold Win Condition towns at the center of the map when the time limit is reached
Game Balance
Explosive Material Stockpile assembly time reduced by 66%
Explosive Material Stockpile assembly quantity increased from 5 to 10 (15 to 30 from Truck)
Refined Material Stockpile assembly time reduced by 33%
Basic Material Stockpile assembly time reduced by 25%
Decay times for some structures have increased by 10 to 30%
NOTE: We hope to revisit decay times again in the future if they continue to be an issue in Conquest
Tempest Island has an updated design, allowing for easier access to the center island
Other Changes
Most vehicles now have "roll" physics now (previously only Light Utility Vehicle and Light Tank had them)
Wars no longer end abruptly, but instead an animated Victory banner is shown and there is a post victory countdown sequence where players will still have control over their character (great for post war celebrations, photos, etc)
Notifications moved to new top-left corner notification list:
Commends
Setting a spawn point
"Joined squad"
Bug Fixes
Aiming model has been fixed so that aiming at crouched characters in the open is easier, but aiming at them behind cover is harder
Aiming at a location that is very close in some cases no longer results in shots in the upward direction
Hint display for using structures behave more consistently now
Vehicles no longer get stuck in an upwards pitched position
Many more bugs were fixed, but weren't documented here. Stay tuned!