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Game Programmer
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We are looking for a skilled and motivated programmer to join the engineering team to develop innovative massive multiplayer online games for PC. You must be able to independently solve complex technical problems and work effectively in a team environment.

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Requirements
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  • A minimum of 4 years of C or C++ experience

  • A solid understanding of linear algebra and geometry

  • Experience with multithreaded programming

  • Knowledge of basic networking principles

  • Self motivated and able to solve problems independently

  • Ability to take on multiple roles and adapt to changing project conditions

  • Ability to take criticism with a positive attitude and able to work well in a team environment

  • Passion for military themes and games

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Desired
 
  • Experience with console or PC game development

  • Experience with Unreal Engine 4

  • Experience with multiplayer game programming

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Submission
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  • Submit application to jobs@clapfootgames.com and include:

    • Resume

    • Brief cover letter

    • Links to any relevant past work demonstrating programming experience (e.g. hobby projects, etc)

  • A programming test will be required at the interview stage

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If hired, you will be working full time on the Foxhole team. You can find out about the project at www.foxholegame.com.

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The position is for candidates that are legally allowed to work in Ontario and are either local to Toronto or willing to relocate. Our office is located downtown Toronto, close to the St. Lawrence Market.

3D Modeler
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We are looking for a 3D modeler and level designer to join the Foxhole team. You will work with artists on the team to visualize an expansive and rich world for Foxhole. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game vehicles, characters, and props. Whether creating vehicles, rocks or tiling textures  this person has a solid grasp of form, color, and lighting for both 2D and 3D art assets, to help bring the unique Foxhole universe to life. The ideal candidate should also have skill in at basic rigging and animation, and level design for massively multiplayer games. Technical artist skills is an additional plus.

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Responsibilities

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  • Delivering high quality vehicles, weapons, and props

  • Sculpt and plan modular environment pieces

  • Create Tiling environmental textures found in the Foxhole world

  • Work closely with art leads to drive home the artistic vision of the project

  • Level design for massively multiplayer pvp games

  • Scripting and/or technical artist tasks

  • Helping to manage our community, and playtest regularly

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Requirements
 
  • Bachelor's degree in related field.

  • At least 1-2 years experience in game development as an artist specializing in organic/natural and hard surface modeling using Maya/Max, Photoshop, Zbrush/Mudbox, Unreal Engine 4, Substance Designer and Substance Painter

  • 1-2 years of Level design for massively multiplayer games

  • Understanding of form, shape, structure, and silhouette in regard to modeling

  • Exceptional understanding of next-generation asset creation pipelines and tools including PBR rendering

  • Skill in one or more related disciplines: animation, visual effects, or technical art

  • Ability to take criticism with a positive attitude and able to work well in a team environment

  • Enthusiasm for working on an Early Access game, where game content is produced and released on a regular basis

  • Passion for military themes and games

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Submission
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  • ​Submit application to jobs@clapfootgames.com and include:

    • Resume

    • Brief cover letter

    • Portfolio and/or reel demonstrating relevant artistic skills (online submissions only)

  • An art test may be required at the interview stage

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Location
  • 56 The Esplanade Toronto ON M5E 1A7

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The position is for candidates that are legally allowed to work in Ontario and are either local to Toronto or willing to relocate. Our office is located downtown Toronto, close to the St. Lawrence Market.

3D Generalist
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We are looking for a 3D generalist that is passionate about strategy war games to join the Foxhole team. You will work with artists, programmers, and designers to visualize an expansive, top-down open world. As part of a tight-knit indie team, you will be responsible for performing a wide variety of tasks including modelling, animation, rigging, UI design, and VFX.

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Clapfoot offers the unique studio experience of collaborating with a tight-knit team on massively multiplyer, persistent world games. You will be working in a fast paced environment with an established pipeline and expected to deliver assets for regularly scheduled game updates. You will also be encouraged to take ownership of one or more areas of game development on the team and expected to become an integral part of Foxhole's growth in the years to come.

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Responsibilities

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  • Modelling/sculpting vehicles, weapons, props, and environment assets

  • Rigging and animating models and characters

  • UI design

  • Creation of VFX

  • Adopt existing pipeline workflows and programs (3ds Max, Substance Painter and Designer, Photoshop, UE4)

  • Delivering content on a regular and frequent production schedule

  • Interacting with a large, active community who are deeply passionate about Foxhole

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Requirements
  • At least 1-2 years experience with organic and hard surface modelling using Maya/Max, Photoshop, Zbrush/Mudbox, Unreal Engine 4, Substance Designer and Substance Painter

  • Complete understanding of modern asset creation pipelines and tools including PBR rendering

  • Understanding of form, shape, structure, and silhouette in regard to modelling

  • Knowledge of art fundamentals and a desire to make art

  • Skilled in rigging & animation

  • Ability to take criticism with a positive attitude and able to work well in a team environment

  • Passion for developing strategy and/or war games

  • Enthusiasm for working on a tight-knit, indie team

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Desired

  • Experience in UI design

  • Experience in VFX creation

  • Experience with Unreal Engine 4 animation tools

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Submission
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  • ​Submit an application to jobs@clapfootgames.com and include:

    • Resume

    • Brief cover letter describing why you want to join the Foxhole team

    • Portfolio and/or reel demonstrating relevant artistic skills (online submissions only)

      • Substance Painter and Designer​ work

      • 3D Modelling

      • A showcase of strong drawing/painting ability (not necessary, but highly desired)

  • An art test may be required at the interview stage

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The position is for candidates that are legally allowed to work in Ontario, Canada. Our office is located downtown Toronto, close to the St. Lawrence Market. Candidates able to work at the office eventually are preferred, but remote opportunities are also available.

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In the near future, team members are expected to work from home due to ongoing COVID-19 pandemic.

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Clapfoot encourages applications from people with disabilities. We will provide reasonable accommodation upon request for candidates taking part in the recruitment process.

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