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FAQ

 
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Last updated on September 15th, 2026
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General
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What is Foxhole all about?

Foxhole's goal is to make players truly feel like they are working together to direct the outcome of an open ended war. Some games have attempted to pull this off in the past, but many of the have been hindered by gameplay affecting micro-transactions or mechanics that hold the player's hands too much, resulting in wars that feel artificial instead of organic and player driven. Our mission is to be as uncompromising as we can in delivering this experience.

 

In Foxhole, thousands of players coordinate in large scale operations over the course of days and even weeks. Players set up supply lines, execute missions behind enemy lines, and band together to defend key strategic locations throughout the world. Players are free to play any role they can imagine on the battlefield without the restrictions of a prefabricated loadout. From a field medic to a logistics officer or simply a front line soldier, players should be able to inhabit any role they desire on the battlefield.

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What kind of monetization is planned for Foxhole?

There are no microtransactions in Foxhole. One of our initial core philosophies for Foxhole is for it to be a pay once and play forever. This is to allow us to focus entirely on gameplay and not be distracted by microtransactions. This definitely makes it more difficult on development as servers and online infrastructure do require ongoing costs. We've been able to make it work thus far for Foxhole but it is a tricky balance.

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Does the game have a single shard universe?

The goal is for the game to have as many players as possible in the same persistent war. However, when scaling the game up for player spikes (sales, big releases, etc), we may have to at times divide the game up into multiple worlds or "shards".

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How many players will be supported in the full game?

Currently, the game is able to support up to 4000 players comfortably in the same world, but depending on conditions can theoretically support more.

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What platforms are supported?

Foxhole is a Steam exclusive game running on Windows. There are no plans to support other platforms at the moment.

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Does Foxhole support modding?

There are currently no plans to support mods. While not officially supported, there are some visual mods like skins that may work so long as they don't provide an advantage in-game.

 

Where do I go if I have a problem with another player in game?

Read our Support page here and our Code of Conduct here. See the Community & Moderation section below for details.

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How active is development? Is there a roadmap I can view?

Foxhole is still under ongoing and active development. There is a dedicated team delivering regular updates throughout the year as well as plans for major updates in the future.

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I heard Siege Camp is working on another project called Anvil Empires. Will this impact Foxhole's development?

Anvil Empires is being developed by an entirely separate team. Foxhole's development team will continue to grow and evolve on its own, delivering updates and support for many years to come.

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New Player Questions

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Does Foxhole have Single Player?

Foxhole is an online multiplayer sandbox war game. The design is such that it simply couldn't work in a single player setting.

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Can you play with bots in a single player mode?

There are no bots in Foxhole. Part of the core philosophy of the game is that everything you see was created, manufactured and built by players. We are committed to delivering the best possible version of that experience. 

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Do you need to play with friends, or can you play alone?

There are plenty of opportunities for a lone player to make a huge impact on the war effort. We recommend using the in-game voice chat to communicate with players on the fly, ask questions about the current state of the war in chat, and if you really want to find people to play with, there's no shortage of players at all times on our official Discord which you can find here. 

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Do I have to craft my guns to use them? I just want to shoot on the front line!

Absolutely not! If crafting and logistics is not your thing, that's okay! Weapons are mass produced and supplied to public stockpiles, so there's usually weapons available at Bases for use. Feel free to grab what you need and head to the front line! 

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World & Theme
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Does the game take place in WWI or WWII?

Neither. While the game is inspired by early 20th century warfare, weapons and tactics, the game is set in an alternate universe and is entirely fictional. 

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To be clear, our goal is not to make a WWI/WWII simulator, but rather to make the player feel like they are fighting a war where the combat and strategies are grounded in the historical world wars.

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Who are the Wardens and Colonials? Do they represent the Allies or Axis from WW2?

The Wardens and Colonials are fictional factions from the alternate universe that Foxhole takes place in. They are not representative of any nation/group from real history and neither faction serves as the "good guys" or "bad guys" in the world.

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Is there a story in Foxhole?

While there isn't a narrative story mode to follow along while you play, the world is rich and complex. The history of the world of Foxhole is presented through environmental story telling.​

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The developers have been quiet and I haven't seen an update from them recently. Is development still active?

We have been working on Foxhole for many years and will continue to do so for many years to come. We sometimes can be quiet for a month or two but this is because we are heads down working on the next update. We've found over the years that when there are issues with the game, the best way we can address them is by listening, getting to work, and delivering a tangible update into the hands of players. When we add our voice in to promise features or changes ahead of time, we not only lose the flexibility to adapt to even newer feedback, but we also may set wrong expectations which can be unfair to players.

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Over the span of a decade we've shipped dozens of updates, so the next set of changes and additions are always around the corner. For more urgent issues in between updates, we have a live ops team that can issue hotfix patches if necessary.

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Gameplay
 

Why are Border Bases in the game?
Early on in the development of Foxhole and World Conquest mode, a problem that became known as "border lockdown" emerged. It would cause region borders to be closed off by players and heavily defended. This became an optimal strategy but it had some negative effects on the overall health of the game.
 

First, it would cause major issues with player queues. During peak hours, "border lockdown" would essentially reduce the number of contested regions from the frontline conflict (e.g. bringing the frontline from 7 to 5 or even 4 contested regions). That is, there would be less regions that a player could deploy to and fight at. This problem wasn't easily visible by players and would manifest itself in sudden complaints during peak hours when there would be several hundred players in queue

Second, it would cause problematic border fighting scenarios. Players that were in the world would have to deploy into a friendly region, travel over the locked down border, fight, die, and then travel back. That was the experience of fighting at a locked down border. The fighting came down to who could camp the border more effectively and kill players travelling in. This among many other issues caused us to try various other solutions: Forts, Frontier Bases, etc. None of them were consistently reliable and came with their own set of problems.
 

The Border Bases now more or less guarantee a minimum supported frontline regions where players can spawn in and fight at. They also minimize (but not eliminate) the awful border fighting scenario mentioned above by intentionally pushing the fighting away from the border and further into the region so the gameplay can behave more like a conventional frontline.

Border Bases are intentionally meant to prevent players from locking down a border and using it as an exploitable strategy.
 

Why is Garrison Activity in the game?

Garrison Activity was implemented to ensure that players must have a fair presence at a location before being able to spawn a large number of players there. In early development, players could rapidly take over large swathes of territory and then trivially defend it all at once by building empty bases and using them as an unbounded fast travel network. At any moment, 100 players could instantly deploy to an empty base (so long as soldier supplies existed there). To mitigate this issue, the Garrison Activity mechanic was added to ensure that defenders must have a fair presence in the form of supplies, defenses, or actual players.
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How does the game manage imbalances in player population?

There are primarily two mechanisms in the game used to help mitigate the effects of player imbalance. First, when there is an imbalance, the number of players from the advantaged side that can enter the game is limited by the queuing system. The system doesn't enforce strict equality in all regions to prevent queues from growing too large, which in turn provides a poor experience for players of that side. Second, respawn times are increased for the advantaged side with the goal of equalizing the amount of active player time between factions in a region.

 

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