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Update 28 Dev Branch Released

Updated: May 27, 2022


Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing OR broken.

How to get the build

  • Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch -".

  • Select the LOCAL FILES tab and click "Verify Integrity of game files...".

  • On the "Join War" screen, select "DevBranch" from the drop down at the top left corner of the screen


  • Please post any bug reports or feedback to the #devbranch-bugs channel on Discord. Do not report bugs that are already known issues. Release notes will be updated as new builds are applied to the branch. Thank you!

Release Notes

New Content

■ Harvester

○ A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.

○ Has three functions:

• Gather (LMB) - Gathers resources and places them in the Harvester's inventory

• Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage

• Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency

New Features

■ Spectator Mode for spawn screen

○ Players can now spectate friendly players or their spawn point location when they are waiting to spawn

○ Only friendly players within 50m of their death location can be spectated

○ There is a time limit on how long spectating is available for ○ Spawn screen UI has been redesigned

■ Improved intelligence

○ Players will now received an alert when a friendly structure is damaged past a certain threshold

• Alerts coming from one area of the map will only be shown every so often to prevent spamming

○ Recently attacked friendly structures will appear as orange icons on the world map

Gameplay Changes

■ Godcrofts and Tempest Island map layouts have changed

○ Weathered Expanse and Endless Shore layouts have been adjusted to support this

■ When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled

■ A new town has been added to the south east region of Drowned Vale ■ Forts start built in backline regions and near starter towns in contested regions

■ Resource and Shipping Containers can now be directly used by vehicle drivers

■ Players are now invincible for a moment after border travelling to mitigate spawn camping

NOTE: This was mistakenly removed in Update 26 and is now being restored

■ Players in backs of Trucks can now seat switch to the front seats

Game Balance

■ Bunker cost reduced from 75 to 25 Refined Materials

■ RPG cost increased from 20 to 30 Refined Materials

■ RPG reload time increased by 60%

■ 40mm SH shells no longer require HE Materials to produce ■ 40mm SH shell cost increased from 20 to 40 Refined Materials

■ Fuel Truck health increased by 25%

■ Crane health increased by 25%

■ Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)

■ Garrison Houses cost increased from 120 to 150 Basic Materials

■ Freighter has been moved to an earlier location in the Tech Tree

Other Changes

■ Aiming at high ground is vastly improved

○ Aim line no longer gets snagged on low obstacles like Sandbag

○ Shot trajectory on the server now more accurately matches the aim indicator in the client

■ Explosion decal textures have been improved

■ More side diagnostics have been added to help debug client networking issues in the future

Bug Fixes

Full bug fix list coming in final release notes

1 bình luận

08 thg 8, 2019

Please decrease drive distance and like why increase the cost of garrisons. You are lucky if anyone actually builds them!

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