We just released a new prototype on Steam for Foxhole. This new version has HUGE changes that transition the prototype from a combat focused arena to more of the open world game experience that Foxhole will eventually become. You can read more about the transition on our latest devblog. Get the update HERE.
Please remember that this is a very early prototype where many aspects of the game will be incomplete (or possibly broken) and many features are in flux.
New Content
Completely redesigned map that exposes a small portion of the open world
New World Structure: Manufacturing Plant
New World Structure: Armory
New World Structure: Workshop
New Buildable Structure: Campsite
New Buildable Structure: Manned Foxhole
Gameplay Changes
Production: Weapons and other items can now be produced at at Armory and Workshop
Manufacturing: Resources can now be generated at the Manufacturing Plant
Players can now change their spawn location using Campsites
Players turn slower when holding a Heavy Machine Gun
Rebalanced the building material cost of most structures
Grenade distance is now clamped
Major Bug Fixes
Hit FX are now synchronized with the server so "zero damage" hits are less likely
Grenade trajectory no longer sinks into the ground when aiming at far away targets
Fixed bug where other players can see you when you can't see them
Fixed bug where "Any side" chosen on the main menu doesn't work sometimes (causing teams to be heavily unbalanced)
Other Changes
Many SFXs have been replaced
Old Foxhole are no longer buildable
XP algorithm has been changed
Player no longer spawns with Medkits, Building Materials, or Binoculars
Rank is now shown beside player's name on the HUD
Vote kicks now persist even when players log out of the game
Chat window no longer shows when players log offline
Player count is now shown on the server browser screen
Known Issues
Minimap is incomplete and is missing elements from the actual world
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