We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.8 client by switching to the "Update-0.8" branch on Steam via the "Betas" properties tab.
IMPORTANT: This update contains an experimental version of World Conquest which will be available to play during a limited Test Event that will be happening shortly after release. Please join the Foxhole Discord for details and updates on this event. Note that we will be iterating rapidly on World Conquest in the coming weeks so expect more Test Events in the near future.
New Content
World Conquest Structures
Bases
Port Base
Garrison Camp
Garrison Base
Forward Bases
Encampment
Field Base
Buildable Structures
Light Pillbox
Light Gate
New Garrisoned Buildings
Garrisoned Farm (2 variants)
Garrisoned Fisherman's Hut (2 variants)
Other
Refinery (Replaces old Manufacturing Plant)
Technology Center
Gameplay Features & Changes
World Conquest Experimental Mode (Read this post for details: World Conquest Overview)
Town Halls and Outposts now provide Map Intel (they act like Watch Towers)
Resistance Camps have been removed
Construction Vehicles can now be build built anywhere if no friendly Town Halls exit [Non World Conquest Only]
Tempest Island layout changes
Game Balance
Sticky Bombs can now be thrown
Sticky Bomb damage increased by 100%
Sticky Bomb is now stackable
Build kits are no longer necessary to build Howizters or Light Tanks
Scouting no longer gives XP
Storm Rifles have improved accuracy
Other Changes
UI has been updated for improved clarity
Notification system has been updated so that multiple notifications can exist at a time
Server browser no longer shows player counts (but shows a volume qualifier instead)
Major Bug Fixes
Fixed using Binoculars making you not hear local chat
Fixed ladders on westgate
Fixed players failing to join the server after waiting in Queue
Bug with 'Not Allowed' prompt when trying to drop items
Can no longer shoot to destroy barbed wire
Barbed wire no longer blocks damage from explosions
Fixed seeing player silhouettes outside visibility radius at night when using the binoculars
Upgrading walls no longer prevent attached gates from working
Grenade explosion decals no longer become attached to characters/vehicles
Fixed walking underwater in deadlands
Female Character Model now casts helmet shadow
Fixed Invisible Collision on Endless shore G5 keypad 2,5 and 6
Fixed players shooting through walls of an APC
Tempest Island stuck spot (SE bridge)
Binoculars no longer pickup enemy proximity chat over short range
No longer can stack build barbed wire
Fixed character slides deeper into water when standing in shallows, causing them to drown after some time
Fixed being able to build Foxholes on top of each other
Fixed Callahans Passage H10 mountain giving unfair advantage to snipers
Players can no longer walk on wall buildsites
Corrected Soldier Supply Tooltip typo
Fixed feul node on deadlands
Corrected construction tooltip on workshop
Fixed getting stuck on the warden side of lobby map
Fixed primary weapons being able to be equipped in vehicles
Corrected townhall typo in construciton prompt
Fixed not being to reload or exit howitzer after entering with binoculars
Gunboat azimuth no longer goes past 360 degrees
Players can no longer build gate underwater in south river of tempest island
Fixed mountain climbing spot near cragstown
Can no longer place buildings outside of the map borders to make them invulnerable
Fixed sulfur pile in ash step
Bridge build sites now have equal armor against small arms as the built bridges
Fixed being able to shoot around corners with the bayonet attached
Fixed map edge on westgate
Russian chat no longer gets disabled after every log on