We will be rolling out the update to servers in stages in the next 24 hours. Servers that have not been updated yet will appear greyed out in the server browser. During the rollout period, you can still access the 0.1 client by switching to the "Update-0.1" branch on Steam via the "Betas" properties tab.
In addition, we are doing a reorganization of servers at this point in time. Please see this thread for details on the update process and this thread for the status of servers.
Client hotfix notes for 0.2 can be found here.
New Content
New Item: Bayonet
A blade that fixes to the muzzle of a Rifle. Allows the wielder to perform a ranged melee attack
Gameplay Features & Changes
Support for 140 players per server
Reviving a player now grants XP
Azimuth is now shown on HUD for Field Artillery drivers
Squad locks on enemy vehicles no longer prevent access of any kind
Squad locks on vehicles are automatically relinquished after 2 hours of inactivity
Game Balance
Stockpile assembly time reduced by 30% on all items
Basic Material assemble quantity increased from 10 to 20
Refined Material assemble quantity increased from 10 to 20
Fuel assemble quantity increased from 5 to 10
Explosive Material assemble quantity increased from 3 to 5
Default melee attack damage decreasd by 50%
Friendly fire affects on Outposts
Other Changes
Map playlists (servers rotate to a new map automatically)
Added button for searching for region specific servers
Initial support for localization to other languages
Server browser now sorts by type (community vs official servers)
Support for partial community servers
Prompt is shown before joining a server queue
Support changing 0.0.0.x version numbers in build without breaking compatibility with the server
Welcome message is now showed in chat window upon entering a server
Reprimanding player name no longer shows up in notification
Major Bug Fixes
Players no longer get stuck in Foxholes when they are upgraded or when their exit points are blocked
Tech Parts can no longer be gathered if inventory is full (for base resource)
Stockpile assembly no longer behave erratically under poor network conditions
Fixes issue that causes items to be lost when double clicking
Fixes exploit that allows items to be duplicated
Medical Lab near The Well on Endless Shore is now accessible with the Construction Vehicle
Factory order queue no longer gets stuck after the server recovers from an unexpected crash
Squad locks are properly restored after server recovers from an unexpected crash
War Correspondent now consistently reports the end result of a war
Back button is no longer stuck after dismissing the server password dialog pop-up
Shotgun equip animation is no longer excessively slow
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